E Exile_For New Member Joined Apr 7, 2017 Messages 5 Reaction score 0 Apr 19, 2017 #1 Buddy prints the error: "tabs are full," but in fact the space is not full. The only problem is MapBot. OldGrindBot works fine. What could be the problem? Attachments Exilebuddy 2792 2017-04-19 09.16.txt Exilebuddy 2792 2017-04-19 09.16.txt 59.2 KB · Views: 17 Last edited: Apr 19, 2017
Buddy prints the error: "tabs are full," but in fact the space is not full. The only problem is MapBot. OldGrindBot works fine. What could be the problem?
E ExVault Active Member Joined Oct 23, 2013 Messages 748 Reaction score 57 Apr 19, 2017 #2 Tab passes a full tab check if it has at least 20% free space and can fit a 2x4 item (two-handed weapon).
Tab passes a full tab check if it has at least 20% free space and can fit a 2x4 item (two-handed weapon).
E Exile_For New Member Joined Apr 7, 2017 Messages 5 Reaction score 0 Apr 19, 2017 #3 ExVault said: Tab passes a full tab check if it has at least 20% free space and can fit a 2x4 item (two-handed weapon). Click to expand... Is it possible to ignore this condition? For example, as long as to put things?
ExVault said: Tab passes a full tab check if it has at least 20% free space and can fit a 2x4 item (two-handed weapon). Click to expand... Is it possible to ignore this condition? For example, as long as to put things?
B badc2 New Member Joined Jun 17, 2012 Messages 7 Reaction score 0 Apr 21, 2017 #4 Exile_For said: Is it possible to ignore this condition? For example, as long as to put things? Click to expand... Anything is possible if you want it enough In EXtensions/CommonTasks/StashTask.cs, look for this line: if (inventory.InventorySpacePercent >= 20 && inventory.CanFitItem(new Vector2i(2, 4))) change to: if (inventory.AvailableInventorySquares >= 1)
Exile_For said: Is it possible to ignore this condition? For example, as long as to put things? Click to expand... Anything is possible if you want it enough In EXtensions/CommonTasks/StashTask.cs, look for this line: if (inventory.InventorySpacePercent >= 20 && inventory.CanFitItem(new Vector2i(2, 4))) change to: if (inventory.AvailableInventorySquares >= 1)
E Exile_For New Member Joined Apr 7, 2017 Messages 5 Reaction score 0 Apr 21, 2017 #5 Thank you all very much for your help !!!