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[Party Plugin] SimpleFollow - Multi-Bot Party Plugin

Uploaded version .13

Better Leader out of game support
Improved performance (e.g. reduce CPU cost)
More general fixes and tweaks

Known issue is that followers can still sometimes pick the wrong player to teleport to. WIP.
 
Hey,

Thanks for the update, appreciate it.

If the leader crashes/restarts, it doesn't seem to be in the party as party leader when it comes back, which is fine for the most part.
However the followers will then go into a resume/leave game loop.

Would it be possible for the bot to only accept designated party leader invites?
Currently if a friend invites you, you will accept that invite then go in a join/leave game loop.

Thanks again
 
Last edited:
Hey,

Thanks for the update, appreciate it.

Would it be possible for the bot to only accept designated party leader invites?

Currently if a friend invites you, you will accept that invite then go in a join/leave game loop.

Thanks again

Nope - the button is all the same, the bot can't tell the difference where it comes from.
 
Nope - the button is all the same, the bot can't tell the difference where it comes from.

Ah okay, thanks.

Pasting my edit from above below here since it seems you replied before the edit was submitted :P

If the leader crashes/restarts, it doesn't seem to be in the party as party leader when it comes back, which is fine for the most part.
However the followers will then go into a resume/leave game loop.

Is that a known issue?

This is with stay in party checked in plugin as well as profile.
 
Ah okay, thanks.

Pasting my edit from above below here since it seems you replied before the edit was submitted :P

If the leader crashes/restarts, it doesn't seem to be in the party as party leader when it comes back, which is fine for the most part.
However the followers will then go into a resume/leave game loop.

Is that a known issue?

This is with stay in party checked in plugin as well as profile.

Yes - this is why it originally was stayInParty=False for everything. It's the only real way to guarantee the leader bot is the party leader.

Even if the followers leave the game, there's something in D3 called the "PlayerIndex" - this is what the followers Teleport, and is why sometimes the followers end up teleporting to eachother.
 
Yes - this is why it originally was stayInParty=False for everything. It's the only real way to guarantee the leader bot is the party leader.

Even if the followers leave the game, there's something in D3 called the "PlayerIndex" - this is what the followers Teleport, and is why sometimes the followers end up teleporting to eachother.


Thanks for the informative reply, this clears up a lot of questions I was having.
 
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Hi and thanks for this plugin it's awesome !

I'm doing this profile http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/act-1/154336-bigben-manglemaw-farm-27.html and my follower is not looting .

When the boss dies it instantly leaves.
Is there any way that i can add a little timer so he check for loots before leaving?

Also i'm sorry if it has been said but is there any way for the follower to stay in the party and not leave every time?

Thanks again !

You can add a timer right above the closing </If> statement in this section <If condition="CurrentLevelAreaId == 60601">:
<WaitTimer questId="72221" stepId="37" waitTime="30000" />

Where 30000 would be the amount of time in milliseconds it takes you to kill Manglemaw + a few seconds to loot.
 
<If condition="CurrentLevelAreaId == 60601">
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="100" killRadius="50" />
<!--MoveToActor questId="72221" stepId="37" actorId="116099" x="21" y="151" z="-1" /-->
<MoveTo questId="1" x="45.8" y="144.9" z="0.5" pathPrecision="8" />
<WaitTimer questId="72221" stepId="37" waitTime="5000" />
<TrinityTownPortal questId="72221" stepId="37"/>
</If>



Trying this ! Thanks for the help.
 
BUG

So it looks like Trinity doesnt work with the simple follow plugin anymore if you play your Main Char manually. Whenver I press the left mouse button my following toons stop their actions and donÄt fight/follow anymore. When I release the key they resume their actions.

In addition to that I realise extreme performance breakdowns which I never realsied before. Not sure if this is related to Trinity or SimpleFollow. I don`t use any other plugins.
 
Yeah i confirm also having my DIablo 3 clients crashing 100% of the time when using simple follow i dont know if its related but it seems to be...
 
Is there a way to make the follower reliably leave the game before the leader so they stay in party without causing network disconnects & or game creation errors?
 
so we cant manually play the leader and have the guy follow no more? i havent been able to figure out how to play the main leader without scripts?
 
I think you guys are confusing this with another profile or plugin. Make sure you guys are using the right profile for the plugin your using.
 
Simplefollow seems bugged with the new trinity or demonbuddy beta. I now see all kinds of errors and the chars idles from time to time.
 
You can add a timer right above the closing </If> statement in this section <If condition="CurrentLevelAreaId == 60601">:
<WaitTimer questId="72221" stepId="37" waitTime="30000" />

Where 30000 would be the amount of time in milliseconds it takes you to kill Manglemaw + a few seconds to loot.


It is indeed working for my main account but the one leaving too fast now is the follower. Is there any way to add a timer on the simplefollow.xml file? or do something like that? thanks
 
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Hey Rrrix,

Could you tell me which file to modify for wait time after they TP on leader or TP in general?
My game loads pretty fast and sometimes followers just sit in AoE after they tp on leader.

thank you :)
 
Hey all,
can someone tell me how I have to modify the code to...

1.) move my toons exactly to the same coordinates as my leader

2.) to let them follow faster (wait less ms) when the Leader starts to move

Thanks
itraxx
 
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Is it a problem for the plugin if the leader and follower have identical names and similar battle-tags?

eg:

Lead:
Char Name: TESTNAME
Battle-Tag: Test#1234

Follow:
Char Name: TESTNAME
Battle-Tag: Test#5678


I am having the following issues, that I assume might be a result of this:

1. When Leader is more then 300yrd away, the bot tells me that he is porting to the leader. But nothing happens.
2. When Leader leaves town, the follower won't use the Flag or TeleportTo to get to the leader. He just stands there in town.. sometimes,
he is moving around a bit in town...but nothing usefull.
 
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