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Paragon Xp/Per Hour Plugin

nightwing412

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Does such thing exist?

Are they planning on adding xp/hr back for paragon?

Anyone got any news about this at all :P
 
Like it tracks it before 60, so im wondering if there's something thats making it turn off once a character is 60, can you just turn off that trigger, bam paragon xp/hour?
 
I'd like this as well but I'd rather have them focus on getting random dungeons working instead.
 
i took a fast look at it, only problem for a "easy" fix is that db seems to count XP to next level.
But i know that you can replace it, but i dont got time or interest todo it myself.
But its possible!
 
i took a fast look at it, only problem for a "easy" fix is that db seems to count XP to next level.
But i know that you can replace it, but i dont got time or interest todo it myself.
But its possible!

You tease!
 
PHP:
Zeta.Internals.Actors.DiaPlayer.ExperienceNextLevel

That returns an Integer, which judging by the literal meaning of the method's name, is the amount of experience needed to get to the next level.

There you go, if anyone wants to play with that. I'm too busy at the moment :(

The only thing is, will that show the Paragon experience ?
Only one way to find out..... I'm passing the baton... :)
 
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PHP:
Zeta.Internals.Actors.DiaPlayer.ExperienceNextLevel

That returns an Integer, which judging by the literal meaning of the method's name, is the amount of experience needed to get to the next level.

There you go, if anyone wants to play with that. I'm too busy at the moment :(

The only thing is, will that show the Paragon experience ?
Only one way to find out..... I'm passing the baton... :)
it wont...
 
well chucky, we could use that to calculate exp/hour assuming it is exp required to next paragon level, but we'd have to get timestamps of each levelup and it would only update upon levelup.
Anyway, what we should do is find the new memory address of the current exp instead.
Using cheat engine I see the current exp at : 3714BAC8, and 3714BACC
EDIT:
when I created a new game it was at 1C1392C8 and 1C1392CC.
Hmm. So those were string values and probably change address because they are related to the data structure for displaying the number
I bet they have a common offset from some other address which is stored statically. Not sure how to find that though ;0
 
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ok so instruction 00C5B538 - F3 0F11 99 C80A0000 - movss [ecx+00000AC8].xmm3
That is the write to the exp address. this stays the same between games. not really sure what this means or how to code it but if we monitor that write I believe it gives us current exp number.
 
ok so instruction 00C5B538 - F3 0F11 99 C80A0000 - movss [ecx+00000AC8].xmm3
That is the write to the exp address. this stays the same between games. not really sure what this means or how to code it but if we monitor that write I believe it gives us current exp number.

well adding this feature must be pretty easy for DB team

they already have necessary functions for gold for example
 
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