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[Party Plugin] SimpleFollow - Multi-Bot Party Plugin

bump with that , got same errors on the follower , just acept party , enter game , tp to act5 , after that tp to leadder and just logout. follower is apaming red messages like a german crazy

Got the same since weeks. Can't get it to work. Can anyone help please ?
 
Tried with several different versions of db and so on still getting the same errors when trying to do rifts.

[SimpleFollow] Updated QuestTools Settings From Leader: RiftKeyPriority,
[SimpleFollow] Leader is in town, waiting...
[SimpleFollow] Updated QuestTools Settings From Leader: RiftKeyPriority,
[SimpleFollow] Leader is in town, waiting...
[SimpleFollow] Updated QuestTools Settings From Leader: RiftKeyPriority,
[SimpleFollow] Leader is in town, waiting...
[SimpleFollow] Updated QuestTools Settings From Leader: RiftKeyPriority,
[SimpleFollow] Leader is in town, waiting...
[SimpleFollow] Updated QuestTools Settings From Leader: RiftKeyPriority,
[SimpleFollow] Leader is in town, waiting...
[SimpleFollow] Updated QuestTools Settings From Leader: RiftKeyPriority,
[SimpleFollow] Leader is in town, waiting...
[SimpleFollow] Updated QuestTools Settings From Leader: RiftKeyPriority,
[SimpleFollow] Leader is in town, waiting...
[SimpleFollow] Updated QuestTools Settings From Leader: RiftKeyPriority,

that is spammed all over the log and they just stand doing nothing.
 
Well, i got many private messages.
I'd like to thanks rrrix for the plugin.
I'm using it for 4 toons :
- 2 at home, on same LAN ( 1 leader, 1 follower )
- 2 through internet, ( 2 friends who are botting too ) , following my leader :D

Just : AMAZING !

I'll try to explain how i made it work, i spent some hours before it works.

First : Disable the fucking Windows Firewall : that's why it didn't work for me. And disable the firewall in your antivirus software too.

If you know how to do it, you can create a rule, saying "accept connexion on the simple follow port". Default port is 10920

On the leader char, simple follow option : ip = localhost.
In windows : execute, type CMD, and ipconfig. You will get your local network ip. ( example : 192.168.1.10 ).
Now load a profile.

On the follower, simple follow option : ip = 192.168.1.10 ( in our example ).
Load profile : SimpleFollow.xml.

Start, profit. Follower is in the same house, same local network.

If you want a friend to follow too :
- On the computer of the main char : go here Quelle est mon adresse IP? Outils de l'adresse IP et davantage. Example : 185.12.1.241
This is your internet IP.
- On your friend follower, open simple follow option, enter the IP ( in our example 185.12.1.241 ).

Last, but not least.
The main char must config his routeur to accept connexion on port 10920.
You can find how to do this, google it.
Often, you can access routeur setting, opening internet explorer, and enter the routeur IP adress : 192.168.1.1
You must find NAT, enter the main computer IP ( in our example 192.168.1.10 ), and adding the port 10920.
 
Last edited:
How to adjust the distance between Leader and the followers? I want to make it longer if possible.
 
I am getting the leader to invite follower, and follower to join the party then TP on leader.

Then the follower returns this log :
[SimpleFollow] Unexpected error 1 - could not follow.
[SimpleFollow] Leader is not in game, exiting (Recent Interact=False, IsLeavingGame=False !IsInGame=True !IsInSameGame=True)
[SimpleFollow] Teleporting to leader: 0, Leader has different WorldID
[SimpleFollow] Teleporting to leader: 0, Leader is not in town
[SimpleFollow] Resetting Grid and clearing Navigator
[SimpleFollow] Unexpected error 1 - could not follow.
[SimpleFollow] Resetting Grid and clearing Navigator
[SimpleFollow] Unexpected error 1 - could not follow.
[SimpleFollow] Leader is not in game, exiting (Recent Interact=False, IsLeavingGame=False !IsInGame=True !IsInSameGame=True)

He just leaves everytime :x
 
Last edited:
hi all im running a full party of 4 with DB Beta 518 with latest Qest Tools 3.4.16 latest trinity 2.8.4 latest armory 1.2.29 and this simple follow plugin.

and i load bounty community profile act 5

and one of the follower bot will often open a rift and the UI invite appears to all 4 players and all will accept it and so the do rift with bounty profile ?? how can this happen ?? i want them to do what profil says.

(rifts with rrix's profile ar running well)
 
Last edited:
Dear rrix

thanks for your awesome plugin!

but i found some problem about it.

1.when i use with r-yar to start the bot, two bots runs well but the leader bot run slow, and lag,go a distance stop one second,and go on,

2. three or more bots can't run with the plugin, the leader bot will stay in a place can't move.

3.when i close the r-yar, all bots runs well, but sometimes will drop the game.

could u improve the plugin and r-yar, thank you very much.
 
Am I the only one getting errors on the followers? Running 3 instances from 1 folder (and 1 D3 folder). DB is non-BETA. Trinity fork. R-Rift + 2x SimpleFollow.xml
Code:
DEBUG logR [SimpleFollow] Updated Player: RActorGuid = 2014117933 = 2020474898 ACDGuid HitpointsCurrent = 577,997 HitpointsCurrentPct = 100 = 577 997 HitpointsMaxTotal position = <585.9573, 773 987, 2.745321> LevelAreaId = 270011 = 304235 WorldId DynamicWorldId = 1999634434 = True IsInGame IsInTown = True IsVendoring: False
12: 17: 27,912 ERROR Pulsator System.Reflection.TargetInvocationException: A call destination has generated an exception. ---> System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.ZetaDia.? ()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value ()
   at Zeta.Game.ZetaDia.get_CPlayer ()
   at Zeta.Bot.GameStats.? (Object?, EventArgs?)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod (Object target, Object [] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal (Object obj, Object [] parameters, Object [] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke (Object obj, BindingFlags invokeAttr, Binder binder, Object [] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl (Object [] args)
   at System.Delegate.DynamicInvoke (Object [] args)
   at Zeta.Bot.Pulsator.? (Delegate?, Object []?)
12: 17: 28,004 ERROR Pulsator System.Reflection.TargetInvocationException: A call destination has generated an exception. ---> System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.ZetaDia.? ()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value ()
   at Zeta.Game.ZetaDia.get_CPlayer ()
   at Zeta.Bot.GameStats.? (Object?, EventArgs?)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod (Object target, Object [] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal (Object obj, Object [] parameters, Object [] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke (Object obj, BindingFlags invokeAttr, Binder binder, Object [] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl (Object [] args)
   at System.Delegate.DynamicInvoke (Object [] args)
   at Zeta.Bot.Pulsator.? (Delegate?, Object []?)
12: 17: 28,061 ERROR Pulsator System.Reflection.TargetInvocationException: A call destination has generated an exception. ---> System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.ZetaDia.? ()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value ()
   at Zeta.Game.ZetaDia.get_CPlayer ()
   at Zeta.Bot.GameStats.? (Object?, EventArgs?)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod (Object target, Object [] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal (Object obj, Object [] parameters, Object [] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke (Object obj, BindingFlags invokeAttr, Binder binder, Object [] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl (Object [] args)
   at System.Delegate.DynamicInvoke (Object [] args)
   at Zeta.Bot.Pulsator.? (Delegate?, Object []?)
12: 17: 28,154 ERROR Pulsator System.Reflection.TargetInvocationException: A call destination has generated an exception. ---> System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.ZetaDia.? ()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value ()
   at Zeta.Game.ZetaDia.get_CPlayer ()
   at Zeta.Bot.GameStats.? (Object?, EventArgs?)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod (Object target, Object [] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal (Object obj, Object [] parameters, Object [] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke (Object obj, BindingFlags invokeAttr, Binder binder, Object [] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl (Object [] args)
   at System.Delegate.DynamicInvoke (Object [] args)
   at Zeta.Bot.Pulsator.? (Delegate?, Object []?)
12: 17: 28,165 INFO logR [SimpleFollow] Leader is not in game, exiting (Recent Interact = False, False = IsLeavingGame IsInGame = True IsInSameGame = True!)
12: 17: 28,212 ERROR Pulsator System.Reflection.TargetInvocationException: A call destination has generated an exception. ---> System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.ZetaDia.? ()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value ()
   at Zeta.Game.ZetaDia.get_CPlayer ()
   at Zeta.Bot.GameStats.? (Object?, EventArgs?)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod (Object target, Object [] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal (Object obj, Object [] parameters, Object [] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke (Object obj, BindingFlags invokeAttr, Binder binder, Object [] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl (Object [] args)
   at System.Delegate.DynamicInvoke (Object [] args)
   at Zeta.Bot.Pulsator.? (Delegate?, Object []?)
12: 17: 28,221 INFO logR [SimpleFollow] leader is in town, waiting ...
12: 17: 28,785 ERROR Pulsator System.Reflection.TargetInvocationException: A call destination has generated an exception. ---> System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.ZetaDia.? ()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value ()
   at Zeta.Game.ZetaDia.get_CPlayer ()
   at Zeta.Bot.GameStats.? (Object?, EventArgs?)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod (Object target, Object [] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal (Object obj, Object [] parameters, Object [] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke (Object obj, BindingFlags invokeAttr, Binder binder, Object [] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl (Object [] args)
   at System.Delegate.DynamicInvoke (Object [] args)
   at Zeta.Bot.Pulsator.? (Delegate?, Object []?)
12: 17: 28,836 DEBUG Plugin Manager Exception while pulsing plugin Kadala: System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.ZetaDia.? ()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value ()
   at Zeta.Game.ZetaDia.get_CPlayer ()
   at KadalaSpree.KadalaPlugin.get_ShouldGamble () in E: \ _ DB \ Demo Buddy 1.1.2273.404-fork1 \ Plugins \ zKadalaSpree \ Kadala.cs: Line 183rd
   at KadalaSpree.KadalaPlugin.OnPulse () in E: \ _ DB \ Demo Buddy 1.1.2273.404-fork1 \ Plugins \ zKadalaSpree \ Kadala.cs: Line 52nd
   at Zeta.Common.Plugins.PluginManager.PulsePlugin (IPlugin plugin)
12: 17: 28,875 ERROR Pulsator System.Reflection.TargetInvocationException: A call destination has generated an exception. ---> System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.ZetaDia.? ()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value ()
   at Zeta.Game.ZetaDia.get_CPlayer ()
   at Zeta.Bot.GameStats.? (Object?, EventArgs?)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod (Object target, Object [] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal (Object obj, Object [] parameters, Object [] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke (Object obj, BindingFlags invokeAttr, Binder binder, Object [] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl (Object [] args)
   at System.Delegate.DynamicInvoke (Object [] args)
   at Zeta.Bot.Pulsator.? (Delegate?, Object []?)
12: 17: 38,940 DEBUG Game Events [BotEvents] Event Checker? threw exception ACD what Disposed! Can not lookup attributes: Level in check

/EDIT
Tried with BETA, now follower always leave the game after some seconds:
Code:
13: 28: 02,188 INFO logR [SimpleFollow] leader is in town, waiting ...
13: 28: 02,342 INFO logR [SimpleFollow] Teleporting to leader: 0, Leader is not in town
13: 28: 03,218 INFO logR [SimpleFollow] Unexpected error 1 - Could not follow.
13: 28: 03,439 INFO logR [SimpleFollow] Random timer set to 1407ms
13: 28: 03,441 INFO Logger [Trinity] Clicking UI element GenericOK (466 752 864)
13: 28: 03,514 INFO logR [SimpleFollow] Unexpected error 1 - Could not follow.
13: 28: 03,976 INFO logR [SimpleFollow] Leader is not in game, exiting (Recent Interact = False, False = IsLeavingGame IsInGame = True IsInSameGame = True!)
13: 28: 04,052 INFO logR [SimpleFollow] Unexpected error 1 - Could not follow.
13: 28: 23,502 INFO Logger [Quest tools] [Quest Tools] System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation ()
   at QuestTools.QuestTools.AdvanceConversation () in D: \ _ DB Downloads \ Demo Buddy Beta \ Plugins \ Quest Tools \ QuestTools.cs: line. 127
   at QuestTools.QuestTools.Pulse () in D: \ _ DB Downloads \ Demo Buddy Beta \ Plugins \ Quest Tools \ QuestTools.cs: Line 81st
13: 28: 23,557 DEBUG Game Events [BotEvents] Event Checker? threw Exception Object reference not set to an object instance. check in
13: 28: 23,558 INFO logR [SimpleFollow] Out of Game, Waiting for leader
 
Last edited:
For anyone having issues with this plugin. I for one HAD issues. I solved them all on my own by doing the following.
1. Check to make sure that your FOLLOWER is set to the proper IP address and port of your Leader.
2. Make sure you have whatever port you are using forwarded to your leader's IP.
3. If you have a firewall make sure you add in a exception for the bot.
4. Make sure you load the follower with the proper SimpleFollower profile.
5. Make sure your LEADER is up and running before you start your follower.

Sometimes I have had to reload BOTH bots a couple times but they do eventually work. Good luck to all.
 
Am I the only one getting errors on the followers? Running 3 instances from 1 folder (and 1 D3 folder). DB is non-BETA. Trinity fork. R-Rift + 2x SimpleFollow.xml
Code:
DEBUG logR [SimpleFollow] Updated Player: RActorGuid = 2014117933 = 2020474898 ACDGuid HitpointsCurrent = 577,997 HitpointsCurrentPct = 100 = 577 997 HitpointsMaxTotal position = <585.9573, 773 987, 2.745321> LevelAreaId = 270011 = 304235 WorldId DynamicWorldId = 1999634434 = True IsInGame IsInTown = True IsVendoring: False
12: 17: 27,912 ERROR Pulsator System.Reflection.TargetInvocationException: A call destination has generated an exception. ---> System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.ZetaDia.? ()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value ()
   at Zeta.Game.ZetaDia.get_CPlayer ()
   at Zeta.Bot.GameStats.? (Object?, EventArgs?)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod (Object target, Object [] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal (Object obj, Object [] parameters, Object [] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke (Object obj, BindingFlags invokeAttr, Binder binder, Object [] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl (Object [] args)
   at System.Delegate.DynamicInvoke (Object [] args)
   at Zeta.Bot.Pulsator.? (Delegate?, Object []?)
12: 17: 28,004 ERROR Pulsator System.Reflection.TargetInvocationException: A call destination has generated an exception. ---> System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.ZetaDia.? ()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value ()
   at Zeta.Game.ZetaDia.get_CPlayer ()
   at Zeta.Bot.GameStats.? (Object?, EventArgs?)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod (Object target, Object [] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal (Object obj, Object [] parameters, Object [] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke (Object obj, BindingFlags invokeAttr, Binder binder, Object [] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl (Object [] args)
   at System.Delegate.DynamicInvoke (Object [] args)
   at Zeta.Bot.Pulsator.? (Delegate?, Object []?)
12: 17: 28,061 ERROR Pulsator System.Reflection.TargetInvocationException: A call destination has generated an exception. ---> System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.ZetaDia.? ()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value ()
   at Zeta.Game.ZetaDia.get_CPlayer ()
   at Zeta.Bot.GameStats.? (Object?, EventArgs?)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod (Object target, Object [] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal (Object obj, Object [] parameters, Object [] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke (Object obj, BindingFlags invokeAttr, Binder binder, Object [] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl (Object [] args)
   at System.Delegate.DynamicInvoke (Object [] args)
   at Zeta.Bot.Pulsator.? (Delegate?, Object []?)
12: 17: 28,154 ERROR Pulsator System.Reflection.TargetInvocationException: A call destination has generated an exception. ---> System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.ZetaDia.? ()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value ()
   at Zeta.Game.ZetaDia.get_CPlayer ()
   at Zeta.Bot.GameStats.? (Object?, EventArgs?)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod (Object target, Object [] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal (Object obj, Object [] parameters, Object [] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke (Object obj, BindingFlags invokeAttr, Binder binder, Object [] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl (Object [] args)
   at System.Delegate.DynamicInvoke (Object [] args)
   at Zeta.Bot.Pulsator.? (Delegate?, Object []?)
12: 17: 28,165 INFO logR [SimpleFollow] Leader is not in game, exiting (Recent Interact = False, False = IsLeavingGame IsInGame = True IsInSameGame = True!)
12: 17: 28,212 ERROR Pulsator System.Reflection.TargetInvocationException: A call destination has generated an exception. ---> System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.ZetaDia.? ()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value ()
   at Zeta.Game.ZetaDia.get_CPlayer ()
   at Zeta.Bot.GameStats.? (Object?, EventArgs?)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod (Object target, Object [] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal (Object obj, Object [] parameters, Object [] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke (Object obj, BindingFlags invokeAttr, Binder binder, Object [] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl (Object [] args)
   at System.Delegate.DynamicInvoke (Object [] args)
   at Zeta.Bot.Pulsator.? (Delegate?, Object []?)
12: 17: 28,221 INFO logR [SimpleFollow] leader is in town, waiting ...
12: 17: 28,785 ERROR Pulsator System.Reflection.TargetInvocationException: A call destination has generated an exception. ---> System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.ZetaDia.? ()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value ()
   at Zeta.Game.ZetaDia.get_CPlayer ()
   at Zeta.Bot.GameStats.? (Object?, EventArgs?)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod (Object target, Object [] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal (Object obj, Object [] parameters, Object [] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke (Object obj, BindingFlags invokeAttr, Binder binder, Object [] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl (Object [] args)
   at System.Delegate.DynamicInvoke (Object [] args)
   at Zeta.Bot.Pulsator.? (Delegate?, Object []?)
12: 17: 28,836 DEBUG Plugin Manager Exception while pulsing plugin Kadala: System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.ZetaDia.? ()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value ()
   at Zeta.Game.ZetaDia.get_CPlayer ()
   at KadalaSpree.KadalaPlugin.get_ShouldGamble () in E: \ _ DB \ Demo Buddy 1.1.2273.404-fork1 \ Plugins \ zKadalaSpree \ Kadala.cs: Line 183rd
   at KadalaSpree.KadalaPlugin.OnPulse () in E: \ _ DB \ Demo Buddy 1.1.2273.404-fork1 \ Plugins \ zKadalaSpree \ Kadala.cs: Line 52nd
   at Zeta.Common.Plugins.PluginManager.PulsePlugin (IPlugin plugin)
12: 17: 28,875 ERROR Pulsator System.Reflection.TargetInvocationException: A call destination has generated an exception. ---> System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.ZetaDia.? ()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value ()
   at Zeta.Game.ZetaDia.get_CPlayer ()
   at Zeta.Bot.GameStats.? (Object?, EventArgs?)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod (Object target, Object [] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal (Object obj, Object [] parameters, Object [] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke (Object obj, BindingFlags invokeAttr, Binder binder, Object [] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl (Object [] args)
   at System.Delegate.DynamicInvoke (Object [] args)
   at Zeta.Bot.Pulsator.? (Delegate?, Object []?)
12: 17: 38,940 DEBUG Game Events [BotEvents] Event Checker? threw exception ACD what Disposed! Can not lookup attributes: Level in check

/EDIT
Tried with BETA, now follower always leave the game after some seconds:
Code:
13: 28: 02,188 INFO logR [SimpleFollow] leader is in town, waiting ...
13: 28: 02,342 INFO logR [SimpleFollow] Teleporting to leader: 0, Leader is not in town
13: 28: 03,218 INFO logR [SimpleFollow] Unexpected error 1 - Could not follow.
13: 28: 03,439 INFO logR [SimpleFollow] Random timer set to 1407ms
13: 28: 03,441 INFO Logger [Trinity] Clicking UI element GenericOK (466 752 864)
13: 28: 03,514 INFO logR [SimpleFollow] Unexpected error 1 - Could not follow.
13: 28: 03,976 INFO logR [SimpleFollow] Leader is not in game, exiting (Recent Interact = False, False = IsLeavingGame IsInGame = True IsInSameGame = True!)
13: 28: 04,052 INFO logR [SimpleFollow] Unexpected error 1 - Could not follow.
13: 28: 23,502 INFO Logger [Quest tools] [Quest Tools] System.NullReferenceException: Object reference not set to an object instance.
   at Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation ()
   at QuestTools.QuestTools.AdvanceConversation () in D: \ _ DB Downloads \ Demo Buddy Beta \ Plugins \ Quest Tools \ QuestTools.cs: line. 127
   at QuestTools.QuestTools.Pulse () in D: \ _ DB Downloads \ Demo Buddy Beta \ Plugins \ Quest Tools \ QuestTools.cs: Line 81st
13: 28: 23,557 DEBUG Game Events [BotEvents] Event Checker? threw Exception Object reference not set to an object instance. check in
13: 28: 23,558 INFO logR [SimpleFollow] Out of Game, Waiting for leader

The same problem, and my friend have it too...
It was working few mounths ago, now it doesn`t for me :(
 
So is anyone able to run simplefollow with r-rift profile?Mine still just stand and do nothing. I have the rift keys in the bags for all chars. I have tried both beta and "retail" version of the bot.
 
So is anyone able to run simplefollow with r-rift profile?Mine still just stand and do nothing. I have the rift keys in the bags for all chars. I have tried both beta and "retail" version of the bot.

My friend and I run it. The only issue we have come across is the follower sometimes gets lost and has to port back to the leader, other then that we have no issues. We are doing this over the Internet.
 
I was trying to do it by LAN, on the same PC, and over the internet. All the time the same errors. Follower getting tons of red msg like above. Follower accept the game, port to leader and then leave game Oo.
I was trying fresh instal, other versions of trinity, qt. Also i tried to use trinity fork. All the time the same.
Could you write your version of trinity/quest tools which you using?
 
I was trying to do it by LAN, on the same PC, and over the internet. All the time the same errors. Follower getting tons of red msg like above. Follower accept the game, port to leader and then leave game Oo.
I was trying fresh instal, other versions of trinity, qt. Also i tried to use trinity fork. All the time the same.
Could you write your version of trinity/quest tools which you using?
exactly same issue here
 
I havent tried R-Rift profile yet but I can say using Rift Bot r470 it seems to work pretty well.

Problems Found Thus Far:
1. If the leader is set to drop leg's in town the follower does his usual town run and then when done he just stops near the TP unable to pickup the items (doesnt follow).
2. Im not sure if this is an issue or not but before finding it was the leg drops in town if i had the follower salvage items it just stopped at the stash (doesnt follow).
3. using standard loot rules and only picking up rares and legs both bots now pick up some whites and magic's on occasion.

I will try the R-Rift profile next anyways
 
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