Hey guys (especially phelon 
), don't know if there is any official suggestion-thread or sth like that for trinity, so that's why I'm starting this thread.
I've recently tested the Furious Charge-Raekor/IK Build you've made and realized that it's really working like charm!
There is only one thing, which is preventing me from doing 65+ GRs:
Often the FC is being casted on less then 5 Mobs, it's happening very often on elites, when everything melted down and there are only 2-3 blue champs left or sth like that.
I'd appreciate if you could give it a look and may add some checks like ignore targets where you won't get your FC-cooldown fully ready. I'm dieing often in such situations, because my barb is keep stucking around and waiting for FC to get ready.
So it would be much more effective to completely skip those "groups" of less then 5 mobs and more then 1, instead of trying to kill them at any cost, like sum1 mentioned it here in forum (kill nothing but elites...)
Tested this build with db on several 67GRs and the only time I've managed to clear the rift in time, was when this "bug" didn't happen once.
So if it's able to fix this, it will highly boost the performance of this build!
So long,
Junky123
				
			I've recently tested the Furious Charge-Raekor/IK Build you've made and realized that it's really working like charm!
There is only one thing, which is preventing me from doing 65+ GRs:
Often the FC is being casted on less then 5 Mobs, it's happening very often on elites, when everything melted down and there are only 2-3 blue champs left or sth like that.
I'd appreciate if you could give it a look and may add some checks like ignore targets where you won't get your FC-cooldown fully ready. I'm dieing often in such situations, because my barb is keep stucking around and waiting for FC to get ready.
So it would be much more effective to completely skip those "groups" of less then 5 mobs and more then 1, instead of trying to kill them at any cost, like sum1 mentioned it here in forum (kill nothing but elites...)
Tested this build with db on several 67GRs and the only time I've managed to clear the rift in time, was when this "bug" didn't happen once.
So if it's able to fix this, it will highly boost the performance of this build!
So long,
Junky123






