using System;
using System.Drawing;
using System.Threading;
using System.Collections.Generic;
using System.Linq;
using ArcheBuddy.Bot.Classes;
namespace OpenAuctionHouse
{
public class OpenAuctionHouse : Core
{
private int overbidamount = 40; // attempt to bid 40c above current bid
private int waitSecondsForAuctionEnd = 180; // if a bid item is at < 3 minutes wait for it to end
private int msToBidBeforeAuctionEnd = 2000; // wait until timeleft = 5 seconds until bidding myself
private Random r = new Random();
public static string GetPluginAuthor()
{
return "lypnn";
}
public static string GetPluginVersion()
{
return "2.2.0.0";
}
public static string GetPluginDescription()
{
return "Open Auction House";
}
//Call on plugin start
public void PluginRun()
{
try
{
Log(DateTime.Now.ToShortTimeString() + " > ----- Open Auction House started -----");
while (true)
{
//buyFromAuctionHouse("Lumber", 500, 1); // 5s per item, minimum amount 1
// add more items here
}
}
catch (Exception e)
{
if (e.GetType() != typeof(System.Threading.ThreadAbortException))
{
Log(DateTime.Now.ToShortTimeString() +" ERROR " +GetLastError().ToString() +" " +e.GetType().ToString() +" " +e.StackTrace);
Log(e.Message);
}
}
}
//Call on plugin stop
public void PluginStop()
{
Log(DateTime.Now.ToShortTimeString() + " > ----- Open Auction House stopped -----");
}
////////// no variables to edit below this line /////////////
//buyout an auction house item
public void buyFromAuctionHouse(string mySearchText, int maxprice, int minamount) // maxprice per item in copper, 1g = 1 00 00 copper
{
AuctionRequestParams req = new AuctionRequestParams(AuctionCategory.Off, 0, 0, mySearchText, false, ItemGrade.Common, AuctionSortType.Time, SortOrder.Asc);
int pip; // per item price
bool bidreturn;
List<AuctionItem> items = getAuctionBuyList(req, 0);
foreach (AuctionItem item in items)
{
if (!item.item.name.Equals(mySearchText)) // auctionitem item name must match the searchText
continue;
if (Convert.ToInt32(item.time) > waitSecondsForAuctionEnd)
{
pip = (int)item.buyBackPrice / item.item.count;
if (item.item.count < minamount || item.buyBackPrice == 0 || pip > maxprice)
continue;
if (me.goldCount >= item.buyBackPrice)
{
Thread.Sleep(100 + r.Next(150));
bidreturn = item.MakeAuctionBid(item.buyBackPrice);
Thread.Sleep(1000 + r.Next(500));
if (bidreturn)
Log(DateTime.Now.ToShortTimeString() + " > Attempting to BUYOUT " + item.item.count + " " + item.item.name + " with per item price " + pip.ToString() + " ... succeeded !");
else
Log(DateTime.Now.ToShortTimeString() + " > Attempting to BUYOUT " + item.item.count + " " + item.item.name + " with per item price " + pip.ToString() + " ... failed.");
}
else
Log(DateTime.Now.ToShortTimeString() + " > not enough gold to buyout " + item.item.count + " " + item.item.name + " for " + item.buyBackPrice);
}
else // auction items time is nearly over, check if we want to bid on it
{
pip = (item.bidMoney != 0 ? item.bidMoney : item.sellPrice) / item.item.count;
if (pip + overbidamount <= maxprice && item.item.count >= minamount) // check if this is an item below maxprice
{
bidOnAuctionHouse(req, item.uniqId, maxprice);
break;
}
}
}
Thread.Sleep(2000 + r.Next(3000)); // Random sleep 2-5s
}
public void bidOnAuctionHouse(AuctionRequestParams req, ulong itemId, int maxprice)
{
int pip; // per item price
int myBidAmount;
int sleepTime;
bool bidreturn;
List<AuctionItem> items = getAuctionBuyList(req, 9);
foreach (AuctionItem item in items)
{
if (item.uniqId == itemId)
{
pip = (item.bidMoney != 0 ? item.bidMoney : item.sellPrice) / item.item.count;
if (pip + overbidamount <= maxprice)
{
sleepTime = Convert.ToInt32(item.time) * 1000 - Convert.ToInt32(r.Next(500)) - msToBidBeforeAuctionEnd;
Log(DateTime.Now.ToShortTimeString() + " > waiting " + ((int)sleepTime / 1000).ToString() + " seconds to attempt a last-second-bid on " + item.item.count + " " + item.item.name + " (current bid price per item: " + pip + " maxprice: " +maxprice +")");
if (sleepTime > 100)
Thread.Sleep(sleepTime);
break;
}
else
return; // the item has become too expensive
}
}
items = getAuctionBuyList(req, 9);
foreach (AuctionItem item in items)
{
if (item.uniqId == itemId)
{
pip = (item.bidMoney != 0 ? item.bidMoney : item.sellPrice) / item.item.count;
if (pip + overbidamount <= maxprice)
{
myBidAmount = (item.bidMoney != 0 ? item.bidMoney : item.sellPrice) + overbidamount;
if (me.goldCount >= myBidAmount)
{
bidreturn = item.MakeAuctionBid(myBidAmount);
Thread.Sleep(1000 + r.Next(500));
if (bidreturn)
Log(DateTime.Now.ToShortTimeString() + " > Successfully sent a BID on " + item.item.count + " " + item.item.name + " with " + myBidAmount + " (pip: " + (myBidAmount/item.item.count) + ")");
else
Log(DateTime.Now.ToShortTimeString() + " > Failed to send a BID on " + item.item.count + " " + item.item.name + " with " + myBidAmount + " (pip: " +(myBidAmount/item.item.count) +")");
}
else
Log(DateTime.Now.ToShortTimeString() + " > not enough gold to bid on " + item.item.count + " " + item.item.name + " with " + myBidAmount);
}
else
return; // the item has become too expensive
}
}
}
}
}