jamesestep1984
Member
- Joined
- Apr 23, 2015
- Messages
- 46
how do you find the recipe id
how do you find the recipe id
Out of curiosity, do these profiles essentially end up crafting gear which I presume one then can also sell on?
Or does it craft gear which you then can use for leves or grand company hand-ins?
How can i lvl these crafters 1-50? Is there profiles for them?
These profiles only craft stackable items so you can leave them running over long periods of time. Items such as leathers, ingots and silks.
How can i lvl these crafters 1-50? Is there profiles for them?
Can anyone help me figure out why this isnt working for me? I deleted Agil as it was the old unpaid version and it still will not work. Thanks in advance!
Ugh, I just saw this. Sorry OP. Sp I do not have all of the other jobs at a high enough level. Is there anyway I can run this without those? I will try to get my CP up but I do not have ALC at 50+ etc.[23:18:33.362 N] Stopping the bot. Reason:[Synthesize] MinimumCp is greater then player max cp. <-- Would be why, I think the minimum CP required is listed at the top of the profiles![]()
Ugh, I just saw this. Sorry OP. Sp I do not have all of the other jobs at a high enough level. Is there anyway I can run this without those? I will try to get my CP up but I do not have ALC at 50+ etc.
<Synthesize RecipeId="2653" MinimumCp="307" HQMats="-1,-1"/>
<While Condition="CraftingManager.IsCrafting">
<CraftAction Name="Comfort Zone" ActionId="286" />
<CraftAction Name="Inner Quiet" ActionId="257" />
<CraftAction Name="Steady Hand II" ActionId="281" />
<CraftAction Name="Manipulation" ActionId="278" />
<CraftAction Name="Hasty Touch" ActionId="100108" />
<CraftAction Name="Hasty Touch" ActionId="100108" />
<CraftAction Name="Hasty Touch" ActionId="100108" />
<RunCode Name="BestTouch"/>
<CraftAction Name="Manipulation" ActionId="278" />
<CraftAction Name="Steady Hand II" ActionId="281" />
<CraftAction Name="Hasty Touch" ActionId="100108" />
<CraftAction Name="Hasty Touch" ActionId="100108" />
<CraftAction Name="Hasty Touch" ActionId="100108" />
<CraftAction Name="Great Strides" ActionId="265" />
<RunCode Name="BestByregots"/>
<CraftAction Name="Careful Synthesis II" ActionId="100069" />
<CraftAction Name="Careful Synthesis II" ActionId="100069" />
</While>
Cool thank you for the heads up. I just couldn't see anything in your Original Post stating what it actually did.
Excellent! I will try this now. Thanks so much for making this.The CP listed is just enough to run the bot as is. That being said you can go in and change the crafting section to fit what you have available. An example of what to look for is below, you will need to change the CraftAction to what you are able to do. Oh and change the MinimumCp to a number lower then what you have, you can also just remove it all together.
Code:<Synthesize RecipeId="2653" MinimumCp="307" HQMats="-1,-1"/> <While Condition="CraftingManager.IsCrafting"> <CraftAction Name="Comfort Zone" ActionId="286" /> <CraftAction Name="Inner Quiet" ActionId="257" /> <CraftAction Name="Steady Hand II" ActionId="281" /> <CraftAction Name="Manipulation" ActionId="278" /> <CraftAction Name="Hasty Touch" ActionId="100108" /> <CraftAction Name="Hasty Touch" ActionId="100108" /> <CraftAction Name="Hasty Touch" ActionId="100108" /> <RunCode Name="BestTouch"/> <CraftAction Name="Manipulation" ActionId="278" /> <CraftAction Name="Steady Hand II" ActionId="281" /> <CraftAction Name="Hasty Touch" ActionId="100108" /> <CraftAction Name="Hasty Touch" ActionId="100108" /> <CraftAction Name="Hasty Touch" ActionId="100108" /> <CraftAction Name="Great Strides" ActionId="265" /> <RunCode Name="BestByregots"/> <CraftAction Name="Careful Synthesis II" ActionId="100069" /> <CraftAction Name="Careful Synthesis II" ActionId="100069" /> </While>
<!--Harvest Cedar Logs-->
<If Condition="not HasAtLeast([B]5384[/B], 500)">
<If Condition="Managers.WorldManager.HasAetheryteId(71)">
<If Condition="Core.Me.CurrentJob != ClassJobType.Botanist">
<RunCode Name="Botany"/>
<WaitTimer WaitTime="5"/>
</If>
<If Condition="Core.Player.ClassLevel > 50">
<If Condition="not IsOnMap(397)">
<LogMessage Message="Teleporting to harvest Cedar Logs."/>
<TeleportTo Name="Falcon's Nest" AetheryteId="71" />
</If>
Is there a way that one can figure out how many items need to be gathered?
I am just a little confused by looking at the code and can't figure it out.
Code:<!--Harvest Cedar Logs--> <If Condition="not HasAtLeast([B]5384[/B], 500)"> <If Condition="Managers.WorldManager.HasAetheryteId(71)"> <If Condition="Core.Me.CurrentJob != ClassJobType.Botanist"> <RunCode Name="Botany"/> <WaitTimer WaitTime="5"/> </If> <If Condition="Core.Player.ClassLevel > 50"> <If Condition="not IsOnMap(397)"> <LogMessage Message="Teleporting to harvest Cedar Logs."/> <TeleportTo Name="Falcon's Nest" AetheryteId="71" /> </If>
Is it supposed to only gather 5384? is that the amount required to be gathered? I am just curious
because I have thus far 5853 logs and running out of space. Wondering if it will stop gathering any
time soon?
The 5384 is the item ID for Cedar Logs, the 500 is the quantity.
Did you try removing the space after the comma? That's the only thing I can think of for you to try. It shouldn't be running that If statement if you have more than 500.If that is the case, why have I been gathering so many logs?I am way past 500 and the bot doesn't stop.
This is for the carpentry profile.
If that is the case, why have I been gathering so many logs?I am way past 500 and the bot doesn't stop.
This is for the carpentry profile.