[SimpleFollow] Out of game, Waiting for leader
[SimpleFollow] Replacing BotBehavior TreeHook (10658.61)
Replaced hook [BotBehavior] e457496a-500b-4e53-8503-1817ea2760ab
Joined a game!
[BotEvents] EventChecker threw exception Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000003C, Size: 4 in check
[SimpleFollow] Replacing BotBehavior TreeHook (5056.29)
Replaced hook [BotBehavior] 995615d7-663d-4ac3-8ca3-6d163d7dc2c7
========== Grid segmentation resetting!!! ============
Loaded profile SimpleFollow
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
Joined a game!
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile SimpleFollow
Game joined, Resetting profile caches.
Resetting current behavior.
========== Grid segmentation resetting!!! ============
Replaced hook [ProfileOrderBehavior_Hook] d86b385b-51bd-4b0e-a5b4-9ec0fc684820
[SimpleFollow] Disabling Inactivity Timer
[SimpleFollow] Resetting Grid and clearing Navigator
========== Grid segmentation resetting!!! ============
[SimpleFollow] Leader is not in game, exiting (Recent Interact=False, IsLeavingGame=False !IsInGame=True !IsInSameGame=True)
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000003C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
[SimpleFollow] We are Out of game, Leader is In Game - Resuming game
//Business as usual from here//
[SimpleFollow] Replacing BotBehavior TreeHook (6712.38)
Replaced hook [BotBehavior] c00beb57-40df-44f7-8198-cdc6b9427782
Joined a game!
[BotEvents] EventChecker threw exception Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000003C, Size: 4 in check
Joined a game!
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile SimpleFollow
Game joined, Resetting profile caches.
Resetting current behavior.
========== Grid segmentation resetting!!! ============
Replaced hook [ProfileOrderBehavior_Hook] 5293f4de-0ba2-42a6-bcba-455fb8a51061
[SimpleFollow] Disabling Inactivity Timer
[SimpleFollow] Resetting Grid and clearing Navigator
========== Grid segmentation resetting!!! ============
[SimpleFollow] Leader is in town, waiting...
[SimpleFollow] Leader is in town, waiting...
[SimpleFollow] Teleporting to leader: Leader is not in town