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one optimized and customizable cc package? or multiple custom cc?

will this be appreciated ? or it just too much trouble ?

  • Yes, one universal CC that optimized and customizable will benefit all

    Votes: 0 0.0%
  • No, current condition is fine and attention should put on other stuffs

    Votes: 0 0.0%

  • Total voters
    0
Hell, we should just pay Bobby to do all the CCs. ShamWOW is the best of the bunch, hands down.

Not true i believe that there is a good cc dev for every class.

Truthfully the devs on this forum are god send they all have excellent work just a pain its not possible to have a bug free cc due to hb constantly changing.
 
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I just had to follow up about the 'one class not possible' observation I made. It's not possible to have a good CC class that uses one set of combat logic, even! For instance, in the old days, hunters had to have one set of logic before level 10 when they got their pet, and another set after they got their pet.

Another example, is rogues and PVE. After many intense discussions with an 18 year old uber-leet WoW player, I had this custom class created that would fire off as many ambushes as possible, which is the super-spell for subtlety rogues, but it requires you to be in stealth to use. I had the code stealthing every time it turned around. However, it worked like crap! You know why? For rogues, when you're playing against monsters by yourself, as soon as you go stealth, the monsters health pops back up to 100%! Only if you're in a group, does it work - then, the monsters health stays put, when you go stealth. So I had to rip out all the 'stealth as much as possible' code, and go with 'stealth the first monster only' techniques instead.

In battlegrounds and dungeons, the 'stealth as much as possible' technique is good.

Anyway. This gives you just a small example of why much code is not reusable between classes. Few other classes know or care about the subtlety of when to stealth vs. not stealth.
 
Tossing my 2 copper in here...

I'd love to see a tool that helped with the creation of CC's.

Basically a UI of some sort that builds on a somewhat standard framework to allow people to make their own CC's more easily.

I realize this steals thunder from current superstar CC devs. Not really the goal, you guys are awesome.

However, having a UI that allowed us to easily specify rotations and behavior is something I suspect many HB users would like.

Closest thing I've seen in my short time in the HB community is Fpsware's highly customizable druid CC (still showin pally spell names on page 1 tooltips tho).

I'd like to see a multi-tab config window like that, but with tabs like "Out of Combat", PvE, PvP, Powerleveling, RAF... basically the modes that we use HB in, and would want different behavior.

Thanks again to all who put time and effort into HB and the community.


-B
 
All CC Devs have their own method of what they like to do and what features they like to include. Some might be more advanced then other while others might be more efficient. Thats why you are allowed to download any of that you want. The default CCs are there just for anyone to download it and hit start.

For the poll I would have to say I like current setup the best, even when FPSWare did his Zeus CC he still had it so you could include your own files but are able to use his more advanced BT setup. FPS tried to change it and did not like being restricted so it was changed back to be something smiler.

Being restricted means less options, with the current setup it may not be united and may not seem organized but you have way more customibility for thats that want to, and that is what is important.
 
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