This code does it and it seems to have a mesh because it turns while it walks around objects but it stops at opening the door confirmation.
I'm super excited to get this working so my noisy neighbors don't see me doing anything suspicious.
oh... i don't ever go in house... so it would probably be..
Code:
await Buddy.Coroutines.Coroutine.Wait(3000, () => SelectYesno.IsOpen);
SelectYesno.ClickYes();