demonviper
Active Member
- Joined
- Apr 8, 2014
- Messages
- 534
- Reaction score
- 56
Hi @pushedx sorry to bring up more Burial Chambers pathing issues but I think it is one of the most important farming maps (for this league and most likely the next couple) so it should be as close to perfect as possible. I also know that it is a complex map and I am sorry that it causes these issues.
What I am seeing is the bot will either do one of two things that may be the same issue:
The bot will load into the central room between the two outside zones (in the tomb) and as it loads in the bot will see mobs on the other side of the door and start trying to attack them instead of opening the door in its way. This will get the bot caught in the corner unable to do anything and after trying for around 20-30 seconds it will log out due to being "stuck."
The second way the bot breaks in the tomb is on the way out (exiting into the second open area). It will see the exit (again on the other side of a door) and try to click the exit without clicking on the door first to let it through. This again causes it to trigger the "stuck" flag and it logs out.
Is there anything we can do as far as this bug goes? It seems like the door opening logic is somehow flawed (it may be like this in the whole game and I just noticed it in burial chambers)
If you need any logs and or pictures let me know and I will keep an eye on it for the next time this happens which is every 5ish runs. (at work or i would do it now)
Thanks again!
What I am seeing is the bot will either do one of two things that may be the same issue:
The bot will load into the central room between the two outside zones (in the tomb) and as it loads in the bot will see mobs on the other side of the door and start trying to attack them instead of opening the door in its way. This will get the bot caught in the corner unable to do anything and after trying for around 20-30 seconds it will log out due to being "stuck."
The second way the bot breaks in the tomb is on the way out (exiting into the second open area). It will see the exit (again on the other side of a door) and try to click the exit without clicking on the door first to let it through. This again causes it to trigger the "stuck" flag and it logs out.
Is there anything we can do as far as this bug goes? It seems like the door opening logic is somehow flawed (it may be like this in the whole game and I just noticed it in burial chambers)
If you need any logs and or pictures let me know and I will keep an eye on it for the next time this happens which is every 5ish runs. (at work or i would do it now)
Thanks again!