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Please add Ramaladni`s gift to Trinity item list

dampio

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Dec 17, 2012
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So the bot can pick it up, when working with trinity scoring only and appears in the misc item`s section. Thanks in advance.
 
It's already posted and up for download:

rrrix said:
[ H E R E ]

Trinity Changelog

2.0.1

Trinity will now always pickup Ramaladni's Gift
Updated Skills/Passives/Runes for 2.0.1
Separated out Skill/Passive/Rune utils not handled by template generator
Fixed exception when updating hotbar skills with more than one empty skill slot (SNOPower.None)
Removed Event wait delay for Spider Queen questing event
2.0.0
Commented out some old monk passives.
TownRunWrapper is now using a Coroutine.
csproj moved to 4.5.1
Fixed legendary potions stuck at salvage
Added special combat for Jade Harvester Set
Added Enemies class for common combat information.
Added CooldownReductionPct & ResourceCostReductionPct from D3 Attributes
Added HasDebuff to check if a SNOPower is on a unit (thnx to nesox/xanden)
Added CombatMovement class to allow combat routines easier access basic movement.
Added Events OnCacheUpdated, OnUnitAlive and OnUnitDeath
Updated Cooldown on Skill object to take into account item/paragon cooldown reduction.
Added ability to Cast directly from Skill object.
Added LastSeenTime to CacheObject for analyzing dead units.
Updated TargetUtil with some more methods from community
Avoidance: Added SNO for rift boss butcher's pentagram circle
Monk: Converted to inherit from CombatBase (and renamed file to match others)
Monk: Added better handling of Exploding Palm
Monk: Improved dashing strike, cyclone strike
Monk: Added jawbreaker version of dashing strike (blahblahblah999)
Weights: bonus to globe weight when on low resource and wearing reapers wraps
Avoidance: Bot wont attempt to avoid elements that it's immune to from items/sets
Barbarian: Moved up leap in priority when earth set is equipped
Barbarian: Ancient spear with boulder toss rune will save fury and pick a better target
Barbarian: Removed check for Bezerker rune; wasn't working as intended due to DB max resource bug.
Barbarian: Will now earthquake if a large number of non-elite units are within range.
Items: Opening containers for Harrington Belt effect only occurs in combat and with close containers.
Skills: Changed TimeSinceUse from Method to Property
Added GetHashCode override to Item object, and updated comments.
Tidied up the new objects and added comments; changed trackSpell to accept duration param; fixed achron set referencce in DataDictionary
Skills,Passives,Runes should be working now.
Added library for Runes, Skills, Passives
Added debug tab dump buttons for equipped Legendaries and Skills,Runes
Added Dictionaries to support Item.IsBuffActive and getting sets with all rune type bonuses
Added Element and SpellCategory Enums
Enhancements to HotbarSkills to return full objects by SNO and Slot, to self-update when necessary and to access current rune even when skill stays the same.
Added targetting utilities AnyMobsInRangeOfPosition, IsUnitWithDebuffInRangeOfPosition and IsPercentUnitsWithinBand
Added container weighting for Harrington belt effect
Changed EquipedItemCache to self-update if necessary
Updated generator for rune index mapping
client-side tool to import skills/runes/passives directly from battle.net
Updated Legendary Items/Sets from DiaCollector and expanded Item.IsBuffActive
Added Legendary Class

QuestTools Changelog
2.0.91
ExploreDungeon tag default re-set back to SetNodesExploredAutomatically=false (fixes rifting and backwards exploring shizzle)
MoveToActor, SafeMoveTo, ResumeUseTownPortal tags refactored to Coroutines
ReloadProfile tag now respects Plugin Configuration options
csproj moved to 4.5.1
 
Last edited:
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