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[Official] Honorbuddy Mega Profile Pack - Lvl 1 to 110

Quest: (Save yourself) in Azsuna, may want to avoid the sea skrogs, they keep killing me over and over while fighting him as Prince Farondis.
 
Man I'm constantly having to watch this bot and stop it and just do things myself. Right now it's in hyjal at 80 and it's on The Flameseer's Staff and War on the Twilight's Hammer. It's just flying from one hunting spot to the next without landing and it's not killing any of the mobs or doing the quest. Just flying around in circles I look like a bot, very easy to report if someone sees this. Flies to a spot, lands aggros a mob then flies away to the next spot, does the same thing.
 
Something is Wrong in ValSharah.
Bot should do The Corruptor - Quest - World of Warcraft Afaik, but is doing nothing beside standing around.
Log is full of
[18:39:17.331 D] [KillUntilComplete-6e1574(debug) @line 425]: Behavior sees 'done'. Skipping behavior.
[18:39:17.335 D] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:17.461 D] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:17.463 D] [KillUntilComplete-6e1574(debug) @line 425]: Behavior sees 'done'. Skipping behavior.
[18:39:17.466 D] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:17.594 D] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:17.596 D] [KillUntilComplete-6e1574(debug) @line 425]: Behavior sees 'done'. Skipping behavior.
[18:39:17.600 D] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:17.726 D] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:17.728 D] [KillUntilComplete-6e1574(debug) @line 425]: Behavior sees 'done'. Skipping behavior.
[18:39:17.731 D] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:17.858 D] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:17.859 D] [KillUntilComplete-6e1574(debug) @line 425]: Behavior sees 'done'. Skipping behavior.
[18:39:17.863 D] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:17.990 D] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:17.992 D] [KillUntilComplete-6e1574(debug) @line 425]: Behavior sees 'done'. Skipping behavior.
[18:39:17.995 D] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:18.123 D] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:18.125 D] [KillUntilComplete-6e1574(debug) @line 425]: Behavior sees 'done'. Skipping behavior.
[18:39:18.128 D] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:18.253 D] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:18.254 D] [KillUntilComplete-6e1574(debug) @line 425]: Behavior sees 'done'. Skipping behavior.
[18:39:18.258 D] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:18.386 D] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:18.387 D] [KillUntilComplete-6e1574(debug) @line 425]: Behavior sees 'done'. Skipping behavior.
[18:39:18.391 D] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:18.518 D] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:18.520 D] [KillUntilComplete-6e1574(debug) @line 425]: Behavior sees 'done'. Skipping behavior.
[18:39:18.523 D] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[18:39:18.649 D] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.



i removed lines 422 to 427 from profile.
it continues to do some quest then and shortly later
-->Changing current profile to [N-Quest] Monk Class Hall Loader [Echo] ($Rev: 5761 $)
and then it does nothing again


WHY My monk is lvl 104 and has all 3 weapons. No clue why it loads hall. ValShara questline is only at 0/7

alread cleared the cache multiple times, restartet and so on



solved (it seems) with a complete new installation of HB.
realy strange, because on every other char everything worked well
 
Last edited:
Bot stopping! Reason: Failed to turnin quest at Anduin Wrynn after 20 seconds
Starting the bot!

the quest right before demons among us , in sw keep.
 
I6kOSMj.png

22hours and 23 minutes from 98 to 110 with a demon hunter and a fresh hb installation without anything extra added
thanks for the profile
 
Last edited:
Posting Lights Hearth info for Disipline prist:

Unit section:
<WoWUnit Name="Light's Heart" Entry="112953" X="1400.832" Y="1344.146" Z="178.2701" />

bag (Object):
<WoWItem Name="Light's Heart" Entry="140763" />

I hope this can help, as stated in the Exodar part of your legion profiles.
 
Hi Echotiger,

at times Zeppelin from OG to Northrend is bugged and char won't get to Northrend. As this is quite unsatisfying, I decided to solve this issue.

I have added an additional tag "MaxTime" to UseTransport, that will end behaviour if char is on transport for too long without being ported to another zone.

Furthermore I added some additional stuff to AutoLoader, so in case this happens, char will take Zeppelin to Undercity and then Zeppelin to Howling Fjord.

Here's what I changed in AutoLoader:

PHP:
<If Condition="Me.MapId == 1" > <!-- Kalimdor -->
	<CustomBehavior File="RunCode" Code="Bots.Professionbuddy.PBLog.Log(System.Windows.Media.Colors.DeepSkyBlue, &quot;[Azyul Navigator]: &quot;, System.Windows.Media.Colors.LightGreen, &quot;We're in Kalimdor, using the Orgrimmar Zeppelin to Borean Tundra.&quot;);" />
	<MoveTo Nav="Fly" X="1754.089" Y="-4278.742" Z="133.0416" />
	<CustomBehavior File="ForcedDismount" />
	<MoveTo X="1763.389" Y="-4283.858" Z="133.1073" />
	<CustomBehavior File="UseTransport" TransportId="186238"
		WaitAtX="1763.066" WaitAtY="-4284.396" WaitAtZ="133.1081"
		TransportStartX="1775.066" TransportStartY="-4299.745" TransportStartZ="151.0326"
		StandOnX="1770.22" StandOnY="-4292.056" StandOnZ="133.1872"
		TransportEndX="2837.908" TransportEndY="6187.443" TransportEndZ="140.1648"
		GetOffX="2836.831" GetOffY="6185.15" GetOffZ="121.9923"
		MaxTime="95" />
	<If Condition="Me.ZoneId == 1637" >
		<CustomBehavior File="RunCode" Code="Bots.Professionbuddy.PBLog.Log(System.Windows.Media.Colors.DeepSkyBlue, &quot;[Azyul Navigator]: &quot;, System.Windows.Media.Colors.LightGreen, &quot;Zeppelin seems to be bugged! Going to Undercity and using Zeppelin to Howling Fjord instead!&quot;);" />
		<CustomBehavior File="ForcedMount" MountType="Flying" />
		<CustomBehavior File="MyCTM" X="2057.292" Y="-4119.92" Z="256.727" />
		<MoveTo Nav="Fly" X="1850.234" Y="-4398.296" Z="135.1357" />
		<CustomBehavior File="ForcedDismount" />
		<CustomBehavior File="UseTransport" TransportId="164871"
			WaitAtX="1840.37" WaitAtY="-4390.94" WaitAtZ="135.233"
			TransportStartX="1833.509" TransportStartY="-4391.543" TransportStartZ="152.7679"
			StandOnX="1835.589" StandOnY="-4386.175" StandOnZ="135.0221"
			TransportEndX="2062.376" TransportEndY="292.998" TransportEndZ="114.973"
			GetOffX="2067.008" GetOffY="288.5636" GetOffZ="97.03135" />
		<MoveTo Nav="Fly" X="2061.766" Y="358.607" Z="82.47437" />
		<CustomBehavior File="ForcedDismount" />
		<CustomBehavior File="UseTransport" TransportId="181689"
			WaitAtX="2061.913" WaitAtY="365.0161" WaitAtZ="82.51536"
			TransportStartX="2056.493" TransportStartY="381.6347" TransportStartZ="100.362"
			StandOnX="2058.949" StandOnY="374.2945" StandOnZ="82.47006"
			TransportEndX="1989.353" TransportEndY="-6082.776" TransportEndZ="85.59646"
			GetOffX="1975.918" GetOffY="-6098.104" GetOffZ="67.14719" />
		<MoveTo Nav="Fly" X="2740.837" Y="6097.529" Z="76.88604" />
	<Else>
		<MoveTo X="2740.837" Y="6097.529" Z="76.88604" />
	</Else>
	</If>
</If>

changed UseTransport is attached. I thought this might be beneficial for similar transportation bugs.
 

Attachments

Last edited:
I have added an additional tag "MaxTime" to UseTransport, that will end behaviour if char is on transport for too long without being ported to another zone.
Furthermore I added some additional stuff to AutoLoader, so in case this happens, char will take Zeppelin to Undercity and then Zeppelin to Howling Fjord.

happend to me a lot latley...thank you !!
 
There is a bugged quest, "Blessing of Incineratus" in Nagrand, how do we ignore this quest? It won't continue until this quest is completed... It is where you burn four buildings, but two of them won't burn, I have tried everything as well. Several other people online now saying it is bugged also.

While I am no programmer, I have commented out the quest and switched to local file for now. It seems to be working...

Take that back, I must have screwed something up because now it won't dismount. LOL


I have same problem!

What I need to do to skip this annoying bugged quest ?
 
Got from 101 to 110 in 14 hours, interacting 7-8 times because mi dh jumped nowhere and 1-2 bugged quests, thanks for it
 
Last edited:
Hi Echotiger,

I fixed 2 minor things in profile concerning quest "Paint It Red":

Code:
		<While Condition="HasQuest(31765) &amp;&amp; !IsQuestCompleted(31765)">
			<If Condition="!Me.IsOnTransport">
				<!-- if we fell off ship then take portal back up -->
				<If Condition="Me.Z &lt; 250" >
					<CustomBehavior File="InteractWith" PreInteractMountStrategy="Dismount" MobId="215766"
                                    Range="3" X="3108.971" Y="-748.2408" Z="227.5901" />
				</If>
				[COLOR="#FF0000"]<MoveTo X="3150.598" Y="-741.4882" Z="300.9367" />[/COLOR]
				<CustomBehavior File="Vehicles\MountVehOnly" VehicleMountId="66676" QuestId="31765"
                                [COLOR="#FF0000"]X="3150.598" Y="-741.4882" Z="300.9367" />[/COLOR]
			</If>
			<If Condition="Me.IsOnTransport">
				[COLOR="#FF0000"]<CustomBehavior File="WaitTimer" WaitTime="2000" />[/COLOR]
				<CustomBehavior File="SpecificQuests\31765-JadeForest-PaintItRed" />
			</If>
		</While>

- Original MoveTo was next to right cannon, this coordinates will guide char right next to center cannon with it 66676.
- I noticed at times while being on cannon shooting seems to be bugged (you couldn't shoot anymore; neither HB itself nor manually) so I assumed HB fires too early while not actually being fully in vehicle; that's why I added a WaitTimer so ensure HB won't fire too early and it now seems to work; couldn't reproduce this issue after WaitTimer was added.

Thank you for your great work; it's really astonishing how all of you created so many reliable profiles.
 
Last edited:
Quest: Blessing of Incineratus - Quest - World of Warcraft

Should be deleted due to blizzard bug. "It looks like the quest is bugged at the moment of writing. Southern and Eastern hut are working as intended, you can easily burn them. While the Larger hut and Western hut are bugged, there are around 15 players trying to set fire to these two huts for 15mins now, and no one managed."
 

Attachments

It logged out for inactivity, but when I logged back in about 10m later, the quest NPC was sitting on a hill in front of it, so I turned the quest in manually, restarted and it has since run perfect give or take standard mob spawn wait times (it waits for things to spawn within a certain range, even if those things have spawned just on the edge of the range.. no problem because it will still kill the ones inside of its range eventually) up to BC so far
Hmm, weird.
Blizzard could've changed the ID of this NPC.

I'll check it out.
 
Hi Echo,

there is something strange at the beginning of the WOD Alliance - Gorgrond Profile:

The toon just stands infront of Rangari D'kaan and is ready to turn-in "Welcome to Gorgrond"
but waits endlessly.
and here is the original code:

Code:
<While Condition="HasQuest(35033) && !IsQuestCompleted(35033) " >
      <!-- Welcome to Gorgrond -->
      <TurnIn Nav="Fly" QuestName="Welcome to Gorgrond" QuestId="35033" TurnInName="Rangari D'kaan" TurnInId="80921" X="6758.518" Y="-183.8646" Z="86.4031" />
    </While>

how could this ever been working ? :confused:

I deleted the "!" infront of IsQuestCompleted(35033) and char was able to turn in the quest and to continue the profile...

-- marrvin
Weird - I don't see how this could've happened unless someone else edited the profile.
I've fixed it in the latest version - thanks!
 
Legion/Highmountain:

Obviously Unitnumer and Questnumber mixed up at line 1396 in Revision 5872
Also it seems to mixed up with former codelines.
Prevents turning in the quest.

Code:
			<While Condition="QuestDone(40594)" >
				<MoveTo X="3721.273" Y="3931.289" Z="915.0441" />
				<If Condition="Unit(97407) != null && QuestDone(97407)" >
					<TurnIn QuestName="Justice Rains from Above" QuestId="40594" TurnInName="Lasan Skyhorn" TurnInId="97407" X="3721.273" Y="3931.289" Z="915.0441" />
				</If>
				<If Condition="QuestDone(97407)" >
					<TurnIn QuestName="Justice Rains from Above" QuestId="40594" TurnInName="Lasan Skyhorn" TurnInId="97407" X="3721.273" Y="3931.289" Z="915.044" />
				</If>
			</While>

Change it into

Code:
			<While Condition="QuestDone(40594)" >
				<MoveTo X="3721.273" Y="3931.289" Z="915.0441" />
				<If Condition="Unit(97407) != null" >
					<TurnIn QuestName="Justice Rains from Above" QuestId="40594" TurnInName="Lasan Skyhorn" TurnInId="97407" X="3721.273" Y="3931.289" Z="915.0441" />
				</If>
			</While>

..to fix it.
-- marrvin
No idea how this has ever worked especially considering how much this profile has been tested and bots have never got stuck here - but it is indeed a mistype.
I've fixed it in the latest update.

Thanks!
 
Problem: Quest ID Changed
File: [Fly][A - Quest] 96-98 Arak [Kick]

The very first Arak Quest that you get from the board in the Garrison "Arakkoa Exodus" now for Alliance has the same quest ID 36951 like Horde.
The former quest id was 34653.

One problem remains: tested it with both quest ids, but HB3 was not able to pick up the quest from the billboard.

-- marrvin
The quest is still obtained through either of those IDs.

The difference is:

36951 is the Horde+Alliance Bulletin Board version of the quest.
34653 is the Horde+Alliance NPC quest giver version of the quest.

It's a breadcrumb quest, and breadcrumb quests typically have multiple IDs like this.
 
There is a bugged quest, "Blessing of Incineratus" in Nagrand, how do we ignore this quest? It won't continue until this quest is completed... It is where you burn four buildings, but two of them won't burn, I have tried everything as well. Several other people online now saying it is bugged also.

While I am no programmer, I have commented out the quest and switched to local file for now. It seems to be working...

Take that back, I must have screwed something up because now it won't dismount. LOL
Yea, I'm currently aware of this and it should be commented out in the latest update.

The dismounting issue you've come across most-likely isn't a result of your edit.
This sounds more like an issue in the bot.
 
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