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If these are the same ones in the CraftBuddy plugin. Using Waste Not and Manipulation is a complete waste of CP. Ideally you wanna just use Manipulation on 10 DUR left and then follow up with a reapplication of Steady Hand 2 or what not to recover back to 30/40 DUR.

I don't usually use that rotation.. but can you post your rotation so I can look at it? or pm me pls
 
I don't usually use that rotation.. but can you post your rotation so I can look at it? or pm me pls

Yea sure.

So for 40 DUR, ideally you want 395+ CP (HQ Bouillabaisse or Baked Onion Soup)

No as always

1 - Comfort Zone
2 - Inner Quiet
3 - Steady Hand 2
4 - Hasty Touch
5 - Hasty Touch

That is pretty much the standard rotation.

Now, every time Tricks of the Trade procs, USE it.Once you get to 10 DUR, use manipulation followed by reapplying Steady Hand 2 and remember not to USE anything else otherwise you will fail. You want to have 9+ Inner Quiet stacks after which you can use Steady Hand 2 (if not on), Great Strides, Innovation and Byegrots Blessing. If you get a Good condition after Great Strides, no need for Innovation just use BB.

Note also that when Comfort Zone finishes to reapply it.

Ill try to make a visual for you in a bit.
 
Yea sure.

So for 40 DUR, ideally you want 395+ CP (HQ Bouillabaisse or Baked Onion Soup)

No as always

1 - Comfort Zone
2 - Inner Quiet
3 - Steady Hand 2
4 - Hasty Touch
5 - Hasty Touch

That is pretty much the standard rotation.

Now, every time Tricks of the Trade procs, USE it.Once you get to 10 DUR, use manipulation followed by reapplying Steady Hand 2 and remember not to USE anything else otherwise you will fail. You want to have 9+ Inner Quiet stacks after which you can use Steady Hand 2 (if not on), Great Strides, Innovation and Byegrots Blessing. If you get a Good condition after Great Strides, no need for Innovation just use BB.

Note also that when Comfort Zone finishes to reapply it.

Ill try to make a visual for you in a bit.

Looks like a good rotation, however, it is pretty similar to iyake 's idea
Still thank you for your suggestion, If you prefer iyake's you can modify it yourself.

iyake's rotation has 10 HTs for 3 manipulation . HT has 80% success rate so a roughly calculation is 10*80%=8 touch (528CP) 14HTs for 4 manipulations, 14*80%=11.2(641CP)
And my rotation has 8 actions, 8 HT with SHII, AND it uses precise touch when condition is "good. Let's assume 20% "good", (8*80%)*80%+8*20%*2=6.72 (464CP) touch which is not that bad...

it seems you are looking for a rotation before lv53 crafting(without precise touch), however I am still learning how to check skill stacks:( , I will share more once I made it clear~
 
Last edited:
I am still learning how to check skill stacks:(

Try something like this, 251 = IQ.
Code:
<If Condition="Core.Player.CharacterAuras.GetAuraStacksById(251) &lt; 10">
This line means : If player dosen't have 10 or more IQ stack do...anything you want like reclaim and spam hasty to fail the craft.

Edit : I don't know if it's still working right now, I was used it for 4star crafts before HW.
 
Last edited:
Try something like this, 251 = IQ.
Code:
<If Condition="Core.Player.CharacterAuras.GetAuraStacksById(251) < 10">
This line means : If player dosen't have 10 or more IQ stack do...anything you want like reclaim and spam hasty to fail the craft.

Edit : I don't know if it's still working right now, I was used it for 4star crafts before HW.

Wooooow , this is sooo helpful. If this works then many strategies became possible, even including specialist craft :D
 
If anyone would help me test the new rotations I will be appreciated :)

Edited.. Ah nvm, it's Asha.. Not really a fan. That's still some awesome work on your part though, I love looking at intricate crafting profiles
 
Last edited:
Decided to try your 1 star for the hell of it, it tries to cast makers mark towards the end for some reason

Code:
[01:05:15.140 V] [Poi.Clear] Reason: Current behavior changed to Synthesize: LineNumber: 12, IsDone: False, MinimumCp: 0, RecipeId: 31223, UseCR: False, RequiredSkills: System.Int32[], HQMats: null, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.ActionRunCoroutine, .
[01:05:15.140 D] Removed all hooks from [HighPriorityProfileOrderBehavior_Hook]
[01:05:15.140 D] Replaced hook [ProfileOrderBehavior_Hook] feab9808-19d5-4c95-9a57-8245d4736176
[01:05:15.140 V] [FlightNav] Replacing Navigator with Flight Navigator.
[01:05:15.140 N] [EnableFlight] Started Flight Navigator.
[01:05:16.775 N] [Synthesize] Crafting Almond Cream Croissant (12852) via 31223
[01:05:18.216 V] [Poi.Clear] Reason: Current behavior changed to Craftaction id:100178 MinDelay:250 MaxDelay:500.
[01:05:18.216 D] Replaced hook [ProfileOrderBehavior_Hook] e733b629-0da4-4459-85a7-f59688ca843e
[01:05:18.220 N] [CraftAction] Casting Maker's Mark (100178)
[01:05:18.220 D] DoAction CraftAction 100178 0xE0000000
[01:05:20.993 V] [Poi.Clear] Reason: Current behavior changed to Craftaction id:286 MinDelay:250 MaxDelay:500.
[01:05:20.993 D] Replaced hook [ProfileOrderBehavior_Hook] 876c4bcd-0ab6-4e3b-84ba-62655ec8f391
[01:05:20.994 N] [CraftAction] Casting Comfort Zone (286) 
[01:05:20.994 D] DoAction Spell 286 0xE0000000
[01:05:22.651 V] [Poi.Clear] Reason: Current behavior changed to RunCode: LineNumber: 22, Name: Flawlessornot, IsDone: False, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.ActionRunCoroutine, .
[01:05:22.651 D] Replaced hook [ProfileOrderBehavior_Hook] 81d6a556-61ac-4dfe-862c-bbf37f8519d0
[01:05:22.656 D] DoAction CraftAction 100083 0xE0000000
[01:05:41.307 D] DoAction CraftAction 100098 0xE0000000
[01:05:43.673 D] DoAction CraftAction 100083 0xE0000000
[01:05:46.275 D] DoAction CraftAction 100098 0xE0000000
[01:05:49.212 V] [Poi.Clear] Reason: Current behavior changed to Craftaction id:286 MinDelay:250 MaxDelay:500.
[01:05:49.212 D] Replaced hook [ProfileOrderBehavior_Hook] 6d6d0b1c-cc57-4e52-9b90-006cb7eb616f
[01:05:49.212 N] [CraftAction] Casting Comfort Zone (286)
[01:05:49.212 D] DoAction Spell 286 0xE0000000
[01:05:50.988 V] [Poi.Clear] Reason: Current behavior changed to Craftaction id:259 MinDelay:250 MaxDelay:500.
[01:05:50.988 D] Replaced hook [ProfileOrderBehavior_Hook] 36b000ee-98df-47d1-9ce3-f63dcff2fa18
[01:05:50.989 N] [CraftAction] Casting Inner Quiet (259) 
[01:05:50.989 D] DoAction Spell 259 0xE0000000
[01:05:52.614 V] [Poi.Clear] Reason: Current behavior changed to Craftaction id:283 MinDelay:250 MaxDelay:500.
[01:05:52.614 D] Replaced hook [ProfileOrderBehavior_Hook] e09c0291-4ea1-47c8-94d5-830e2de461a0
[01:05:52.615 N] [CraftAction] Casting Ingenuity II (283)
[01:05:52.615 D] DoAction Spell 283 0xE0000000
[01:05:54.161 V] [Poi.Clear] Reason: Current behavior changed to Craftaction id:281 MinDelay:250 MaxDelay:500.
[01:05:54.161 D] Replaced hook [ProfileOrderBehavior_Hook] 686c0d29-7750-45ae-b41f-eba2d97f0f2c
[01:05:54.161 N] [CraftAction] Casting Steady Hand II (281) 
[01:05:54.161 D] DoAction Spell 281 0xE0000000
[01:05:55.888 V] [Poi.Clear] Reason: Current behavior changed to RunCode: LineNumber: 27, Name: Rapidornot, IsDone: False, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.ActionRunCoroutine, .
[01:05:55.888 D] Replaced hook [ProfileOrderBehavior_Hook] 82c86bf5-5b50-49b1-b327-44d3c39d468c
[01:05:56.162 D] DoAction CraftAction 100033 0xE0000000
[01:05:59.109 V] [Poi.Clear] Reason: Current behavior changed to RunCode: LineNumber: 28, Name: CSIIornot, IsDone: False, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.ActionRunCoroutine, .
[01:05:59.109 D] Replaced hook [ProfileOrderBehavior_Hook] 27fcffb8-12f6-4926-9238-1ec8dd1fff8a
[01:05:59.370 D] DoAction CraftAction 100069 0xE0000000
[01:06:02.323 V] [Poi.Clear] Reason: Current behavior changed to RunCode: LineNumber: 29, Name: TouchphaseI, IsDone: False, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.ActionRunCoroutine, .
[01:06:02.323 D] Replaced hook [ProfileOrderBehavior_Hook] 44a1dc8e-3c2b-4def-a552-99ee8784d6da
[01:06:02.609 D] DoAction CraftAction 100108 0xE0000000
[01:06:10.540 D] DoAction Spell 281 0xE0000000
[01:06:12.154 D] DoAction CraftAction 100108 0xE0000000
[01:06:14.868 D] DoAction Spell 286 0xE0000000
[01:06:17.777 V] [Poi.Clear] Reason: Current behavior changed to Craftaction id:100110 MinDelay:250 MaxDelay:500.
[01:06:17.777 D] Replaced hook [ProfileOrderBehavior_Hook] 1b4162ef-ec86-460a-896f-f99511eafb0c
[01:06:17.777 N] [CraftAction] Casting Master's Mend II (100110)
[01:06:17.777 D] DoAction CraftAction 100110 0xE0000000
[01:06:20.641 V] [Poi.Clear] Reason: Current behavior changed to RunCode: LineNumber: 31, Name: TouchphaseII, IsDone: False, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.ActionRunCoroutine, .
[01:06:20.641 D] Replaced hook [ProfileOrderBehavior_Hook] 70c76ddf-cd39-4d9e-91cf-726780e7d817
[01:06:20.646 D] DoAction CraftAction 100108 0xE0000000
[01:06:25.899 D] DoAction Spell 281 0xE0000000
[01:06:28.123 D] DoAction CraftAction 100135 0xE0000000
[01:06:31.604 V] [Poi.Clear] Reason: Current behavior changed to Craftaction id:100107 MinDelay:250 MaxDelay:500.
[01:06:31.604 D] Replaced hook [ProfileOrderBehavior_Hook] 4be0b7a4-4773-4f50-b6e8-1a093193d9f5
[01:06:31.604 N] [CraftAction] Casting Master's Mend (100107) 
[01:06:31.604 D] DoAction CraftAction 100107 0xE0000000
[01:06:34.276 V] [Poi.Clear] Reason: Current behavior changed to RunCode: LineNumber: 35, Name: TouchphaseIII, IsDone: False, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.ActionRunCoroutine, .
[01:06:34.276 D] Replaced hook [ProfileOrderBehavior_Hook] 09659b4c-68fb-4e6b-9ff8-2c3a5d0b035e
[01:06:34.283 D] DoAction CraftAction 100108 0xE0000000
[01:06:40.305 V] [Poi.Clear] Reason: Current behavior changed to RunCode: LineNumber: 36, Name: Finishing, IsDone: False, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.ActionRunCoroutine, .
[01:06:40.305 D] Replaced hook [ProfileOrderBehavior_Hook] feb4c341-cbca-462c-94d5-f8bab151b483
[01:06:40.925 D] DoAction CraftAction 100098 0xE0000000
[01:06:43.180 D] DoAction Spell 251 0xE0000000
[01:06:46.117 V] [Poi.Clear] Reason: Current behavior changed to Craftaction id:100178 MinDelay:250 MaxDelay:500.
[01:06:46.117 D] Replaced hook [ProfileOrderBehavior_Hook] cea68694-f6d3-4925-82b5-1276871d80b7
[01:06:46.118 N] [CraftAction] Could not cast Maker's Mark (100178), stopping bot!
[01:06:46.118 N] Stopping the bot. Reason:[CraftAction] Could not cast Maker's Mark (100178), stopping bot!
[01:06:46.118 D] CurrentBot.Stop()
[01:06:46.118 D] TreeHooks.Instance.ClearAll()
[01:06:46.118 N] Clearing all hooks.
 
Seems the rotation stopped at the finishing phase.. Can you give me more information? Did it stopped when you have 30 durability left? and how much Cp you left?

For the finishing, if you have 56 cp, it will run GS+BB+CSII+CSII, if you have 74cp, it will run GS+Innovation+BB+CSII+CSII, if you only have 42 cp, it will use Innovation+BB+CSII+CSII, it also use reclaim when IQ stack is low. You may need 42 cp at least to finish. But if you have 430 max cp it should be fine.

btw, I updated the files couple hours before, are you using the newest one?
 
Seems the rotation stopped at the finishing phase.. Can you give me more information? Did it stopped when you have 30 durability left? and how much Cp you left?

For the finishing, if you have 56 cp, it will run GS+BB+CSII+CSII, if you have 74cp, it will run GS+Innovation+BB+CSII+CSII, if you only have 42 cp, it will use Innovation+BB+CSII+CSII, it also use reclaim when IQ stack is low. You may need 42 cp at least to finish. But if you have 430 max cp it should be fine.

btw, I updated the files couple hours before, are you using the newest one?

Honestly wasn't paying that close attention to my CP, I have 440 total on junk food like baked onion soup. I'll try your updated one.
 
Right, so I tried your updated 1 star.

[9:57]You use Rapid Synthesis  Success!
[9:57]  Progress increases by 401.
[9:57]  Durability decreases by 10.
[9:57]You use Rapid Synthesis  Failure!
[9:57]  Durability decreases by 10.
[9:57]You use Rapid Synthesis  Success!
[9:57]  Progress increases by 401.
[9:57]  Durability decreases by 10.
[9:57]You synthesize an almond cream croissant.

It completed the entire synth before it got started on quality =)

Code:
[08:56:59.741 N] [Synthesize] Crafting Almond Cream Croissant (12852) via 31223
[08:57:00.928 V] [Poi.Clear] Reason: Current behavior changed to Craftaction id:100178 MinDelay:250 MaxDelay:500.
[08:57:00.928 D] Replaced hook [ProfileOrderBehavior_Hook] bba1507d-ca9c-4477-b854-a667bea1dc06
[08:57:00.929 N] [CraftAction] Casting Maker's Mark (100178) 
[08:57:00.929 D] DoAction CraftAction 100178 0xE0000000
[08:57:03.925 V] [Poi.Clear] Reason: Current behavior changed to Craftaction id:286 MinDelay:250 MaxDelay:500.
[08:57:03.925 D] Replaced hook [ProfileOrderBehavior_Hook] 768a1b4d-f127-4779-b87d-e531980892c0
[08:57:03.925 N] [CraftAction] Casting Comfort Zone (286)
[08:57:03.925 D] DoAction Spell 286 0xE0000000
[08:57:05.555 V] [Poi.Clear] Reason: Current behavior changed to RunCode: LineNumber: 22, Name: Flawlessornot, IsDone: False, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.ActionRunCoroutine, .
[08:57:05.555 D] Replaced hook [ProfileOrderBehavior_Hook] 1eab9e14-f44d-44c4-8276-459771ef12db
[08:57:05.560 D] DoAction CraftAction 100083 0xE0000000
[08:57:23.150 D] DoAction CraftAction 100098 0xE0000000
[08:57:25.563 D] DoAction CraftAction 100083 0xE0000000
[08:57:33.808 V] [Poi.Clear] Reason: Current behavior changed to Craftaction id:286 MinDelay:250 MaxDelay:500.
[08:57:33.808 D] Replaced hook [ProfileOrderBehavior_Hook] e256e729-3804-4179-86cf-a31205efd39e
[08:57:33.808 N] [CraftAction] Casting Comfort Zone (286) 
[08:57:33.808 D] DoAction Spell 286 0xE0000000
[08:57:35.479 V] [Poi.Clear] Reason: Current behavior changed to Craftaction id:259 MinDelay:250 MaxDelay:500.
[08:57:35.479 D] Replaced hook [ProfileOrderBehavior_Hook] a1dcac11-b891-40bd-8cd5-48e5f6c5d570
[08:57:35.480 N] [CraftAction] Casting Inner Quiet (259)
[08:57:35.480 D] DoAction Spell 259 0xE0000000
[08:57:37.497 V] [Poi.Clear] Reason: Current behavior changed to Craftaction id:283 MinDelay:250 MaxDelay:500.
[08:57:37.497 D] Replaced hook [ProfileOrderBehavior_Hook] dc36dde8-6a20-40b6-8015-cf3551a711ac
[08:57:37.498 N] [CraftAction] Casting Ingenuity II (283) 
[08:57:37.498 D] DoAction Spell 283 0xE0000000
[08:57:39.568 V] [Poi.Clear] Reason: Current behavior changed to Craftaction id:281 MinDelay:250 MaxDelay:500.
[08:57:39.568 D] Replaced hook [ProfileOrderBehavior_Hook] e87fbe26-ca48-4781-9673-9783bafe1c2b
[08:57:39.569 N] [CraftAction] Casting Steady Hand II (281)
[08:57:39.569 D] DoAction Spell 281 0xE0000000
[08:57:41.412 V] [Poi.Clear] Reason: Current behavior changed to RunCode: LineNumber: 39, Name: Rapidornot, IsDone: False, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.ActionRunCoroutine, .
[08:57:41.412 D] Replaced hook [ProfileOrderBehavior_Hook] ce3d4a8d-9fcb-4d6f-9dcd-c835cb58fff8
[08:57:41.695 D] DoAction CraftAction 100033 0xE0000000
[08:57:51.982 V] [Poi.Clear] Reason: Current behavior changed to RunCode: LineNumber: 40, Name: CSIIornot, IsDone: False, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.ActionRunCoroutine, .
[08:57:51.982 D] Replaced hook [ProfileOrderBehavior_Hook] 963ed4b1-24a9-4446-b758-9398a4f87064
[08:57:52.601 V] [Poi.Clear] Reason: Current behavior changed to RunCode: LineNumber: 41, Name: TouchphaseI, IsDone: False, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.ActionRunCoroutine, .
[08:57:52.601 D] Replaced hook [ProfileOrderBehavior_Hook] a269952f-8b4a-4894-bba8-00775182f7cc
[08:57:54.183 N] Stopping the bot. Reason:Pushed the stop button.
 
Last edited:
Right, so I tried your updated 1 star.

[9:57]You use Rapid Synthesis  Success!
[9:57]  Progress increases by 401.
[9:57]  Durability decreases by 10.
[9:57]You use Rapid Synthesis  Failure!
[9:57]  Durability decreases by 10.
[9:57]You use Rapid Synthesis  Success!
[9:57]  Progress increases by 401.
[9:57]  Durability decreases by 10.
[9:57]You synthesize an almond cream croissant.

It completed the entire synth before it got started on quality =)

I feel sorry about that. All three profiles using MAMK are identical except when it stops using rapid synthesis or careful synthesis II.

In "rapidornot" and "CSIIornot" code chunk, I input the number based on my craftsmanship (720), that's why it's working fine to me.

[HIDE]
Code:
					if (Core.Player.HasAura(262) && !Core.Player.HasAura(256) && CraftingManager.Progress <[COLOR="#FF0000"]730[/COLOR] && Actionmanager.CurrentActions.TryGetValue("Rapid Synthesis", out data) && Actionmanager.CanCast(data, null))   
					{
						Actionmanager.DoAction("Rapid Synthesis", null);
						await Coroutine.Wait(10000, () => CraftingManager.AnimationLocked);
						await Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked);
						result = true;
						continue;
					}
					else
					{
					await Coroutine.Sleep(250);
					result = false;
					}
					if (Core.Player.HasAura(256) && Core.Player.HasAura(262) && CraftingManager.Progress <[COLOR="#FF0000"]730[/COLOR] && Actionmanager.CurrentActions.TryGetValue("Rapid Synthesis", out data) && Actionmanager.CanCast(data, null))   
					{
						Actionmanager.DoAction("Rapid Synthesis", null);
						await Coroutine.Wait(10000, () => CraftingManager.AnimationLocked);
						await Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked);
						result = true;
						continue;
					}
					else
					{
					await Coroutine.Sleep(250);
					result = false;
					}
[/HIDE]

The code means it stops using Rapid Synthesis if progress below 730, but apparently you have higher craftsmanship than me and that caused problem. You get 401 progress by one Rapid Synthesis, 730+ 401 will finish your crafting earlier than you expect :( So for you, you want to change "730" into "715" (Max progress - 401)

[HIDE]
Code:
		<CodeChunk Name="CSIIornot">
			<![CDATA[
				SpellData data;
				var result = true;
				while(result)
					{
					if (!Core.Player.HasAura(256) && CraftingManager.Progress <[COLOR="#FF0000"]930 [/COLOR]&& Actionmanager.CurrentActions.TryGetValue("Careful Synthesis II", out data) && Actionmanager.CanCast(data, null))   
					{
						Actionmanager.DoAction("Careful Synthesis II", null);
						await Coroutine.Wait(10000, () => CraftingManager.AnimationLocked);
						await Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked);
						result = true;
						continue;
					}
					else
					{
					await Coroutine.Sleep(250);
					result = false;
					}
					if  (Core.Player.HasAura(256) && CraftingManager.Progress <[COLOR="#FF0000"]930[/COLOR] && Actionmanager.CurrentActions.TryGetValue("Careful Synthesis II", out data) && Actionmanager.CanCast(data, null))   
					{
						Actionmanager.DoAction("Careful Synthesis II", null);
						await Coroutine.Wait(10000, () => CraftingManager.AnimationLocked);
						await Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked);
						result = true;
						continue;
					}
					else
					{
					await Coroutine.Sleep(250);
					result = false;
					}
[/HIDE]
Same as CSII, if you get x progress by one CSII (under Ingenuity II effect), replace "930" by "max progress - x"

I wish I can put a function there so you just need simply input your craftsmanship then it will calculate how many progress to stop using synthesis. I did some research but I did't find a reliable function :( I tried to use "(craftsmanship*0.21+1.5)*2.50*1.25" for rapid synthesis but the numbers didn't match...
 
Last edited:
No need to feel bad, it's no big deal, I just felt like testing this rotation with all NQ mats to compare it to another rotation, thanks for explaining how to fix it =)
 
Thank you for helping me test the profiles. If there is other rotations work better, you can send them to me and I am glad to make them into profile:)
 
Oh crap, I didn't see you already made 1/2 star rotation x)

I made my own on my side too, both tested and approved by myslef. But mine aren't using Rapid Synthesis because I really don't like this skill :
MM
CZ
Oprionnal SH2 but recommended
PbP x2
Spam Flawless untill progress = 1150 (i.e two flawless failed max)
[Good -> ToT]
If MM still active an other flawless to 1190 (we can't reach more otherwise we'll finish the craft too soon)
[Good -> ToT]
CZ
[Good -> ToT]
IQ
[Good -> ToT]
WN2
SH2
Hasty x5
CS2 x2
[Good -> ToT]
CZ
[Good -> ToT]
SH2
Hasty
MM2
Hasty x3
[Good -> ToT]
SH2
[Excellent -> BB -> Finish craft with 1 CS2
Good -> Precise touch if we have enough CP
Normal -> Hasty]
[Excellent -> BB -> Finish craft with 1 CS2
Good -> Precise touch if we have enough CP
Enough CP but no good -> Basic Touch
Not enough CP -> Hasty]
[Excellent -> BB -> Finish craft with 1 CS2]
Optionnal Reclaim : It'll check IQ stacks and do in function
GS
[Excellent or Good -> BB -> Finish craft with 1 CS2
Enough CP -> Innovation or Observe depending on CP bonus]
BB
CS2
It's the same for 1 star only progress before stop Flawless is different, both rotation require 437 CP. Btw 2star recipe require 718 Craft / 695 Control just to be started :)
Like you already add yours in this thread, I'll not make a new one but I can send you them if you want :)
 
Last edited:
Oh crap, I didn't see you already made 1/2 star rotation x)

I made my own on my side too, both tested and approved by myslef. But mine aren't using Rapid Synthesis because I really don't like this skill :
MM
CZ
Oprionnal SH2 but recommended
PbP x2
Spam Flawless untill progress = 1150 (i.e two flawless failed max)
[Good -> ToT]
If MM still active an other flawless to 1190 (we can't reach more otherwise we'll finish the craft too soon)
[Good -> ToT]
CZ
[Good -> ToT]
IQ
[Good -> ToT]
WN2
SH2
Hasty x5
CS2 x2
[Good -> ToT]
CZ
[Good -> ToT]
SH2
Hasty
MM2
Hasty x3
[Good -> ToT]
SH2
[Excellent -> BB -> Finish craft with 1 CS2
Good -> Precise touch if we have enough CP
Normal -> Hasty]
[Excellent -> BB -> Finish craft with 1 CS2
Good -> Precise touch if we have enough CP
Enough CP but no good -> Basic Touch
Not enough CP -> Hasty]
[Excellent -> BB -> Finish craft with 1 CS2]
Optionnal Reclaim : It'll check IQ stacks and do in function
GS
[Excellent or Good -> BB -> Finish craft with 1 CS2
Enough CP -> Innovation or Observe depending on CP bonus]
BB
CS2
It's the same for 1 star only progress before stop Flawless is different, both rotation require 437 CP. Btw 2star recipe require 718 Craft / 695 Control just to be started :)
Like you already add yours in this thread, I'll not make a new one but I can send you them if you want :)

Although I made 2 stars profile but I never did the test, I usually just do them manually XD. It's a good idea to finish with Flawless Synthesis so people won't mass up the craft because of the different craftsmanship. My profiles still have this issue so I am glad you made a reliable one, good job. I think people are more looking forward to some auto-farm Seafood Stew/Baked Onion Soup since everyone wants easy gils. GO! extrax!
 
It's a good idea to finish with Flawless Synthesis so people won't mass up the craft because of the different craftsmanship.
Mine isn't ending fish flawless but CS2.. but if you have between 718 and 800 Craftmanship it'll work :)


I think people are more looking forward to some auto-farm Seafood Stew/Baked Onion Soup since everyone wants easy gils.

That's why I made auto Baked Pipira Pira :)


I was planning to made Onion soup but yeah Seefood stew can be usefull too (I didn't check materials required yet)

I'm still trying to improve my 1/2 star profiles to handle if you fail too much flawless. I'll post them later :)
 
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baked onion soup has long come and gone, where I play anyways.. and Seafood stew is a 1 star, so both Wyk's and Roths rotations would be fine for those.
Although No one really likes rapid synth, I don't know if switching to one that looks like it relies on ToT is actually a step up..
Both rotations have a little leeway compared to rotations that don't rely on either though, so I guess it's up to personal preference.
 
What do you mean ?

I just mean that from what I read around the forums, the market board prices on most servers seems to be around the 10k mark.. which means they probably won't really be worth the effort to mass produce and sell anyways, it's still a great food to use for crafting though.
 
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