Greetings i do not get it people,
first of all, we are sorry for the first 2-3 troubling days of the server side navigation we added to Demonbuddy as Diablo 3 patched.
Nowdays every company has its SaaS, Software as a Service .. oh sorry DRM. We are no different, as a company we need to look at the future of the company. This is the most logical step we could take. As with all applications on the internet, as long as it is Software, it can be freed of any costs.
With Android there is a phenomenon, you actually can track the percentage of your freed applications. In 2012, Gamasutra reported that piracy for a game called Shadowgun reached 90% on Android; a year later, developer Butterscotch Shenanigans reported that 95% of the 34,091 Android installs of its first game were “unofficial.” In contrast, 50% of iOS users had pirated Butterscotch Shenanigans’ game, according to SlashGear.
Ustwo Games, the developer behind the wildly popular mobile game “Monument Valley,” revealed in a series of tweets that only 5% of all Android installs of its game were paid for.
We at Bossland GmbH did not know how huge the usage of unofficial software was at our end, but we knew it was there. In order to survive, and its not just our survival, because if there is no us, there is no Demonbuddy and therefore there is no you, we decided to change Demonbuddy to depend on our navigation service. And see there, sales did actually rise.
Welcome to you all "I do not get it" people, you will get used to our way. All the beginnings are hard, i know that. It also is hard to spend 25 EUR for something that you can use for years. I get that too.
We have managed to stay on the market for so long now, we will continue doing so, even if it forces unpopular decisions.
Personally i am very happy with that decision, and you will be it too in some time.
For all the others, give us the time, to make our SaaS as stable as you know Demonbuddy to be.
Have a nice evening and good moaning
Bossland
first of all, we are sorry for the first 2-3 troubling days of the server side navigation we added to Demonbuddy as Diablo 3 patched.
Nowdays every company has its SaaS, Software as a Service .. oh sorry DRM. We are no different, as a company we need to look at the future of the company. This is the most logical step we could take. As with all applications on the internet, as long as it is Software, it can be freed of any costs.
With Android there is a phenomenon, you actually can track the percentage of your freed applications. In 2012, Gamasutra reported that piracy for a game called Shadowgun reached 90% on Android; a year later, developer Butterscotch Shenanigans reported that 95% of the 34,091 Android installs of its first game were “unofficial.” In contrast, 50% of iOS users had pirated Butterscotch Shenanigans’ game, according to SlashGear.
Ustwo Games, the developer behind the wildly popular mobile game “Monument Valley,” revealed in a series of tweets that only 5% of all Android installs of its game were paid for.
We at Bossland GmbH did not know how huge the usage of unofficial software was at our end, but we knew it was there. In order to survive, and its not just our survival, because if there is no us, there is no Demonbuddy and therefore there is no you, we decided to change Demonbuddy to depend on our navigation service. And see there, sales did actually rise.
Welcome to you all "I do not get it" people, you will get used to our way. All the beginnings are hard, i know that. It also is hard to spend 25 EUR for something that you can use for years. I get that too.
We have managed to stay on the market for so long now, we will continue doing so, even if it forces unpopular decisions.
Personally i am very happy with that decision, and you will be it too in some time.
For all the others, give us the time, to make our SaaS as stable as you know Demonbuddy to be.
Have a nice evening and good moaning
Bossland
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