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OutOfMemory Exception

Night Breeze

Member
Joined
Jan 28, 2017
Messages
100
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Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.OutOfMemoryException: 引发类型为“System.OutOfMemoryException”的异常。
在 GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count)
在 Zeta.Game.Internals.Map`2.**‬‎‫*‪*‫‎‎*‏‫‬‪​*‎‪*‏‬‪*.get_BucketPointers()
在 Zeta.Game.Internals.Map`2.**‬‎‫*‪*‫‎‎*‏‫‬‪​*‎‪*‏‬‪*.get_Buckets()
在 Zeta.Game.Internals.Map`2.IkcdF\[4Wi%P/3jH1Q{TD""KS".MoveNext()
在 System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
在 Zeta.Game.Internals.FastAttribGroupsEntry.****‫*‫‎**‬‫‏‬***‪‬‎*‬***()
在 Zeta.Game.PerFrameCachedValue`1.get_Value()
在 Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
在 Zeta.Game.Internals.FastAttribGroupsEntry.​‎‫‎‪*‬‪**‫*‎*​*‬*‏‫*‎‏*[](Int32 , ACD , & )
在 Zeta.Game.Internals.FastAttribGroupsEntry.‬‎*‪*‏‬​*‎‏​‬‎‬​‎***‬*‪*[](Int32 , ACD )
在 Zeta.Game.Internals.Actors.ACD.*‪*‪‪**‬‪*​‏​‬****‪*​‬*‏‏***()
在 Zeta.Game.PerFrameCachedValue`1.get_Value()
在 Zeta.Game.Internals.Actors.ACD.get_JewelUpgradesMax()
在 Zeta.Game.Internals.Actors.DiaActivePlayer.get_JewelUpgradesLeft()
 
在 Zeta.Game.Internals.Actors.ACD.*‪*‪‪**‬‪*​‏​‬****‪*​‬*‏‏***()
在 Zeta.Game.PerFrameCachedValue`1.get_Value()
在 Zeta.Game.Internals.Actors.ACD.get_JewelUpgradesMax()
在 Zeta.Game.Internals.Actors.DiaActivePlayer.get_JewelUpgradesLeft()
在 Trinity.Components.Adventurer.Coroutines.RiftCoroutines.RiftCoroutine.<UpgradingGems>d__72.MoveNext() 位置 F:\暗黑兄弟.477.中文版\Plugins\Trinity\Components\Adventurer\Coroutines\RiftCoroutines\RiftCoroutine.cs:行号 1107
 
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