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Not running well

Derpgun

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Joined
Mar 28, 2012
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I know this is a lot of reading! Stick with it, some or many of you can relate I'm sure.

TankLeader seems pretty good, but it has a lot of flaws, after about an hour of botting I've seen it do some things that trouble me.

Very often, it seems to miss waypoints, and then does a 360 to go back and go through the one specific spot, even though it moved no more than a few meters beside the point when first going by it.
It rarely seems to detect enemies unless they are already damaged. I've had it drive by three 100% enemies at once and then get shot through the flanks before it responds.
It camps in the right places, but waits too long. The front is way ahead and it sits there anyways.

It's the first and third point that I'm worried about. In this hour of botting I've already been called out as a bot in-game. Thank fuck I never afk when botting. The second point can be played off as whatever, no one cares if a stupid tanker dies.

I continue to watch TL, and have more things to add:

It doesn't seem to figure the angle of the hull. My tank was on an upward slope and was targeting enemies advancing. Of course the crosshairs were way above the enemy tanks.

Most of the time, as SPGs, it does not shoot. It will shoot at the first few enemies spotted, but afterwards, it will try to keep track of enemy targets, but I noticed it following friendly targets with the crosshairs that were close to enemy targets that popped up afterwards. Also, after setting up in an SPG position for the first time, it wouldn't move the hull to target enemy tanks that were outside the original arcs.

As a regular tank, it won't shoot at targets moving fairly quickly. An enemy moving in and out of cover in the sideways douchebag system with their flank exposed trying to get hits, TL won't shoot at. These of course are the easiest targets, and should not be a problem. ( I LOVE killing these ... formidable ... enemies...! Everyone knows dodging in and out of cover regens health in WoT, just like Command of Duty: Camp of Grenade Flashlight 3 :D) If it is possible, could you make the bot compensate for this?

Sometimes enemies engaging the bot are ignored completely. My bot was watching a spot, and was picked apart by enemies within range and slightly to the left while it never turned to engage.

On some maps the bot waits in the flag area until the game is almost over, then goes to move, as enemies are taking the flag behind it and around the corner. In this situation, the bot heads off following waypoints once there is 5-7 minutes left in the match. This oddity raises quite a bit of attention as well, considering the bot is usually one of the last tanks on the team alive by then.

I'm listing problems as I see them in the hopes that they are addressed. Take this as trying to help. If a log is needed I will, of course, provide one as best I can. TL should potentially waste shots on misses, instead of not shooting at all. Credit rounds are easy to finance. A tank moving its turret to follow an enemy but not shooting? That doesn't look right, nor is it efficient. A tank not giving the enemy its front (at least somewhat?) This can be played off as newb skills, but WoT has been out for over a year. That doesn't fly anymore.
 
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As far as I've seen, TankLeader is somewhat able to afk. If I was to AFK earlier, my account would be banned already. Please take these points into consideration!

TL works best with tanks that die fast, before it can look like, and make it obvious it is a bot. Pz II for example.

Like I said, any info would be appreciated!
 
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I hear you. I know the waypoint issue is there, and I assume you are getting it with high-speed (50+ km/h) tanks? Slower, higher tier tanks don't have this problem, nor do SPGs usually. It's the fast, light tanks that are too fast to make a waypoint in a corner for example, miss it by an inch, and then go all the way back to get to that waypoint, simply because the navigator tells it to.

The targeting issue is somewhat new to me; TankLeader is designed to behave like the situation you described: rather waste ammo than not shooting at all. Have you enabled advanced targeting in the settings, and if so, which mode did you set it to?

I'll see if I can reproduce your artillery shooting problems, and fix them if I can find them.
 
Yes for the waypoints it is the faster tanks I tried using that have the problem, but some of my slower heavies have done it as well quite often. Even crawlers like the Lowe. With the targeting I haven't changed anything in TL. I read the TL guide post before I ran it and figured it would be best not to mess with anything, like the guide said lol.

With the artillery, after noticing it wasn't shooting, I tried traversing the hull manually in a direction facing an enemy. The bot would then engage that target itself. Hope that info helps.

Thank you for the response!

I just had a thought. Would graphics settings or resolution affect the bot's ability to play the game? I was running everything on low on 1509x1003 resolution, which is an odd one. WoT selected that when I switched it to run in a window.
 
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I would echo the statements here, running the bot does leave with the feeling that it is still pretty much in development and in beta.

  • The waypoint to waypoint movement is quite funky at times, for example instead of driving straight to the next way point it zigzags the whole way there. When trying to avoid and obstacle I think by preference the bot does a right turn, quite often ending up driving straight to a wall when there would have been plenty of room to pass the other tank from the left. (One thing that might help specially with the collisions in start of the match would be to just have bot wait for 1-2 seconds and try to drive straight forward again and if it gets stuck again try backing up, doing a slow turn to go around the "stuck")
  • Just stays behind the other tank, completely blocking its way to cover, which not only looks like an asshole move to do, it also makes people pay attention to you.
  • In arty mode, atleast on the m41 mine doesn't use the artillery view, just tries to shoot like a normal tank. I don't know if its supposed to do that or not, but it does result in the bot not shooting at all in a lot of matches. (It does position and move like artillery, just doesn't shoot like one)

Generally the biggest problem I would say is the movement, I dunno how much variety the bot does have with its waypoints (I sure hope its a lot since wargaming does use a system to track if the tanks movement - The truth about Anti-bot system). Other than that, it does work. Maybe not that great yet, but it does bring in credits. EXP gains are horrible of course because of the lack of aiming (autoaim hardly does a good job) and movement problems (resulting in no spotted tanks). Even despite the faults I would recommend this bot, it has brought my enjoyment of the game up by miles, cutting down the credit grind and leaving me to play tanks I like.
 
My Bot currently just rocks back and forth and trys going in a circle, doesnt use any for of cover what so ever
 
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