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I'm getting this error

Please help?

Cannot load [Ouroboros] because an exception occurred [C:\Users\Josh\Documents\EB24585235\3rdParty_CONFIGS\Default\Ouroboros\Content-518004390\Ouroboros.cs(20,37) : error CS0234: The type or namespace name 'OldGrindBot' does not exist in the namespace 'Loki.Bot.Logic.Bots' (are you missing an assembly reference?)
C:\Users\Josh\Documents\EB24585235\3rdParty_CONFIGS\Default\Ouroboros\Content-518004390\Ouroboros.cs(14,27) : error CS0234: The type or namespace name 'OldGrindBot' does not exist in the namespace 'Loki.Bot.Logic.Bots' (are you missing an assembly reference?)
].
System.Exception: C:\Users\Josh\Documents\EB24585235\3rdParty_CONFIGS\Default\Ouroboros\Content-518004390\Ouroboros.cs(20,37) : error CS0234: The type or namespace name 'OldGrindBot' does not exist in the namespace 'Loki.Bot.Logic.Bots' (are you missing an assembly reference?)
C:\Users\Josh\Documents\EB24585235\3rdParty_CONFIGS\Default\Ouroboros\Content-518004390\Ouroboros.cs(14,27) : error CS0234: The type or namespace name 'OldGrindBot' does not exist in the namespace 'Loki.Bot.Logic.Bots' (are you missing an assembly reference?)

at Loki.Bot.ThirdPartyLoader.​‏‬​‬‬‬‪******‏**‬‫​‎​‫**(Dictionary`2 , String )
 
Any updates on this ? Getting the same error as above and I love this routine due to the added AOE settings which are non-existent on the default routine.
 
Ugh, if anyone could take a look inside the code to find out why my warchief totem isnt placed consistently I would be forever greatful. I tried understanding it but I just can't find the problem. Sometimes he places it before huge pack, sometimes he doesn't, sometimes he places it on a boss, sometimes he only places it after getting the boss down to 25%, basically wasting tons of damage potential :)
 
tested your routine with spark for a moment.
Why is there a sleep delay between each cast?
instead of using the 0.15 casts per second speed he casts TOPS 1 per second.
sadly very useless like this
 
tested your routine with spark for a moment.
Why is there a sleep delay between each cast?
instead of using the 0.15 casts per second speed he casts TOPS 1 per second.
sadly very useless like this

I havent looked into this, basicly I took the 1.10 file from first post and fixed some errors, so that it will run with the current EB. I also changed Frenzy upkeep because its super useful for the build im running. I have no Spark Charakter and do not plan to use one, so I most likely wont look into this.
 
tested it with a couple of skills now out of curiosity.
same result. castspeed is capped to 1cast/sec
 
tested it with a couple of skills now out of curiosity.
same result. castspeed is capped to 1cast/sec

I just checked it with Frenzy and its casting 3+ per sec, so no Problem there. Are you using one of the files I posted or is there another version ?
 
I also tested just because i was bored. There is definitely a massive delay between attacks. This routine is pretty old. It still has so many await Coroutine.Sleep(1000); and await Coroutines.LatencyWait(); and await Coroutines.FinishCurrentAction(false); that are completely unnecessary. Even during the prebuffing portion of the routine, there are like 5-6 long delays stringed together between aura buffs. Didnt look at whats causing the delays for the combat, but im sure its gonna be similar to the aura checks.

Thats why i loved using GeneralCombatRoutine. Besides fixing some face tanking issues, and nav issues, and adding in high priority kill targets (deadly mobs and ranged mobs) its so much faster and smoother. But the author vanished shortly after releasing his work, and the discipline aura issue was never fixed, so its impossible to use that routine on CI / LL characters :(
 

I just made a char with alot of cast speed and spark on softcore to check on it, and yes, its noticeable slower then it should be even though its not locked to 1s for me. I also checked it with the "OldRoutine" which is alot faster then this one. Im not sure what is causing it as im not into EB developing, but I just took a quick look at the Code again and the Coroutine awaits seems to not be the problem.

I might take a deeper look into this, but as I only made the fixes to be able to use it with my Caustic arrow build , the motivation is not very high. Also still have do to alot of code rewrite/update for one of my AB plugins due to 3.0 update.
 
anyone running any type of cyclone build with this CR? i've got my fb totem build working "okay" with GCR, but it's still averaging almost 10 minutes per t1-4 map at level 79 and often dies 4-5 times per map
 
Is there any hope for channeling spells? (Scorching Ray in particular)

Just made a Scorching Ray Cast when Channeling Whispering Ice build which is pretty nice.
 
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