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Master9000

New Member
Joined
Jul 22, 2015
Messages
74
14SawJn.png

USE AT YOUR OWN RISK!



This profile will automatically check your inventory to see which favor papers you have, compile a list and farm.. it stays in the area until you are out of papers and moves on to the next area..


##################################################
INSTALLATION NOTES
##################################################

This profile heavily relies on ExMatt's ExBuddy, here's how to install it:

  • Download and install an Apache Subversion (SVN) client, such as TortoiseSVN.
  • Create a folder under "RebornBuddy" » "Plugins" and name it "ExBuddy".
  • Copy this URL to your clipboard: https://github.com/MGramolini/ExBuddy/trunk/ExBuddy
  • Right-click on the "ExBuddy" folder and select "SVN Checkout...".
  • Paste the URL from your clipboard to the pop-up window (other defaults are fine).
  • Close RebornBuddy if you had it open and restart it.
NOTE: YOU MUST TURN ON THE "ENABLE FLIGHT" PLUGIN OR THIS PROFILE WILL NOT WORK
IMPORTANT NOTE: YOU MUST UPDATE EXMATT'S EXBUDDY EVEN IF YOU HAVE IT (A LOT OF THIS CODE RELIES ON THE LATEST UPDATES (REVISION 249+))


##################################################
PROFILE SETTINGS
##################################################

TELEPORTING:
JOB SETTINGS:
[HIDE]
<CodeChunk name="MIN">
<![CDATA[
/* ################################
| SET MINING GEARSET HERE |
| /gs change <MINING Gearset> |
################################ */
ff14bot.Managers.ChatManager.SendChat("/gs change 9");
await Buddy.Coroutines.Coroutine.Sleep(2000);
if(!Core.Player.HasAura(222))
{
ff14bot.Managers.Actionmanager.DoAction(238, Core.Player);
await Buddy.Coroutines.Coroutine.Sleep(2000);
}
]]>
</CodeChunk>
<CodeChunk name="BTN">
<![CDATA[
/* ################################
| SET BOTANY GEARSET HERE |
| /gs change <BOTANY Gearset> |
################################ */
ff14bot.Managers.ChatManager.SendChat("/gs change 11");

/* ################################
### ###
### STOP EDITING FROM HERE ###
### ###
################################ */

await Buddy.Coroutines.Coroutine.Sleep(2000);
if(!Core.Player.HasAura(221))
{
ff14bot.Managers.Actionmanager.DoAction(221, Core.Player);
await Buddy.Coroutines.Coroutine.Sleep(2000);
}
]]>
</CodeChunk>
[/HIDE]

NOTE: SINCE EXBUDDY'S MAGICAL FLIGHT MESH HAS ISSUES IN SEA OF CLOUDS IT'S CODED DIFFERENTLY TO ENSURE IT DOESN'T KEEP CRASHING, WILL REVERT SEA OF CLOUDS TO NORMAL METHOD ONCE THE BOOBOO FIXER FIXES THE BOOBOO...

That's it... had a few mins free between commercials so kept it simple stupid..

##################################################
ATTACHMENTS:
DOWNLOAD View attachment FAVORMASTER9000.XML VERSION 0.9000 HERE!

SVN:
https://xp-dev.com/svn/FAVORMASTER9000
##################################################

OVER 9000 respect to ExMatt & entrax for making the impossible possible.
Mad respect to ExMatt & y2krazy for putting up with the endless hours of questions..


DONATE TO EXMATT HERE​



WHY MAKE THIS PROFILE?
Although I appreciate entrax's work, bleh, eff it, competition breeds better profiles.. enjoy ^^
 
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Although I appreciate entrax's work, bleh, eff it, competition breeds better profiles.. enjoy ^^

Hum... like you want, I can understand when it's about avoid bot detection with differents profiles and differents locations but here.. not really x)

Anyway I just spot 4 things that make your profile not really effective

- Too much Stealth = Huge waste of time when the bot will try to go to 2nd node at same hotspot while still being stealthed. On Unspoiled it's just a bit bot like to stealth without any mobs around but on favor it's worse.

Avoid bot detection = Try to code profiles more human-like, Stealth everytime when it's a race against time isn't a good way to seem human for me.

-̶ ̶C̶h̶e̶c̶k̶ ̶c̶o̶n̶c̶e̶a̶l̶e̶d̶ ̶h̶o̶t̶s̶p̶o̶t̶ ̶e̶v̶e̶n̶ ̶i̶f̶ ̶i̶t̶ ̶d̶i̶d̶n̶'̶t̶ ̶p̶o̶p̶ ̶a̶d̶d̶ ̶m̶o̶r̶e̶ ̶m̶o̶v̶e̶ ̶=̶ ̶w̶a̶s̶t̶e̶ ̶o̶f̶ ̶t̶i̶m̶e̶ ̶a̶n̶d̶ ̶s̶u̶s̶p̶i̶c̶i̶o̶u̶s̶ ̶m̶o̶v̶e̶m̶e̶n̶t̶s̶

- Set nothing as gather except favor item = full bag really fast.

- 120 as radius is a way too much = the bot will return to center of the hotspot to re check if there is nothing pop = waste of time and suspicious movements

Well... indeed your profil will farm favor but I don't think it'll have a good ratio item per favor.
 
Last edited:
Hum... like you want, I can understand when it's about avoid bot detection with differents profiles and differents locations but here.. not really x)

Anyway I just spot 4 things that make your profile not really effective

- Too much Stealth = Huge waste of time when the bot will try to go to 2nd node at same hotspot while still being stealthed. On Unspoiled it's just a bit bot like to stealth without any mobs around but on favor it's worse.

Avoid bot detection = Try to code profiles more human-like, Stealth everytime when it's a race against time isn't a good way to seem human for me.

- Check concealed hotspot even if it didn't pop add more move = waste of time and suspicious movements

- Set nothing as gather except favor item = full bag really fast.

- 120 as radius is a way too much = the bot will return to center of the hotspot to re check if there is nothing pop = waste of time and suspicious movements

Well... indeed your profil will farm favor but I don't think it'll have a good ratio item per favor.

read the note about exbuddy + i get on average 2-6 items per favor used
 
fixed all the issues with this profile, had a few people test it against other profiles, outperformed in all favors.
 
How many regular nodes does it manage in 5 minutes ?

you'll have to let me know when yyou tested, never checked ... however working on a way to optimize this profile through indirect approach (was going to do it for both this profile and unspoiled) that way it doesn't stealth if it doesn't have to.. and hopefully that will shave a few seconds off of each node ^^
 
you'll have to let me know when yyou tested, never checked ... however working on a way to optimize this profile through indirect approach (was going to do it for both this profile and unspoiled) that way it doesn't stealth if it doesn't have to.. and hopefully that will shave a few seconds off of each node ^^

I asked because you said you had people test for you and it outperformed every other profile.. knowing approximately how many regular nodes it does in 5 minutes, unless I'm missing something, is literally the only way you can judge a profile like this.. everything else is completely rng based.. wow =(
 
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You might want to keep optimizing, there was a point where when I was in the air in Coerthas Western Highlands, favor timer ran out, landed to use a favor, aggroed and died. I'll try to find the log, but I know it was around x25 y28.

I asked because you said you had people test for you and it outperformed every other profile.. knowing approximately how many regular nodes it does in 5 minutes, unless I'm missing something, is literally the only way you can judge a profile like this.. everything else is completely rng based.. wow =(

I've only done four sets of favours so far with the profile, and only in two different areas (Botany CM and Mining CWH), but it managed about 9-12 nodes each favour. Manual control gets you about 12-15 depending on the location.
 
I've only done four sets of favours so far with the profile, and only in two different areas (Botany CM and Mining CWH), but it managed about 9-12 nodes each favour. Manual control gets you about 12-15 depending on the location.

Yeah, I wanted to compare numbers.. Thanks man
 
[request] ? if possible.. to pickup timeworn maps... if u don't have one in inventory? :) that's at least 50K+ :D

i dunno how hard it is to implement something :) anyway, thanks for the hardwork :D
 
[request] ? if possible.. to pickup timeworn maps... if u don't have one in inventory? :) that's at least 15K+ :D

i dunno how hard it is to implement something :) anyway, thanks for the hardwork :D

Fixed.

Edit:

But in all seriousness. If you just add the name of the map to the items you want to gather in the gather tags, it will know to pick it up if it sees one and you don't have it.
 
What lines would I add to enter my player house? I believe it would go here on line 772 after the teleport function.

<If Condition="&WaitLocationID; == 56 or &WaitLocationID; == 57 or &WaitLocationID; == 58 or &WaitLocationID; == 59 or &WaitLocationID; == 60 or &WaitLocationID; == 61">
<TeleportTo Name="Resting Location (while waiting for next window)" AetheryteId="&WaitLocationID;" />
</If>

I am thinking it would look something like this.

<CodeChunk name="ENTERMYHOUSE">
<![CDATA[
await ExBuddy.Helpers.Behaviors.MoveToNoMount(new Vector3(myfrontdoorvectors));
enter-house-code-goes-here
]]>
</CodeChunk>

<If Condition="&WaitLocationID; == 56 or &WaitLocationID; == 57 or &WaitLocationID; == 58 or &WaitLocationID; == 59 or &WaitLocationID; == 60>
<TeleportTo Name="Resting Location (while waiting for next window)" AetheryteId="&WaitLocationID;" />
<RunCode Name="ENTERMYHOUSE" />
</If>

<If Condition="&WaitLocationID; == 61">
<TeleportTo Name="Resting Location (while waiting for next window)" AetheryteId="&WaitLocationID;" />
<RunCode Name="ENTERMYHOUSE" />
</If>
 
What lines would I add to enter my player house? I believe it would go here on line 772 after the teleport function.



I am thinking it would look something like this.


I'm not too sure there is mesh navigation in the housing areas. If there is not, you may need a few movetos and set useMesh to false.

For entering the house, you can probably get the NPC id by targetting your front door and doing this in console.

Code:
Log(Core.Player.CurrentTarget.NpcId);

Then add to the code

Code:
GameObjectManager.GetObjectByNPCId(npcid).Interact();
 
I'm not too sure there is mesh navigation in the housing areas. If there is not, you may need a few movetos and set useMesh to false.

For entering the house, you can probably get the NPC id by targetting your front door and doing this in console.

This code does it and it seems to have a mesh because it turns while it walks around objects but it stops at opening the door confirmation.

I'm super excited to get this working so my noisy neighbors don't see me doing anything suspicious.

<CodeChunk name="DOORHOME">
<![CDATA[
await ExBuddy.Helpers.Behaviors.MoveTo(new Vector3(-xxx.xxx, xxx.xxx, -xxx.xxx));
GameObjectManager.GetObjectByNPCId(xxxx).Interact();
]]>
 
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