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It seems that this error keeps happening frequently. Doing ephemereal. I also noticed that it keeps using cordials even with full GP but only before the first hit.

[10:53:22.089 D] Interacting with Mineral Deposit 0x13F09DF0
[10:53:24.119 N] [ExGather v3.3.0.1607060] Gathering Window didn't open: Re-attempting to move into place. 1/5
[10:53:25.224 D] Interacting with Mineral Deposit 0x13F09DF0
[10:53:26.251 N] [ExGather v3.3.0.1607060] Gathering Window didn't open: Re-attempting to move into place. 2/5
[10:53:27.350 D] Interacting with Mineral Deposit 0x13F09DF0
[10:53:28.354 N] [ExGather v3.3.0.1607060] Gathering Window didn't open: Re-attempting to move into place. 3/5
[10:53:29.520 D] Interacting with Mineral Deposit 0x13F09DF0
[10:53:30.523 N] [ExGather v3.3.0.1607060] Gathering Window didn't open: Re-attempting to move into place. 4/5
[10:53:31.656 D] Interacting with Mineral Deposit 0x13F09DF0
[10:53:32.668 N] [ExGather v3.3.0.1607060] Gathering Window didn't open: Re-attempting to move into place. 5/5
[10:53:32.670 V] [Poi.Clear] Reason: Something happened during gathering and we did not complete the sequence

Gathering Window was actually open and ephemereal node is still up for 2 more hours ET.
After this, it proceeds to teleport back at the closest aetheryte and resumes what it was doing normally
 
Found another bug while playing around.

For Sea of Clouds farming with Snorlax, I set values of 165 birch logs, 66 birch branches and 0 water crystals/other things, assuming the bot would auto-farm the crystals when done with birch branches.

Instead, it's been farming in priority logs>crystals>branches.
 
Last edited:
For Sea of Clouds farming with Snorlax, I set values of 165 birch logs, 66 birch branches and 0 water crystals/other things, assuming the bot would auto-farm the crystals when done with birch branches.

Instead, it's been farming in priority logs>crystals>branches.
Sorry but I'm not goint to add an "if" for each possible alternative. It's farming just fine Log first then branch, during Log farm it'll ofc farm crystal when no Log, when done with Log it'll farm branch.
So it's just Log > branch
 
Sorry but I'm not goint to add an "if" for each possible alternative. It's farming just fine Log first then branch, during Log farm it'll ofc farm crystal when no Log, when done with Log it'll farm branch.
So it's just Log > branch

No problem :)

Just my misunderstanding of the code then is all.
 
Hello!

First, a BIG thanks for your work, you probably already saved a lot of hours for everyone...

I was wondering, I try to set it up to gather dravnarian paprika (for exemple) but by upping HQ rate instead of quantity.

I already changed some parameters in that way, but cannot find out which settings to change...

Could you give me (another) hand?

Thx
 
Hello!

First, a BIG thanks for your work, you probably already saved a lot of hours for everyone...

I was wondering, I try to set it up to gather dravnarian paprika (for exemple) but by upping quality instead of quantity.

I already changed some parameter in that way, but cannot find out which settings to change...

Could you give me (another) hand?

Thx
Search for this part
Code:
<!-- Gather Increase : Yield : +2 Yield items / +5% or 15% Yield rate | Quality : +30% Quality / +5% or 15% Yield rate | YieldAndQuality : +2 Yield items / +10% Quality rate -->
<!ENTITY GatherIncrease_50_60 "Yield">
<!ENTITY GatherIncrease_1Star "Yield">
<!ENTITY GatherIncrease_1StarPlus "Yield">
<!ENTITY GatherIncrease_3Star "YieldAndQuality">
Dravanian Paprika is a "normal" 1 star, so you have to set GatherIncrease_1Star to Quality or YieldAndQuality depending on what you want to do
 
Strange, that's what I already did :

<!-- Gathering Rotation Settings NO Collectable -->
<!ENTITY Rotation_50_60 "Unspoiled">
<!ENTITY Rotation_1Star "Unspoiled">
<!ENTITY Rotation_1StarPlus "Unspoiled">
<!ENTITY GatherIncrease_50_60 "Quality">
<!ENTITY GatherIncrease_1Star "Quality">
<!ENTITY GatherIncrease_1StarPlus "Quality">
<!-- Tags possibles -->
<!-- Yield : +2 Yield items / +5% or 15% Yield rate -->
<!-- Quality : +30% Quality / +5% or 15% Yield rate -->
<!-- YieldAndQuality : +2 Yield items / +10% Quality rate -->

I will look further, thx for your reply
 
Strange, that's what I already did :

<!-- Gathering Rotation Settings NO Collectable -->
<!ENTITY Rotation_50_60 "Unspoiled">
<!ENTITY Rotation_1Star "Unspoiled">
<!ENTITY Rotation_1StarPlus "Unspoiled">
<!ENTITY GatherIncrease_50_60 "Quality">
<!ENTITY GatherIncrease_1Star "Quality">
<!ENTITY GatherIncrease_1StarPlus "Quality">
<!-- Tags possibles -->
<!-- Yield : +2 Yield items / +5% or 15% Yield rate -->
<!-- Quality : +30% Quality / +5% or 15% Yield rate -->
<!-- YieldAndQuality : +2 Yield items / +10% Quality rate -->

I will look further, thx for your reply


Edit :

Nah, I even got the latest version. Settings :

<!-- Gather Increase : Yield : +2 Yield items / +5% or 15% Yield rate | Quality : +30% Quality / +5% or 15% Yield rate | YieldAndQuality : +2 Yield items / +10% Quality rate -->
<!ENTITY GatherIncrease_50_60 "Quality">
<!ENTITY GatherIncrease_1Star "Quality">
<!ENTITY GatherIncrease_1StarPlus "Quality">
<!ENTITY GatherIncrease_3Star "Quality">

But it still does Blessed harvest II instead of leaf turn ; ;
 
<!-- Gather Increase : Yield : +2 Yield items / +5% or 15% Yield rate | Quality : +30% Quality / +5% or 15% Yield rate | YieldAndQuality : +2 Yield items / +10% Quality rate -->
<!ENTITY GatherIncrease_50_60 "Quality">
<!ENTITY GatherIncrease_1Star "Quality">
<!ENTITY GatherIncrease_1StarPlus "Quality">
<!ENTITY GatherIncrease_3Star "Quality">

But it still does Blessed harvest II instead of leaf turn ; ;
Try do set all of this to "True"
<!-- Disable Rotation Override : True / False -->
<!ENTITY DisableRotationOverride_50_60 "False">
<!ENTITY DisableRotationOverride_1Star "False">
<!ENTITY DisableRotationOverride_1StarPlus "False">
<!ENTITY DisableRotationOverride_3Star "False">
 
Try do set all of this to "True"
<!-- Disable Rotation Override : True / False -->
<!ENTITY DisableRotationOverride_50_60 "False">
<!ENTITY DisableRotationOverride_1Star "False">
<!ENTITY DisableRotationOverride_1StarPlus "False">
<!ENTITY DisableRotationOverride_3Star "False">


I found out the error below :

<!-- Dravanian Paprika -->
<If Condition="&DravanianPaprika; and IsTimeBetween(18,19)">
<ExLog Color="&Color;" Name="GatherManager &Version;" Message="[BTN] Dravanian Paprika"/>
<TeleportTo Force="True" AetheryteId="71"/>
<RunCode Name="BTN"/>
<ExFlyTo XYZ="447.5304, 231.6418, 698.439"/>
<ExFlyTo XYZ="180.2685, 248.9064, 505.7552" RandomFinalSpot="True"/>
<WaitWhile Condition="Condition.IsTimeBetween(18,19.1)"/>
<ExGather loops="1" spawnTimeout="&IsTimeBetween_tick;" CordialType="&Cordial_Type_1Star;" CordialTime="&Cordial_Time_1Star;" DiscoverUnknowns="&DiscoverUnknowns;" GatherIncrease="Yield>

Changed that and it works fine ^^

I also noticed that the Abalathian rock salt is not found by the bot, and it gets grade 5 carbonized matter instead
 
Would it be possible to add in a feature to lower the quality of materials that are either at or under a certain level (say 50) and then stack them? This would really help a bit with making your inventory space last a bit longer while gathering. Besides, there's no real point for some of us to have HQ low level materials.
 
Would it be possible to add in a feature to lower the quality of materials that are either at or under a certain level (say 50) and then stack them?
I really don't know, if there is a "lower quality" function into RB it should be possible but even it's there is one, the "how to detect/choose what to lower" will also depend on a lot of thing, I'll try to take a look but I can't assure you anything.
 
You know I guess I am just stupid but there's certain things I don't understand in the explanation on how to use this.

There's two SVN links here, one states to SVN checkout into a folder called "Exbuddy" in the plugins folder. Ok fair enough..

However there's another SVN link at the top of the first post that when you SVN it, it has Quest BEhavior and more plugins and I don't see any instruction on what to do with those quest behavior's and plugin files.

Second, is it possible to use this profile with just 60 Mining and 60 Botany?
 
hiya! first time posting a comment so i apologize if i did anything wrong

trying to use this to gather red and blue scrips and after i set the stuff i want i get this error and it's been doing this for a few days now :c help?

[23:19:13.829 N] Failed to load profile: Element TurnInCouterfoil is not supported. Please check your XML and try again. (<TurnInCouterfoil />) Line 5535
[23:19:13.845 D] System.Exception: Element TurnInCouterfoil is not supported. Please check your XML and try again. (<TurnInCouterfoil />) Line 5535
at Clio.XmlEngine.PropertyProcessor.(PropertyInfo , XElement , Object )
at Clio.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Clio.XmlEngine.PropertyProcessor.(PropertyInfo , XElement , Object )
at Clio.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Clio.XmlEngine.PropertyProcessor.(PropertyInfo , XElement , Object )
at Clio.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Clio.XmlEngine.PropertyProcessor.(XElement , Type )
at Clio.XmlEngine.PropertyProcessor..(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Clio.XmlEngine.PropertyProcessor.(XElement , PropertyInfo )
at Clio.XmlEngine.PropertyProcessor.(PropertyInfo , XElement , Object )
at Clio.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ff14bot.NeoProfiles.NeoProfile.Load(XElement element, String path)
at ff14bot.NeoProfiles.NeoProfile.Load(String path)
at ff14bot.NeoProfiles.NeoProfileManager.Load(String profilePath, Boolean rememberPath)
 
hiya! first time posting a comment so i apologize if i did anything wrong

trying to use this to gather red and blue scrips and after i set the stuff i want i get this error and it's been doing this for a few days now :c help?

[23:19:13.829 N] Failed to load profile: Element TurnInCouterfoil is not supported. Please check your XML and try again. (<TurnInCouterfoil />) Line 5535
[23:19:13.845 D] System.Exception: Element TurnInCouterfoil is not supported. Please check your XML and try again. (<TurnInCouterfoil />) Line 5535
at Clio.XmlEngine.PropertyProcessor.(PropertyInfo , XElement , Object )
at Clio.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Clio.XmlEngine.PropertyProcessor.(PropertyInfo , XElement , Object )
at Clio.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Clio.XmlEngine.PropertyProcessor.(PropertyInfo , XElement , Object )
at Clio.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Clio.XmlEngine.PropertyProcessor.(XElement , Type )
at Clio.XmlEngine.PropertyProcessor..(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Clio.XmlEngine.PropertyProcessor.(XElement , PropertyInfo )
at Clio.XmlEngine.PropertyProcessor.(PropertyInfo , XElement , Object )
at Clio.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ff14bot.NeoProfiles.NeoProfile.Load(XElement element, String path)
at ff14bot.NeoProfiles.NeoProfile.Load(String path)
at ff14bot.NeoProfiles.NeoProfileManager.Load(String profilePath, Boolean rememberPath)
Did you do this step?

Important :
To make EVERYTHING easier, I ordered all my modified files the same way they are in RB.. meaning you just have to copy paste "Plugins" and "Quest Behaviors" folder into RB folder, and hit Copy and Replace for ALL and That's it !!
 
i just reinstalled the rebornbuddy and loaded exbuddy then updated entraxuddy and placed the items in the exbuddy folder and quest behaviors i started rebornbuddy and had a list of compile errors i copied the exbuddy folder and questbeaviors folders directly to rebornbuddy.

View attachment 3276 2016-11-12 13.46.txt
 
Posted this in the Discord but I'll also post here as well so it'll get some attention.

When using Ditto for Botanist Red and Blue scrips, the bot will fly cleanly to the starting area with ExFlyTo, but when it goes to the hotspots it twitches back and forth rapidly in place trying to find the next node. It has no problems using the node once it gets to it, but the twitching makes it look very bot like and makes it take longer. I've tried adjusting the hotspot radius but to no avail, so I have no idea where to start to find the issue here. Maybe ExMatt would know?
 
Ever since Updated to Lileep haven't been able to figure this error out. Any help would be appreciated..


[06:16:42.602 N] Failed to load profile: Name cannot begin with the '<' character, hexadecimal value 0x3C. Line 1, position 2.
[06:16:42.602 D] System.Xml.XmlException: Name cannot begin with the '<' character, hexadecimal value 0x3C. Line 1, position 2.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ParseQName(Boolean isQName, Int32 startOffset, Int32& colonPos)
at System.Xml.XmlTextReaderImpl.ParseElement()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlReader.MoveToContent()
at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
at System.Xml.Linq.XElement.Load(TextReader textReader, LoadOptions options)
at ff14bot.NeoProfiles.NeoProfile.Load(String path)
at ff14bot.NeoProfiles.NeoProfileManager.Load(String profilePath, Boolean rememberPath)
 
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