What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Planting bundles problem

borasiorr

New Member
Joined
Sep 20, 2014
Messages
17
Reaction score
0
Hi guys so i am trying to plant on 2 farms seed bundles and than go to third farm ( very close ) and plant otherstuff there, problem is that on seedbundles it start to plant and than mssg show up "to close to other objects" after few sec char will move to another farm with bundles and do same stuff, and than move to third and on third everything is fine ( normal seeds not bundles )
just to let you know i know that plugin is probably writen in horrbile way but it warks great on normal seeds, just what to do to plant bundles without problem ?

ive tried all motion types and plant algorithms, on some it work slightly faster on some it doesnt work at all.


Code:
using System;
using System.Windows.Forms;
using System.Threading;
using System.Collections.Generic;
using ArcheBuddy.Bot.Classes;

namespace YourNamespace
{
    public class YourClass : Core
    {
        public void PluginRun()
        {                
            while (true)        
            {       
                SetPlantMotionType(PlantMotionType.SecondStandart); 
                SetPlantAlgoritm(PlantAlgoritm.MaxPerfomance);
                CollectItemsAtFarm("Mature Barley Bundle","Farming: Spend 10 Labor to harvest crops.",myfarmid1);  
                PlantItemsAtFarm("Barley Seed Bundle",14721);  
                SetPlantMotionType(PlantMotionType.SecondStandart); 
                SetPlantAlgoritm(PlantAlgoritm.MaxPerfomance);
                CollectItemsAtFarm("Mature Barley Bundle","Farming: Spend 10 Labor to harvest crops.",myfarmid2);      
                PlantItemsAtFarm("Barley Seed Bundle",14611);  
                SetPlantMotionType(PlantMotionType.Standart);
                SetPlantAlgoritm(PlantAlgoritm.Randomized);
                CollectItemsAtFarm("Potato","Farming: Spend 1 Labor to harvest crops.",myfarmid3); 
                PlantItemsAtFarm("Potato Eyes",21252);  
                Thread.Sleep(55555);               
            }  
            
            
        }
    }
}



edit, forgot to tell, normal scarecrow plugin struggle with bundles too. if i will choose there "optimal" than it seems fine
 
Last edited:
Any help Mr Out ?

ok i did it but ony part of it, now it plan all bundles properly but after it fisnish planting on all 3 farms it runs to first and try to plant again,, any ideas how to solve it ?
 
Last edited:
Think before coding...

You can use the member ( .growthTime ) of a doodad from your farm and add a condition like : while not ready to collect, wait
 
I've been trying to use bundles with the Scarecrow plugin that comes with AB. I get the same message "to close to other objects" when trying to plant bundles. I've been manually planting them, but it would be nice if this was fixed. It appears to me that PlantItemsAtFarm() doesn't have the correct radius. This could be from a size change or it might not recognize bundles from normal seed versions.

Out, when you have some time, could you take a look?

Thanks,
user
 
I just noticed this while I was using scarecrow; beat me to posting about it lol, other than that I'm loving it
 
Greetings Out!
Can I get a possible ETA for this? At least a reply that you read it, thanks.

user
 
bump, this needs and update it doesn't work with bundles.
 
Apparently need to set to optimal optimal on old scarecrow to make it do seed bundles correctly?
 
Back
Top