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Pet Doctors - Bounty/Rift Set Ups!

roroli

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Joined
Apr 14, 2014
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Hey all,

There's hundreds of these for Ghom and frankly I'm tired of reading people telling me how they're "facerolling t6" on their pet doctors without sharing anything. I can clear torment 6 by hand fairly simply and efficiently but the bot does not even come close, it dies repeatedly to certain mobs/affix combos (in fact, this is true on torment 5, too). I have nearly all the important equipment available (T&T, TMF, Zuni x 4, Rhen'ho), the only piece i'm really missing is a Kukri.

That said, I'm happy to be shown the error of my botting ways! :D The reason for my failure to complete bounties/rifts routinely could well be deficiencies in the way i've geared/set the bot up, so please, enlighten me! Tell me/us why you believe your setup is so successful, is there an item requirement that must be fulfilled before it becomes viable etc?

Looking forward to some replies :)
 
To bot T6 bounties on WD you need to change your skill setup with a view to toughness > DPS

Build:
Witch Doctor - Game Guide - Diablo III

That is the build you need (change witchdoctor.cs combat to cast Horrify @95% rather than 35% as GI passive will give you pretty much 100% uptime on it)

GEAR:
Forget using ZUNI set you want the following:

3x Blackthornes (negate ground effect)
2x Aughilds (+ & - elite damage)
T&T
MoJ
Rhen'ho Flayer or SMK
Ukhapian Serpent
RoRG
SoJ

and if you want to be 1000000% safe, julia amulet and ice climbers

You can then put on your bot and forget about it for as long as you wish as you have just:-
negated 95% of ground effects damage
buffed your armor to a near permanent +100%
have at least 40-60% damage mitigation (trash mobs)
have at least 70-90% damage mitigation (elites)
 
To bot T6 bounties on WD you need to change your skill setup with a view to toughness > DPS

Build:
Witch Doctor - Game Guide - Diablo III

That is the build you need (change witchdoctor.cs combat to cast Horrify @95% rather than 35% as GI passive will give you pretty much 100% uptime on it)

GEAR:
Forget using ZUNI set you want the following:

3x Blackthornes (negate ground effect)
2x Aughilds (+ & - elite damage)
T&T
MoJ
Rhen'ho Flayer or SMK
Ukhapian Serpent
RoRG
SoJ

and if you want to be 1000000% safe, julia amulet and ice climbers

You can then put on your bot and forget about it for as long as you wish as you have just:-
negated 95% of ground effects damage
buffed your armor to a near permanent +100%
have at least 40-60% damage mitigation (trash mobs)
have at least 70-90% damage mitigation (elites)

Thanks for the response :)

May I ask how this type of setup performs? I have all of that stuff available to me but seems like the dps would be gimped to the point where it defeats the purpose of farming t6? I was under the impression (perhaps mistakenly) that people were farming rifts/bounties efficiently on t6. Obviously I could make an extremely defensive spec akin to yours to survive t6 but if i get more LPH steamrolling t4, why would i?
 
if it is maximum LPH you are after then nothing beats chest running tbh (I slowed my chest running to 55gph to dodge the 42002 error and still get an average 5-6lph over a 24 hour period)

However, your OP was how to BOT T6, this is how you do it, manually running T6 is obviously more efficient (unless ofc you multi-box bot).

As for efficiency, I drop down to 1mill dmg (1.5mill elemental) but have 30m toughness with the horrify buff and it still farms fairly quick but only about 60% of the speed of manually running T6 rifts.

When I am in my manual gear I have 1.7m dmg (2.5m elemental) and 8mill tough (to give to a gearing comparison)
 
if it is maximum LPH you are after then nothing beats chest running tbh (I slowed my chest running to 55gph to dodge the 42002 error and still get an average 5-6lph over a 24 hour period)

However, your OP was how to BOT T6, this is how you do it, manually running T6 is obviously more efficient (unless ofc you multi-box bot).

As for efficiency, I drop down to 1mill dmg (1.5mill elemental) but have 30m toughness with the horrify buff and it still farms fairly quick but only about 60% of the speed of manually running T6 rifts.

When I am in my manual gear I have 1.7m dmg (2.5m elemental) and 8mill tough (to give to a gearing comparison)

Yup, just threw together a modified version of your setup (firepets, unity instead of soj and no horrify, burning dogs/explosive toads, slam dance instead of fetish army since it doesn't stack with passive... didn't have the +phys gear to hand) and it's farming pretty well I must say. I agree with what you say incidentally i think that rifts/bounties are not the best way to acquire LPH but people swear by it so i'm testing different things. Thanks again for the reply!
 
Rifts/bounties aren't the best LPH but they look a lot less suspicious than spamming ghom/chests all day if you're in a clan or have nosy friends.
 
trust me on the horrify, there is no piece of armor that can come close to the benefits of that skill it is completely OP !!! once you try it you will never ever go back :D

also with regard to botting, I use a solo account (no friends, no clan, no interaction on forums etc...) as I have always believed this to be the safest way to bot, just that there is no one to wave your e-peen at (which never interested me anyway) :D

I honestly bot atm to get gear to try out stupid builds for viability (which is how I stumbled onto the stupidity of the OPness of Horrify - Frightening Aspect)


btw I just edited my Witchdoctor combat CS to cast horrify @ 99% so it will always be used whenever you engage in combat coupled with GI passive it will be off CD after every 6-7 kills :D (or roughly every 6 seconds)
 
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how did you edit your combat CS to cast horrify more frequently? I simply want it to do the same thing the bot does with spirit walk and couldn't figure out how.
 
plugins > trinity > combat > abilites > witchdoctor.cs

Search for whatever skill you want ( in my case horrify) read the code in relation to what you want to do...

example:

Original Horrify - Frightening aspect casts @35%
Code:
                // Horrify Buff at 35% health -- Frightening Aspect
                if (CanCast(SNOPower.Witchdoctor_Horrify) && Player.CurrentHealthPct <= 0.35 && hasFrighteningAspect)
                {
                    return new TrinityPower(SNOPower.Witchdoctor_Horrify);
                }


Recoded Horrify - Frightening aspect casts @99%
Code:
                // Horrify 100% armor Buff -- Frightening Aspect
                if (CanCast(SNOPower.Witchdoctor_Horrify) && Player.CurrentHealthPct <= 0.99 && hasFrighteningAspect)
                {
                    return new TrinityPower(SNOPower.Witchdoctor_Horrify);
                }

If you read the code the change is on the second line, changed Player.CurrentHealthPct <= 0.35 to Player.CurrentHealthPct <= 0.99

The coding in these profiles is nice and straightforward even for a n00b like me to have a read of and work out what changes I want to make to suit my playstyle

lol on re-reading this I should have just changed the line to Player.CurrentHealthPct < 1.00 so that any dmg received would trigger the cast. I suppose it nearly does the same thing really :D
 
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