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Is it possible to add a feature to force the followers after the leader if they get too far? my group tends to split up every now again due to the mobs and it takes ages to bring them back together especially if its one of my two supports that wonder off...

Also, every now and then if one of the toons gets lost (HUGE GAP) they will teleport to them when they get out of combat but if they are in the same map will haul ass back to where they teleported from and keep on repeating it (Teleport to toon, run allllll the way back).

Any help would be great <3
 
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Thanks xzjv for getting this going again, I've been trying AutoFollow but my d3 clients are freezing randomly which I'm trying to sort out.
In the meantime, SimpleFollow has been working, but the one bug I had found was the followers were going to one of the spires levels after finishing a rift.

I'm new to scripting for this, but playing around and reading the waypoints have changed. To get the followers to go to town of Act 1 after finishing up you need to change /SimpleFollow/ProfileBehaviors/FollowTag.cs and change these two lines:

new Decorator(ret => ZetaDia.WorldType == Act.OpenWorld && Me.IsInTown && ZetaDia.CurrentLevelAreaId != 270011,
Change 270011 to 332339

new Action(ret => ZetaDia.Me.UseWaypoint(49)),
Change 49 to 0

Restarted it and it worked :)

If you want the file instead just replace it...View attachment FollowTag.cs
 
They always go to Besieged Tower lvl1 -> Gardens of Hope 2nd Tier instead of just staying in town, waiting for invite

I'm new to scripting for this, but playing around

This fixed it, thank you.
 
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Is it possible to add a feature to force the followers after the leader if they get too far? my group tends to split up every now again due to the mobs and it takes ages to bring them back together especially if its one of my two supports that wonder off...

Also, every now and then if one of the toons gets lost (HUGE GAP) they will teleport to them when they get out of combat but if they are in the same map will haul ass back to where they teleported from and keep on repeating it (Teleport to toon, run allllll the way back).

Any help would be great <3

I had a custom version of SimpleFollow that did this. It came from a guy who wrote a guide of how to do high grifts with 4man bot teams. unfortunately I have ZERO idea how to find the line of code he had manipulated to achieve this, and that version of SimpleFollow no longer works.

based on this, my assumption is YES it is possible, just requires someone smarter than me to achieve.

*edit* I went and looked at the old post, there were 2 halves to this solution. 1, is the author edited some code apparently to tell the follower to drop combat and chase after the leader should the distance between the 2 exceed X measurement (10 something?). The second part is editing the trinity settings of the follower, reducing combat trigger settings to basically minimum, so their mostly interested in just following and not fighting.
 
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Tried toadster modification, it works great. Simplefollow is doing pretty well, but there are some bugs still:

- I think it's not compatible with YAR.
- Strange loot behaviour. Followers are missing lots of materials. They pick up legendaries ok, but miss death breaths. That did not happen with last simplefollow version. They stand really close to the leader, and that is perfect, but they do not pick all materials. This must be fixed ASAP please.
- One real big problem: followers now accept invitation from anyone. They should only accept invitation from the leader whose running simplefollow. If any friend of your list, or any member from your guild invites your follower, you'e screwed because it accepts the invitation. That happened to me today and hopefully I was on my computer. This must be fixed too ASAP.
 
I had a custom version of SimpleFollow that did this. It came from a guy who wrote a guide of how to do high grifts with 4man bot teams. unfortunately I have ZERO idea how to find the line of code he had manipulated to achieve this, and that version of SimpleFollow no longer works.

based on this, my assumption is YES it is possible, just requires someone smarter than me to achieve.

*edit* I went and looked at the old post, there were 2 halves to this solution. 1, is the author edited some code apparently to tell the follower to drop combat and chase after the leader should the distance between the 2 exceed X measurement (10 something?). The second part is editing the trinity settings of the follower, reducing combat trigger settings to basically minimum, so their mostly interested in just following and not fighting.

I believe what we want is from this post: https://www.thebuddyforum.com/demonbuddy-forum/plugins/223936-party-plugin-simplefollow-3-0-a-post2064471.html#post2064471

Unfortunately, when I try to add the bit of code, Simple Follow doesn't complie anymore. So we need someone that knows what they're doing to chime in here =)
 
I have played around with it to get the range working, I take no credit for the original work just fiddling to see what I can do and learn a bit about how the scripting side works.

Things I have noticed while testing this out:
a) The follower needs to disengage/kill the monster it is currently attacking before it will check to see the distance, I've set this to 30 yards (you can modify this in the file if you want).
b) The follower won't check to see if it's too far until it has killed the current mob engaged. So if you have a support as follower, the leader will happily run off without helping; So make your weakest (support) character the leader to ensure DPS will come to help.

Hopefully will help out.

ymmv

Replace the file into plugins/SimpleFollow/ProfileBehaviors

View attachment FollowTag.cs
 
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Tried toadster modification, it works great. Simplefollow is doing pretty well, but there are "some bugs still:

- I think it's not compatible with YAR.
- Strange loot behaviour. Followers are missing lots of materials. They pick up legendaries ok, but miss death breaths. That did not happen with last simplefollow version. They stand really close to the leader, and that is perfect, but they do not pick all materials. This must be fixed ASAP please.
- One real big problem: followers now accept invitation from anyone. They should only accept invitation from the leader whose running simplefollow. If any friend of your list, or any member from your guild invites your follower, you'e screwed because it accepts the invitation. That happened to me today and hopefully I was on my computer. This must be fixed too ASAP.

English may not be your first language but let me give you some tips on how to ask people to spend their own free time to make these plugins for us for free. Instead of this:

"This must be fixed ASAP..." - which sounds like a demand

You can ask nicely instead:

"Would really appreciate it if you could spend some time looking into this. Thanks" - which sounds like a request.


:)
 
English may not be your first language but let me give you some tips on how to ask people to spend their own free time to make these plugins for us for free. Instead of this:

"This must be fixed ASAP..." - which sounds like a demand

You can ask nicely instead:

"Would really appreciate it if you could spend some time looking into this. Thanks" - which sounds like a request.


:)

You're right, english is not my first, not even my second, language XD

I apologize if it seemed I was demanding. My intention was to point that these errors are really important, that's the reason of my "PLEASE" in the sentence ;)

Likewise, the detah breath problem seems to be a trinity problem, not a simplefollow one.

Thx for your language advice.
 
I have played around with it to get the range working, I take no credit for the original work just fiddling to see what I can do and learn a bit about how the scripting side works.

Things I have noticed while testing this out:
a) The follower needs to disengage/kill the monster it is currently attacking before it will check to see the distance, I've set this to 30 yards (you can modify this in the file if you want).
b) The follower won't check to see if it's too far until it has killed the current mob engaged. So if you have a support as follower, the leader will happily run off without helping; So make your weakest (support) character the leader to ensure DPS will come to help.

Hopefully will help out.

ymmv

Replace the file into plugins/SimpleFollow/ProfileBehaviors

View attachment 196464

thats exactly what i need.
THANK YOU VERY MUCH!
 
You're right, english is not my first, not even my second, language XD

I apologize if it seemed I was demanding. My intention was to point that these errors are really important, that's the reason of my "PLEASE" in the sentence ;)

Likewise, the detah breath problem seems to be a trinity problem, not a simplefollow one.

Thx for your language advice.

Glad I could help improve your English grammar :) I have the utmost respect for anyone who is multilingual and as someone who also speaks other languages sometimes I know that what I say doesnt quote come out the way I intended :)
 
I have played around with it to get the range working, I take no credit for the original work just fiddling to see what I can do and learn a bit about how the scripting side works.

Things I have noticed while testing this out:
a) The follower needs to disengage/kill the monster it is currently attacking before it will check to see the distance, I've set this to 30 yards (you can modify this in the file if you want).
b) The follower won't check to see if it's too far until it has killed the current mob engaged. So if you have a support as follower, the leader will happily run off without helping; So make your weakest (support) character the leader to ensure DPS will come to help.

Hopefully will help out.

ymmv

Replace the file into plugins/SimpleFollow/ProfileBehaviors

View attachment 196464
Can you please tell us how to modify the file? I'd like to change the distance to 15
 
It's possible to use that with a friend who is not on my network? i mean i 'm on a party with him we both start demonbuddy on a rift , they do the rift but sometime they dont go to the same place and we loose some stuff and bonus xp when the zone change
 
Can you please tell us how to modify the file? I'd like to change the distance to 15

In a text editor, open the file and change the values of the following (towards end of file), change the 30 to the value wanted.

// Trying some stuff out - Change 30 to modify distance
//
if ((int)Leader.Position.Distance2D(Me.Position) > 30 && CombatTargeting.Instance.AllowedToKillMonsters)
{
Logr.Log("Too Far CombatOff");
TargetingHelper.TurnCombatOff();
}


if ((int)Leader.Position.Distance2D(Me.Position) <= 30 && !CombatTargeting.Instance.AllowedToKillMonsters)
{
Logr.Log("Just Right CombatOn");
TargetingHelper.TurnCombatOn();
}
 
it's my log..

[QuestTools][BotEvents] Bot is Starting
[SimpleFollow] Bot Starting
[SimpleFollow] Replacing OutOfGame hook with Leader Behavior
[SimpleFollow] Waiting for party members to connect to SimpleFollow server...
Stopping the bot.


And.. it is my friend log
[SimpleFollow] Initializing Client Service connection to http://localhost:10920/Follow
[SimpleFollow] Leader is in town, waiting...
[SimpleFollow] Error 201: Could not get an update from the leader using http://localhost:10920/Follow. Is the leader running? (메시지를 수락할 수 있는 http://localhost:10920/Follow에서 수신 대기 중인 끝점이 없습니다. 이것은 흔히 잘못된 주소나 SOAP 동작으로 인해 발생합니다. 자세한 내용은 InnerException(있을 경우)을 참조하십시오.)
[SimpleFollow] Initializing Client Service connection to http://localhost:10920/Follow
[SimpleFollow] Leader is in town, waiting...
Stopping the bot.
Session lasted for: 00:00:09.7312992


how can I use simplefollow with my friends T-T...

I need help pls....

ps. I check "Use Profile Position", "Stay In Party" both of mechines.
Server Port is 10920
Bind Adress is xx.xx.xxx.xxx
Invite Friend 1 only.
Uncheck "Use Trinity HotSpots"
Debug Logging and Wait for Followers were checked.


how to fix it?
 
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it's my log..

[QuestTools][BotEvents] Bot is Starting
[SimpleFollow] Bot Starting
[SimpleFollow] Replacing OutOfGame hook with Leader Behavior
[SimpleFollow] Waiting for party members to connect to SimpleFollow server...
Stopping the bot.


And.. it is my friend log
[SimpleFollow] Initializing Client Service connection to http://localhost:10920/Follow
[SimpleFollow] Leader is in town, waiting...
[SimpleFollow] Error 201: Could not get an update from the leader using http://localhost:10920/Follow. Is the leader running? (메시지를 수락할 수 있는 http://localhost:10920/Follow에서 수신 대기 중인 끝점이 없습니다. 이것은 흔히 잘못된 주소나 SOAP 동작으로 인해 발생합니다. 자세한 내용은 InnerException(있을 경우)을 참조하십시오.)
[SimpleFollow] Initializing Client Service connection to http://localhost:10920/Follow
[SimpleFollow] Leader is in town, waiting...
Stopping the bot.
Session lasted for: 00:00:09.7312992


how can I use simplefollow with my friends T-T...

I need help pls....

ps. I check "Use Profile Position", "Stay In Party" both of mechines.
Server Port is 10920
Bind Adress is xx.xx.xxx.xxx
Invite Friend 1 only.
Uncheck "Use Trinity HotSpots"
Debug Logging and Wait for Followers were checked.


how to fix it?

정황상 같은 PC가 아닌 각각 다른 PC상에서 친구와 플레이 하시는것 같은데요.

같은 PC가 아니라면 리더 이외의 설정은 리더 PC의 아이피 어드래스를 넣어야 합니다.

또한 친구가 같은 공유기를 사용하는게 아닌 물리적으로 다른 네트워크에 있다면

설정 하는 방법이 다소 복잡해요.

만약 같은 공유기를 쓰고 있다면 리더 피씨의 도스 프롬프트 창에서

ipconfig 라고 입력하면 해당 리더 피씨의 IP 어드래스가 나옵니다. (192.168.0.13 이런식으로 나올것입니다.)

그 아이피 어드래스를 리더 이외의 피씨들의 심플 팔로우의 바인드 어드래스 설정 창에 해당 아이피 주소를 넣어 주세요.

wait followers 도 체크 해제 해 주세요.

보다 자세한 사항은 여기로 문의 하시면 다른 한국분들 도움 받으실 듯.

https://www.thebuddyforum.com/-and-51068-and-48152-and-53664-and-47200-and-51109-/demmonbuddy-/
 
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