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Hello again Infinite Monkeys,

I have another request/suggestion for your CR. Support for traps/mines builds, please.
I tried to run those kind of builds a few months ago but the original OldRoutine couldn't do the job and looks like it still has no compatibility to run them. I just tried yours and no luck, same as OldRoutine.
Lets say I have 3 AOE traps (fire trap, ice nova and shock nova) and 1 single target (bear trap), the way it works now I can only setup 1 skill for AOE and 1 for single, even that way the bot plays are not good at all. It would be nice if it could "see" all traps we have on skill bar and cast them cycling the order, like cast 1, then 2, then 3, 1, 2, 3... Maybe we could setup that order so if we have elemental equilibrium passive, the bot uses the weakest trap first and then the others, just an idea.
Also I noticed that the bot is throwing the traps far ahead of the mobs on the first try (waste) and only then it throws them at right enemy location. Just try it yourself so you can see what I mean.
For the mines, the bot keeps spamming it on target feet but never detonates them. Maybe we could enter how many mines to drop before detonate?
Please friend, I really hope you can do something to make it works so we can play traps/mines builds :)
Thanks in advance.
 
Best job , was asking for the such a routine for long time, tested on 2 bots , works flawelessly only noticed there is a talisman which spawn adds like raging spirits , bot doest count them as normal mobs ( i think doest count at all?) so he keeps using single traget skill instead of AOe and dies. Would recommend to use barrage as a single target skill instead of BoR , linked with added lightning + WED + item raritty or more damage, works good
 
Awesome job man. I appreciate the work very much. I previously never used Vaal Skills because of the long delay, mostly just resulting in deaths. Now it uses them flawlessly, plus LA+BR is so much faster using configurable pack sizes. Thank you!
 
I added support for Flesh Offering and Bone Offering. They will be used when they are on your skill bar, you have at least one minion alive, there are enemies within combat range (so you don't stop every 5 seconds to refresh it when exploring) and they aren't already active. Let me know if there are any problems with this.
 
I added support for Flesh Offering and Bone Offering. They will be used when they are on your skill bar, you have at least one minion alive, there are enemies within combat range (so you don't stop every 5 seconds to refresh it when exploring) and they aren't already active. Let me know if there are any problems with this.


awesome man! works perfect. thank you :)
 
Something still seems of with playermover (alcor's), for my ranger it doesn't seem to work most of the time. I put some logs in the MoveTowards but it doesn't seem to go there, really weird, didn't have problems before.

Edit: I want alcor only to use the blink arrow when he's fleeing (made task etc) and when at the strongboxes, but for some reason it isn't working with this Routine, I'll check tomorrow if it's this routine or just the something with alcor's. But if anyone knows what is wrong I would like to know ^^

Edit2: Has something to do with "if (LokiPoe.InGameState.IsUsingPredictive)" if I just disable this 'if' everything goes well.

Edit3: Nvm still doesn't call any CustomMoveTowards in the log. Something goes wrong with this together with Alcor's Playermover it seems.
 
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Something still seems of with playermover (alcor's), for my ranger it doesn't seem to work most of the time. I put some logs in the MoveTowards but it doesn't seem to go there, really weird, didn't have problems before.

Edit: I want alcor only to use the blink arrow when he's fleeing (made task etc) and when at the strongboxes, but for some reason it isn't working with this Routine, I'll check tomorrow if it's this routine or just the something with alcor's. But if anyone knows what is wrong I would like to know ^^

Edit2: Has something to do with "if (LokiPoe.InGameState.IsUsingPredictive)" if I just disable this 'if' everything goes well.

Edit3: Nvm still doesn't call any CustomMoveTowards in the log. Something goes wrong with this together with Alcor's Playermover it seems.
I'm using both myself and it seems to be fine. I'm using lightning warp right now and it works, and whirling blades did too. Are you sure this problem doesn't happen with OldRoutine?
 
Whirling blade works fine on my other OldRoutine also, but this just doesn't seem to work. I'll check later what is wrong.

Edit: If I print the 'PlayerMover.Instance' type within your routine I get: 'SkillPlayerMover'. Which isn't alcor's player mover so something does go wrong it seems.

Edit2: I think I found the problem in the logs:
2016-01-26 09:41:24,706 [21] DEBUG CustomLogger (null) - [Alcor75PlayerMover] Start
2016-01-26 09:41:24,708 [21] INFO CustomLogger (null) - [Alcor75PlayerMover] Auto,Now setting the LockStepAlcor75PlayerMover.
2016-01-26 09:41:24,709 [21] DEBUG CustomLogger (null) - [AlerterReloaded] Start
2016-01-26 09:41:24,723 [21] DEBUG CustomLogger (null) - [AutoLogin] Start
2016-01-26 09:41:24,724 [21] DEBUG CustomLogger (null) - [DeathLogger] Start
2016-01-26 09:41:24,724 [21] DEBUG CustomLogger (null) - [ExtendedPlayerMover] Start
2016-01-26 09:41:24,724 [21] INFO CustomLogger (null) - [ExtendedPlayerMover] Now setting the SkillPlayerMover.

Stupid me, I had the ExtendedPlayerMover plugin also enabled... works wonders now.
 
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Is it just me or is the routine slow with putting up blood rage. my char runs up to mobs takes a while to cast it by then half of its hp is gone. :) Is it possible to check for blood rage before it engages?
 
Is it just me or is the routine slow with putting up blood rage. my char runs up to mobs takes a while to cast it by then half of its hp is gone. :) Is it possible to check for blood rage before it engages?
I use blood rage and everything goes fine here.
 
Doesn't have totem support at the moment, I may add it in the future though. I'm just about to upload a new version that uses Frenzy to maintain frenzy charges, I may do power and endurance charges with a skill that you can pick later.
 
+1000 for the totem routine, it will be so nice. Thanks a lot for your work.
 
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