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[PAID] [Demon Hunter] Chaos - An Advanced Demon Hunter Routine

is there still a way to cancel animation on fel rush? I cant do it manually anymore but the bot still does it. will this give away that we use routine?
 
Hello again Millz, will you update this the same as you will update it for LB?

And also, throw glaive doesn't check if the target is behind u. It will then continue to spam it until i turn around.

Yeah. Chaos will continue to be updated with full support.

Will fix Throw Glaive.

hey millz just wondering why dash is still being used even though bot boxes for movement and dash to close gap are unchecked but i still dash about.
i dont want to dash as 9/10 times i go off the map and when movement is active i pull mobs i dont want to. please fix

It force casts if Fel Mastery is talented. You can toggle it on/off using the hotkey.

Did a few HFC to test, great work!
have a few question
how did the bot only charge a little distance with fel rush? it stops when I hit a target, sometime my charactor barely moved, but I did the damage. when i manually play it charge all the way through
sometime after vengeful retreat, it doesnt use fel rush to charge back, but instead running back to target
can you add an option to use throw glaive on cd? or when there is nothing to cast with demon blades talent?
also a setting for eye beam would be nice

It force stops when movement is enabled.

Retreat -> rush back -> depends mostly on distances. It's pretty consistent but it does fail from time to time.

With Demon Blades, you do additional damage when you aren't on GCD. Adding in Throw Glaive would be a DPS loss.

Will look at Eye Beam. Probably shouldn't be in single target rotation.
 
Tried your combat routine yesterday and it was really nice, however, i saw it using Eyebeam on singletarget which is a dps loss until you have the artifact weapon talent Anguish of the deciever. I haven't tried legion ofc so im not sure how long it takes to require that talent, so maybe it would be nice to have an option to enable/disable eye beam for singletarget?

Fixed for next build.

Second this aswell. Millz, even if you "uncheck the boxes for some spells, and hit "Save", when either restart HB and your CR, or day after starting up on new, first I have to to do, is to uncheck the boxes again. I know you have alot of things to forfill and fix, but when time, please take a look on this error aswell. Thanks!

Fixed for next build.

Is there a reason this isn't using throw glaive for me?

It only uses it in certain circumstances - units out of range etc.

is there still a way to cancel animation on fel rush? I cant do it manually anymore but the bot still does it. will this give away that we use routine?

Disabling auto movement will stop it.
 
having issues where my dh jumps to other targets wile middle of combat and not focusing on one person
 
Fixed for next build.



Fixed for next build.



It only uses it in certain circumstances - units out of range etc.



Disabling auto movement will stop it.

Any eta on new build? (And maybe an overview of what to expect already?)

"Desperately" waiting for the update, since it will hopefully fix the "targetting issue". ATM cant use chaos for AFKing things, due to it beeing killed so often for not killing the last standing guy :/
 
I would like to see an option to use shadowmeld (NE) at a certain % of health (as a final rescue). I use it a lot in singular for all my NE characters.
 
having issues where my dh jumps to other targets wile middle of combat and not focusing on one person

Any more specific detail around what's happening right before it changes targets?

Any eta on new build? (And maybe an overview of what to expect already?)

"Desperately" waiting for the update, since it will hopefully fix the "targetting issue". ATM cant use chaos for AFKing things, due to it beeing killed so often for not killing the last standing guy :/

There's a couple more settings I want to add in then I'll push it. Here's the change list so far;

- GUI improvement for hotkeys to prevent controls overlapping.
- Fixed a targeting issue.
- [Both] Throw Glaive now checks we're facing the unit.
- [Havoc] Fixed Blade Dance being cast when we're not near target.
- [Havoc] Eye Beam now checks it'll hit a minimum of the number of units set as full aoe rotation.
- [Havoc] Darkness has been made a Havoc only ability in game. Updated rotation to reflect this.
- [Havoc] Minor change to how the rotation is handled when multiple units are in range.
- [Vengeance] Added setting to allow disabling Empower Wards auto usage.
- [Vengeance] Added setting to allow disabling Fiery Brand auto usage.
- [Vengeance] Added settings to Demon Spikes to allow saving charges.
- Fixed a bunch of settings not saving their values correctly between sessions.
- Overlay now allows saving settings (x/y/height/width) when bot is started.

I would like to see an option to use shadowmeld (NE) at a certain % of health (as a final rescue). I use it a lot in singular for all my NE characters.

Stuck it on my to-do list to improve the racial options.

Not sure why but it is using Chaos Nova in the aoe rotation which is also a dps loss

I'm going to add options onto this to allow turning it off. Agree it shouldn't be being used like this now.
 
A new public build has been pushed to the store, and is currently awaiting approval from the Bossland GmbH staff. This can take up to 3 business days.

[17/Aug/2016 - Alpha]
- GUI improvement for hotkeys to prevent controls overlapping.
- Fixed a targeting issue.
- [Both] Throw Glaive now checks we're facing the unit.
- [Havoc] Fixed Blade Dance being cast when we're not near target.
- [Havoc] Eye Beam now checks it'll hit a minimum of the number of units set as full aoe rotation.
- [Havoc] Darkness has been made a Havoc only ability in game. Updated rotation to reflect this.
- [Havoc] Minor change to how the rotation is handled when multiple units are in range.
- [Havoc] Chaos Nova has been removed from AoE rotation.
- [Havoc] Added options to Chaos Nova (on cooldown, unit count in range, unit near casting, unit near healing).
- [Vengeance] Added setting to allow disabling Empower Wards auto usage.
- [Vengeance] Added setting to allow disabling Fiery Brand auto usage.
- [Vengeance] Added settings to Demon Spikes to allow saving charges.
- [Vengeance] Removed unit attacking me checks from Demon Spikes when talented for Razor Spikes.
- Fixed a bunch of settings not saving their values correctly between sessions.
- Overlay now allows saving settings (x/y/height/width) when bot is running.
 
A new public build has been pushed to the store, and is currently awaiting approval from the Bossland GmbH staff. This can take up to 3 business days.

[17/Aug/2016 - Alpha]
- GUI improvement for hotkeys to prevent controls overlapping.
- Fixed a targeting issue.
- [Both] Throw Glaive now checks we're facing the unit.
- [Havoc] Fixed Blade Dance being cast when we're not near target.
- [Havoc] Eye Beam now checks it'll hit a minimum of the number of units set as full aoe rotation.
- [Havoc] Darkness has been made a Havoc only ability in game. Updated rotation to reflect this.
- [Havoc] Minor change to how the rotation is handled when multiple units are in range.
- [Havoc] Chaos Nova has been removed from AoE rotation.
- [Havoc] Added options to Chaos Nova (on cooldown, unit count in range, unit near casting, unit near healing).
- [Vengeance] Added setting to allow disabling Empower Wards auto usage.
- [Vengeance] Added setting to allow disabling Fiery Brand auto usage.
- [Vengeance] Added settings to Demon Spikes to allow saving charges.
- [Vengeance] Removed unit attacking me checks from Demon Spikes when talented for Razor Spikes.
- Fixed a bunch of settings not saving their values correctly between sessions.
- Overlay now allows saving settings (x/y/height/width) when bot is running.

Thats amazing news :) Thanks for keeping us up2date and for fixing stuff so fast :) Cant wait for it to be approved <3
 
Any more specific detail around what's happening right before it changes targets?
yea it seems he goes for the target with least health so even if im mid combat he will switch to an easier target to kill or if another opposing player runs by he chooses that target and trys to move to it wich is cool but it makes him run back and forth sometimes trying to choose a target and difficult to control, this in pvp battle grounds. happens a lot wen theres a large group battle going on
 
how i cant figure it out

Option is on the General tab to enable/disable movement by the combat routine.

Any more specific detail around what's happening right before it changes targets?
yea it seems he goes for the target with least health so even if im mid combat he will switch to an easier target to kill or if another opposing player runs by he chooses that target and trys to move to it wich is cool but it makes him run back and forth sometimes trying to choose a target and difficult to control, this in pvp battle grounds. happens a lot wen theres a large group battle going on

Which bot base are you using? If you're wanting to control the character yourself and let the bot just cast the abilities, you should be using something like Enyo.
 
I noticed today that "use glide when falling" is not working, any idea?

Edit: Also, "Blade Dance" sometimes goes off without enemies close by.
 
Last edited:
Option is on the General tab to enable/disable movement by the combat routine.



Which bot base are you using? If you're wanting to control the character yourself and let the bot just cast the abilities, you should be using something like Enyo.
yo man thank you thats exactly what i was looking for haha i was just using bgbuddy with ur class routine but its doing what i want now so thank you
 
do we need to pay for you LB routines montly or just onetime payment? because i hate it to pay montly:)
 
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