What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Party Plugin] SimpleFollow - Multi-Bot Party Plugin

[YetAnotherRelogger] Replacing BotBehavior TreeHook
[SimpleFollow] Replacing BotBehavior TreeHook (7667.44)
[YetAnotherRelogger] Replacing BotBehavior TreeHook
[SimpleFollow] Replacing BotBehavior TreeHook (19185.10)
[YetAnotherRelogger] Replacing BotBehavior TreeHook
[YetAnotherRelogger] Replacing BotBehavior TreeHook
Using town portal
[SimpleFollow] Replacing BotBehavior TreeHook (21749.24)
[YetAnotherRelogger] Replacing BotBehavior TreeHook



How to solve this problem?
 
I am flaming alot today but.

First team of 2 bots are runing perfectly (The ghom profile)
Now, how do i create the second server for the 2nd team? because when i launch the 3rd and 4th bot they seem to try and connect with the 1st set of bots.

Just change the port to something else.. so easy
 
Leader tried to remake game while follower still in game, screws everything up then leader freezes and you get "Replacing BotBehavior TreeHook"

Should add something to not create a game when follower is still in game
 
PIZDUS PLASTUS.webp i NOT SEEN THIS ANSWER: p TO ME WHY asked again :) THANKS FOR INTEREST: p
 
Last edited:
Kierownik konfiguracji bot:


Włącz SimpleFollow
Załaduj profil wyboru
Jeśli działa wiele zespołów bot: port TCP Konfiguracja Kierownik / Server w oknie Plugins> SimpleFollow config
Zacznij bota

Po Kierownik pobyt osób:
Otwórz profil, którego używasz w edytorze tekstowym
Znajdź linię:

Kod:
<LeaveGame Reason="Some Reason" />
Zastąpić go:
Kod:
<LeaveGame Reason="Some Reason" stayInParty="True" />

Wyznawca bot:


Włącz SimpleFollow Plugin
Załaduj SimpleFollow.xml jako swojego profilu (lub SimpleFollow_Relogger.xml przypadku korzystania YAR)
Zacznij bota

Sugerowane ustawienia YAR


Użyj Najnowszy R-YAR najlepsze wyniki
Skonfigurować bota jak normalny liderem solowego bot, używać dobry profil
Użyj dostarczonego profil Relogger: SimpleFollow_Relogger.xml - profil musi być w tym samym katalogu, co SimpleFollow.xml
W YAR> Bot config> Demonbuddy, sprawdź "Siła włączyć wszystkie wtyczki"
Profil Kickstart jest opcja - pod warunkiem SimpleFollow_Relogger.xml będzie działać dobrze
Wyłączyć Anti-Idle YAR
Umieścić bota lidera na szczycie listy YAR bot
Upewnij się, YAR rozpoczyna pierwszy bot lidera


this is date ?
 
[Trinity] Error while refreshing DiaObject ActorSNO: 5767 Name: $ Type: Gizmo Distance: 107 GizmoType: Door
[Trinity] System.Exception: Ukończono tylko część żądania ReadProcessMemory lub WriteProcessMemory, at addr: 00000034, Size: 4
w GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
w GreyMagic.MemoryBase.Read[T](IntPtr addr)
w Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
w Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
w Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
w Zeta.Game.Internals.Actors.DiaGizmo.get_HasBeenOperated()
w Trinity.Trinity.RefreshGizmo(Boolean AddToCache)
w Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache)
w Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
w Trinity.Trinity.RefreshCacheMainLoop()
[Trinity][Performance] Execution of the block NavigateTo took 1013.67ms.
[Trinity][Performance] Execution of the block NavigateTo took 1012.80ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1013.40ms.
[Trinity][Performance] Execution of the block HandleTarget took 1025.00ms.
[Trinity][Performance] Execution of the block NavigateTo took 1018.46ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1019.20ms.
[Trinity][Performance] Execution of the block HandleTarget took 1032.96ms.
[Trinity][Performance] Execution of the block NavigateTo took 1013.76ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1014.66ms.
[Trinity][Performance] Execution of the block HandleTarget took 1028.65ms.


someone know this error ?
 
Ok... So what im trying to do is, just got a new account, and I wanna powerlevel the fresh account to 60/70
I was hoping i could use this plugin on either Ghom/Kulle or the wortham merchant.

the problem im having is I think these profiles are too short for the plugin to actually start working before the leader leaves the game.

This is what i need:

I need the follower bot to accept the party invite, and when he joins the game I just need him to stay in town for the free XP, and DECLINE the boss invite. Then when the leader bot leaves the game after killing boss, I need the follower to instantly leave game and party too.
Also the leader bot takes very long to actually invite the follower. example: Leaderbot has almost killed Ghom before it actually invites the follower into the game

Things I have tried:
Ive tried editing alot of the profiles, and plugins to no awail
I tried both simplefollow, and simplefollow_powerlevel.xml. Both behave the same way
tried enabling/disabling/changing all of the setting for simplefollow
bots stay in party even tho I have it disabled

If anyone can actually skype/pm me and help me set this up.. I will happily throw a nice donation your way :)
 
Last edited:
YES MEYBE ANSWER IS SOMEWHERE IN THREAD BUT I AM NOT A MASTER ENGLISH AND DEMONBUDDY HAVENT POLISH SUPPORT ! : p

Did you try to click the link as I said? I keep answering you, with quote and giving you link to quote, I guess thats my fault, next time I'll change the URL from saying Simplefollow to "Your Answer Here" ... The link goes directly to the answer that I replied to that day. I cant do anymore then give the answer and the exact link to take you to it. (Which I did 3 times) :)

Also I do not need caps. My sight is still pretty good and dont need someone "yelling" at me. Thanks
 
Last edited:
[YetAnotherRelogger] Replacing BotBehavior TreeHook
[SimpleFollow] Replacing BotBehavior TreeHook (7667.44)
[YetAnotherRelogger] Replacing BotBehavior TreeHook
[SimpleFollow] Replacing BotBehavior TreeHook (19185.10)
[YetAnotherRelogger] Replacing BotBehavior TreeHook
[YetAnotherRelogger] Replacing BotBehavior TreeHook
Using town portal
[SimpleFollow] Replacing BotBehavior TreeHook (21749.24)
[YetAnotherRelogger] Replacing BotBehavior TreeHook



How to solve this problem?

Dont think this is an issue with simplefollow, but you'd need to attach logs in any event.

http://www.thebuddyforum.com/honorbuddy-forum/honorbuddy-guides/35945-guide-how-attach-your-log.html
 
Just change the port to something else.. so easy

Arg, yes, very easy :/ ... Was super late and that question just caused me a brain meltdown, all I was thinking about was sleep.. +1 though, thanks.
 
View attachment 126662i NOT SEEN THIS ANSWER: p TO ME WHY asked again :) THANKS FOR INTEREST: p

You have not seen an answer to that question because you didnt ask it.. I can do screenshot too.. Here is the question you originally asked with the answer I posted right after.

answer.webp


If you are running multiple bots on 1 machine you do not need to change localhost address. If you want to run them over your lan you will need to make your leader a static (non-changing) IP. Otherwise the IP will change and the follower(s) will not be able to connect to the leader. Here is a guide on setting up over lan:

Click here:
http://www.thebuddyforum.com/demonb...ow-multi-bot-party-plugin-55.html#post1383851
(Do not pay attention to the URL Name - It will take you to the answer)
 
Last edited:
Leader tried to remake game while follower still in game, screws everything up then leader freezes and you get "Replacing BotBehavior TreeHook"

Should add something to not create a game when follower is still in game

That's been posted before, however the issues with leader d/c and game creation / followers resuming loop would need to be fixed first.. Because sometimes when leader gets DC followers remain in a game together and continue to resume.
 
[Trinity] Error while refreshing DiaObject ActorSNO: 5767 Name: $ Type: Gizmo Distance: 107 GizmoType: Door
[Trinity] System.Exception: Ukończono tylko część żądania ReadProcessMemory lub WriteProcessMemory, at addr: 00000034, Size: 4
w GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
w GreyMagic.MemoryBase.Read[T](IntPtr addr)
w Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
w Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
w Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
w Zeta.Game.Internals.Actors.DiaGizmo.get_HasBeenOperated()
w Trinity.Trinity.RefreshGizmo(Boolean AddToCache)
w Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache)
w Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
w Trinity.Trinity.RefreshCacheMainLoop()
[Trinity][Performance] Execution of the block NavigateTo took 1013.67ms.
[Trinity][Performance] Execution of the block NavigateTo took 1012.80ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1013.40ms.
[Trinity][Performance] Execution of the block HandleTarget took 1025.00ms.
[Trinity][Performance] Execution of the block NavigateTo took 1018.46ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1019.20ms.
[Trinity][Performance] Execution of the block HandleTarget took 1032.96ms.
[Trinity][Performance] Execution of the block NavigateTo took 1013.76ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1014.66ms.
[Trinity][Performance] Execution of the block HandleTarget took 1028.65ms.


someone know this error ?

Trinity or DB? Is that specific to simplefollow? Attach logs plz.
 
Ok... So what im trying to do is, just got a new account, and I wanna powerlevel the fresh account to 60/70
I was hoping i could use this plugin on either Ghom/Kulle or the wortham merchant.

the problem im having is I think these profiles are too short for the plugin to actually start working before the leader leaves the game.

This is what i need:

I need the follower bot to accept the party invite, and when he joins the game I just need him to stay in town for the free XP, and DECLINE the boss invite. Then when the leader bot leaves the game after killing boss, I need the follower to instantly leave game and party too.
Also the leader bot takes very long to actually invite the follower. example: Leaderbot has almost killed Ghom before it actually invites the follower into the game

Things I have tried:
Ive tried editing alot of the profiles, and plugins to no awail
I tried both simplefollow, and simplefollow_powerlevel.xml. Both behave the same way
tried enabling/disabling/changing all of the setting for simplefollow
bots stay in party even tho I have it disabled

If anyone can actually skype/pm me and help me set this up.. I will happily throw a nice donation your way :)

Yeah, Ive seen your post b4, I didnt answer this one because I dont have an answer. I've seen it posted before about how to decline boss invites, but I simply dont remember.

As far as the invites go: You need to add a wait timer in your profile while you're doing the powerlevel. That is one of the downsides of running speed profiles while using simplefollow. You need to slow the leader down to give the follower time to be invited and enter the game.
 
Thanks for your answer Drazz! :)

Any chance u know what I need to change to make the follower just stay in town after joining tho ? trying to make the merchant quest work
 
Back
Top