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Path Generation - With out db3

Phelon

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Joined
Jan 15, 2010
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I am wondering if it is possible to create a path point based solely off coordinates? Everything I am reading seems to be that we rely on a user created db3 (see profile) in order to move to locations. Am I correct in assuming that we do not have automatic path generation like the other buddy products?
 
Am I correct in assuming that we do not have automatic path generation like the other buddy products?
Yes, you right. I still not ready to add this. Many things that prevent this, for example i havenot doodad-objects radiuses\width\height, i havent radiuses\models of another game world related objects (static objects).
Only heightmap and radius of creature models.
With this information we cant build good pathfind
 
Yes, you right. I still not ready to add this. Many things that prevent this, for example i havenot doodad-objects radiuses\width\height, i havent radiuses\models of another game world related objects (static objects).
Only heightmap and radius of creature models.
With this information we cant build good pathfind

Thank you for the response. Any chance at an ETA? I am looking at most likely writing a LARGE movement along all paths db3 for a leveling plugin if that is the case. Seems like a bit of work if the auto path generation is soon to come. I understand ETA's are a bit of a pickle thing, so if you do not have one, I understand completely.
 
Thank you for the response. Any chance at an ETA? I am looking at most likely writing a LARGE movement along all paths db3 for a leveling plugin if that is the case. Seems like a bit of work if the auto path generation is soon to come. I understand ETA's are a bit of a pickle thing, so if you do not have one, I understand completely.
I dont think that i will implement this. Only if AA will live more than 1-2-3 years ^^.
What i want to do soon - its basic pathfind based on heightmap.
 
I dont think that i will implement this. Only if AA will live more than 1-2-3 years ^^.
What i want to do soon - its basic pathfind based on heightmap.

That would freaking rock already
 
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