I am a newbie profile rewriter (patient use of cut and paste), and I encounter strange things like the following when i stop and restart HB:
the toon tries to pick up a quest that it has already finished, so i add an if condition like this:
<If Condition="((!HasQuest(25715)) && (!IsQuestCompleted(25715)))" >
<PickUp QuestName="A Closer Look" GiverName="Enohar Thunderbrew" QuestId="25715" GiverId="9540" X="-11038.6" Y="-3444.98" Z="65.79061" />
</If>
[judging by the number of (), I would say it comes from Cava].
Normally, that should be enough to stop the toon going after this quest. In fact, even without the if condition, it very often does not, once its has been completed. The If condition is band-aid after the crash. But it does not always stop the bleeding.
I wish somebody would explain it to me in terms I can understand. Thank you.
the toon tries to pick up a quest that it has already finished, so i add an if condition like this:
<If Condition="((!HasQuest(25715)) && (!IsQuestCompleted(25715)))" >
<PickUp QuestName="A Closer Look" GiverName="Enohar Thunderbrew" QuestId="25715" GiverId="9540" X="-11038.6" Y="-3444.98" Z="65.79061" />
</If>
[judging by the number of (), I would say it comes from Cava].
Normally, that should be enough to stop the toon going after this quest. In fact, even without the if condition, it very often does not, once its has been completed. The If condition is band-aid after the crash. But it does not always stop the bleeding.
I wish somebody would explain it to me in terms I can understand. Thank you.