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Please move the no-criteria leap slam lower in the priority list

imdivesmaintank

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For some reason, in exile.cs, leap slam is near the top of the list of skills without criteria. I understand the one with the distance condition, but it also spams leap slam on single targets in melee range instead of using a good damage skill like heavy strike. I have to keep moving it down to the bottom of the list after every new version.
 
The devs are usually too busy to check this one very often. I think this forum is meant for us to post our own combat routines. With where the bot is currently at, most of the dev attention is on the support forumright now. This is arguably a support issue though - I would post over there. Pushedx usually responds within a day or two.
 
I'm pretty sure this thread used to have a reply, but we lost a month's worth of posts recently so a lot of threads appear to be unanswered.

To give a new reply to this topic: sorry it's an inconvenience, but if we start modifying the CR to everyone's individual preference, we'd be changing it every time and someone else would request a different order. For example, on my characters, I'd rather be using Leap Slam if it's there without requirements on single target than Heavy Strike. So, it's an endless circle of changes, so we can't have one thing that works the way everyone wants. I'm not changing it because I'd rather have Leap S;am higher up, that doesn't matter to me, but the way Exile is currently setup, changing every little thing isn't a good idea for us.

This is just the nature of how CRs work and Exile is just our basic example. To get the most out of the CR system, it's advisable users make their own streamlined versions that cater specifically to their needs. Yes, it's a little more work when things are updated, but that's just the system that's being used. Ideally, exile should be split up into more files to make changes a lot easier to deal with, but we're not there yet with that CR.
 
Pushedx, are you open to exposing the Exile CR in a git repo? I realize this could potentially add a little work for you guys if it's not already in your workflow, but it would make things much easier for those looking to fork the Exile CR and continuously integrate your updates into their fork.
 
The Exile CR is already part of our internal SVN for the bot project. When we build the bot, it gets copied into the folder automatically. This is so we can compile it and test it to make sure it's still working when we change things.

I don't think we will setup anything more like that for it, because users can do it themselves for their own workflow. You can setup your own repo and copy it from the bot folder and commit on updates, or just use a file compare program (I use CodeCompare).

Exile will be getting some revamps in the future, as the way it works now is not a long term solution. For now though, it's what "works" and is something people can mess with.
 
I get that if there are builds that actually use it that way. I've just never seen a build that relied upon leap slam for single-target dps, since its damage is pretty awful compared to most other skills.

That being said, why not just add a "skill priority" section to the config? That way, updates wouldn't wipe out our priorities b/c of being hard-coded in the CRs.
 
That being said, why not just add a "skill priority" section to the config? That way, updates wouldn't wipe out our priorities b/c of being hard-coded in the CRs.

I honestly don't think that's an appropriate solution for how Exile is setup. Having a new GUI where people can change the order of skills without conditions would lead to more confusion and issues than the current inconvenience of maintaining the CR for yourself. Only a small portion of the CR would be changeable with the GUI, which inevitability leads to users wanting more exposed and configurable through it. Considering how Exile is already more than what it was supposed to be, I don't think that's really a worthwhile time investment right now.
 
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