Yeah I really can't understand this. When the plugin has to do something, it sends a virtual key press to the game. For most people this is fine but for some reason some people's games don't receive the key presses :/
Here i also get this luia error:
Message: [string "Hax.lua"]:1: Usage: SetOverrideBinding(owner, isPriority, "KEY"[, "COMMAND"])
Time: 06/29/12 21:14:28
Count: 1
Stack: [C]: in function `SetOverrideBinding'
[string "Hax.lua"]:1: in main chunk
Locals: (*temporary) = nil
(*temporary) = "true"
(*temporary) = "F11"
(*temporary) = "nil"
and
Message: [string "Hax.lua"]:1: Usage: SetOverrideBindingClick(owner, isPriority, "KEY", "buttonName"[, "mouseButton"])
Time: 06/29/12 21:14:28
Count: 1
Stack: [C]: in function `SetOverrideBindingClick'
[string "Hax.lua"]:1: in main chunk
Locals: (*temporary) = nil
(*temporary) = "true"
(*temporary) = "F11"
(*temporary) = "SGI_InviteButton"
(*temporary) = "LeftButton"