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[Order Bot] Heavensward Simple Material Grind Profiles

There is also the fishassist botbase that will sit there and fish until you get an error (run out of bait or fish sense amiss) Then it will stop, you can come back every 30min+ and move it. It does seem like square eased off on the fish amiss warning. I've fished a spot for more than an hour straight, in 2.5 you were lucky to make it 25min.

Nice profile Becto! I'll check it out next weekend when I fire it up to do my scrips.
 
I know this isn't exactly the right spot but is there any fishing profiles. i've been looking around and i just can't find any that work

https://www.thebuddyforum.com/rebor...shing-profiles-leveling-farming-grinding.html

I modified some of these profiles for collectables. You can use the code snippet from the same thread ( written by kagamihiiragi17 I think ) in Dev Console to generate the hotspot locations. It's pretty easy to do.

Code:
string location = Core.Player.Location.ToString().Remove(0, 1);
location = location.Remove(location.Length - 1, 1);
Log("<FishSpot XYZ=\"" + location + "\" Heading=\"" + Core.Player.Heading + "\" />");
 
I don't know if this could help, but I modified CrazyQbn's Dragon Obsidian profile a while ago by seperating the hotspots and adding several MoveTo XYZ coords between them to make more natural pathing and stealthing.. I'm a complete newbie though, so I might be doing something really stupid, but it works, looks more natural, avoids more deaths and I have more control over the pathing.


Can I use it lol
 
Does anyone know how i can get the "Id" number for a given enemy type? I'm trying to make a path system for dragon's blood but its not working out all that well and I'm not sure if it has anything to do with the ID number being wrong.
I basically edited the wyvern skin bot and changed the location etc.

Right now my bot just sits in one place after making an initial pass, and it won't agro the mob on its own.

<Profile>
<Name>Dragon Blood</Name>
<KillRadius>300</KillRadius>
<GrindAreas>
<GrindArea name="Easton Eyes">
<Hotspots>
<Hotspot Radius="500" X="293.3688" Y="223.0008" Z="-569.1976" name="28x11y" />
<Hotspot Radius="500" X="194.4964" Y="229.5119" Z="-639.623" name="26x9y" />
</Hotspots>
<TargetMobs>
<TargetMob Name="Blood Dragon" Id="3566" />
</TargetMobs>
<MinLevel>1</MinLevel>
<MaxLevel>61</MaxLevel>
</GrindArea>
</GrindAreas>
<Order>
<If Condition="not IsOnMap(398)">
<TeleportTo Name="Zenith" AetheryteId="79" />
</If>
<Grind grindRef="Easton Eyes" while="Core.Player.ClassLevel &lt; 61" />
</Order>
</Profile>
 
Does anyone know how i can get the "Id" number for a given enemy type? I'm trying to make a path system for dragon's blood but its not working out all that well and I'm not sure if it has anything to do with the ID number being wrong.
I basically edited the wyvern skin bot and changed the location etc.

Right now my bot just sits in one place after making an initial pass, and it won't agro the mob on its own.

Thanks for posting this - I've been using it to farm Dragon Skins and Dragon blood this afternoon. Had to fly to Easton Eyes manually of course, but once you're there it works great. Need to add a Blackout spot where the boss dragon fate spawns otherwise you'll likely die. Fortunately I was around when it popped and other people came to help (and I'm ilvl 190 NIN).
 
Here are some miscellaneous profiles I've been using for gathering Drake and Biast Scales as well as an improved version of the Chimera Mane profile (the one posted in this thread always aggros the fate boss):

I'd recommend installing Zekken and adding the spells to the database. I've attached my Zekken database in case you were wanting it.

View attachment [O] Mists Biast.xml
View attachment [O] Mists Drake.xml
View attachment [O] Chimera Mane - Port Version.xml

Crafting profiles:

View attachment [BSM] Titanium Nugget.xml
View attachment [BSM] Titanium Ingot.xml

Zekken DB: (place in <RBFOLDER>\Plugins\Zekken\Spell Shapes\
View attachment XDatabase.xml
 
jameslr - dunno why but your chimera mane profile appears to get on the chocobo and run to the edge of the map sometimes....haven't monitored it to see why but haven't been able to gather more than like 150 chimera manes at a time. It seems to me that your giant red hotspot is too large - the bot probably gets stuck on the steep pathing and has a fit.
 
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jameslr - dunno why but your chimera mane profile appears to get on the chocobo and run to the edge of the map sometimes....haven't monitored it to see why but haven't been able to gather more than like 150 chimera manes at a time. It seems to me that your giant red hotspot is too large - the bot probably gets stuck on the steep pathing and has a fit.


I ran into the same problem occasionally. It seems to be a pathing bug. This was a problem in the original Chimera Mane profile posted in this thread as well. This one just does a better job of avoiding the fate.
 
Please add Coneflower - Rue - Cyclops onion (hidden) thanks !! Keep up the great work!
 
Hello!

Been running the Dhalmel Skin script for a few minutes now... I'd just like to point out that the camp beneath the one you've set would make a lot better skins/hr.
Not only are there more Dhalmels, but there's also no other mobs to aggro. 16, 32 are the coords in game.
 
With exbuddy flight out of commission a few days, how viable would it be to do some of these like rainbow cotton via ground mount? The first couple of zones are pretty accessible by ground for gathering, I'd think. I know some hw gathering profiles go between two or three node clusters a long way apart, but while it might be slow it can't be worse than getting zero gather grinding done.

Also, I may have missed some stuff as I'm confined to mobile for a few hours, but if there isn't a profile for cedar log (which I could easily edit to grab branches) or Dragon obsidian, would ya mind whipping something up?
 
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hardsilver ore 。。。。Map the name and ID I don't know,please help me。。。。。
 
Awesome profile dude!

Is it possible to make a HQ ver. of the profiles? Or is there a plugin to do that?
I'm new to FFX14 botting.
 
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