ZetaDia.PlayerData.BloodshardCount is returning -1. This is causing basically anything using Trinity (aka all) stop working as soon as people fill up on blood shards(which is something that takes me about 30 mins).
Again, seems the API ZetaDia.PlayerData.BloodshardCount is not returning the correct value in Demonbuddy, may need to fix that offset, Demonbuddy basically can not AFK for anyone right now, since it bugs out trying to collect blood shards that it has no room for.
Again, seems the API ZetaDia.PlayerData.BloodshardCount is not returning the correct value in Demonbuddy, may need to fix that offset, Demonbuddy basically can not AFK for anyone right now, since it bugs out trying to collect blood shards that it has no room for.