Derpgun
New Member
- Joined
- Mar 28, 2012
- Messages
- 19
- Reaction score
- 1
I know this is a lot of reading! Stick with it, some or many of you can relate I'm sure.
TankLeader seems pretty good, but it has a lot of flaws, after about an hour of botting I've seen it do some things that trouble me.
Very often, it seems to miss waypoints, and then does a 360 to go back and go through the one specific spot, even though it moved no more than a few meters beside the point when first going by it.
It rarely seems to detect enemies unless they are already damaged. I've had it drive by three 100% enemies at once and then get shot through the flanks before it responds.
It camps in the right places, but waits too long. The front is way ahead and it sits there anyways.
It's the first and third point that I'm worried about. In this hour of botting I've already been called out as a bot in-game. Thank fuck I never afk when botting. The second point can be played off as whatever, no one cares if a stupid tanker dies.
I continue to watch TL, and have more things to add:
It doesn't seem to figure the angle of the hull. My tank was on an upward slope and was targeting enemies advancing. Of course the crosshairs were way above the enemy tanks.
Most of the time, as SPGs, it does not shoot. It will shoot at the first few enemies spotted, but afterwards, it will try to keep track of enemy targets, but I noticed it following friendly targets with the crosshairs that were close to enemy targets that popped up afterwards. Also, after setting up in an SPG position for the first time, it wouldn't move the hull to target enemy tanks that were outside the original arcs.
As a regular tank, it won't shoot at targets moving fairly quickly. An enemy moving in and out of cover in the sideways douchebag system with their flank exposed trying to get hits, TL won't shoot at. These of course are the easiest targets, and should not be a problem. ( I LOVE killing these ... formidable ... enemies...! Everyone knows dodging in and out of cover regens health in WoT, just like Command of Duty: Camp of Grenade Flashlight 3
) If it is possible, could you make the bot compensate for this?
Sometimes enemies engaging the bot are ignored completely. My bot was watching a spot, and was picked apart by enemies within range and slightly to the left while it never turned to engage.
On some maps the bot waits in the flag area until the game is almost over, then goes to move, as enemies are taking the flag behind it and around the corner. In this situation, the bot heads off following waypoints once there is 5-7 minutes left in the match. This oddity raises quite a bit of attention as well, considering the bot is usually one of the last tanks on the team alive by then.
I'm listing problems as I see them in the hopes that they are addressed. Take this as trying to help. If a log is needed I will, of course, provide one as best I can. TL should potentially waste shots on misses, instead of not shooting at all. Credit rounds are easy to finance. A tank moving its turret to follow an enemy but not shooting? That doesn't look right, nor is it efficient. A tank not giving the enemy its front (at least somewhat?) This can be played off as newb skills, but WoT has been out for over a year. That doesn't fly anymore.
TankLeader seems pretty good, but it has a lot of flaws, after about an hour of botting I've seen it do some things that trouble me.
Very often, it seems to miss waypoints, and then does a 360 to go back and go through the one specific spot, even though it moved no more than a few meters beside the point when first going by it.
It rarely seems to detect enemies unless they are already damaged. I've had it drive by three 100% enemies at once and then get shot through the flanks before it responds.
It camps in the right places, but waits too long. The front is way ahead and it sits there anyways.
It's the first and third point that I'm worried about. In this hour of botting I've already been called out as a bot in-game. Thank fuck I never afk when botting. The second point can be played off as whatever, no one cares if a stupid tanker dies.
I continue to watch TL, and have more things to add:
It doesn't seem to figure the angle of the hull. My tank was on an upward slope and was targeting enemies advancing. Of course the crosshairs were way above the enemy tanks.
Most of the time, as SPGs, it does not shoot. It will shoot at the first few enemies spotted, but afterwards, it will try to keep track of enemy targets, but I noticed it following friendly targets with the crosshairs that were close to enemy targets that popped up afterwards. Also, after setting up in an SPG position for the first time, it wouldn't move the hull to target enemy tanks that were outside the original arcs.
As a regular tank, it won't shoot at targets moving fairly quickly. An enemy moving in and out of cover in the sideways douchebag system with their flank exposed trying to get hits, TL won't shoot at. These of course are the easiest targets, and should not be a problem. ( I LOVE killing these ... formidable ... enemies...! Everyone knows dodging in and out of cover regens health in WoT, just like Command of Duty: Camp of Grenade Flashlight 3

Sometimes enemies engaging the bot are ignored completely. My bot was watching a spot, and was picked apart by enemies within range and slightly to the left while it never turned to engage.
On some maps the bot waits in the flag area until the game is almost over, then goes to move, as enemies are taking the flag behind it and around the corner. In this situation, the bot heads off following waypoints once there is 5-7 minutes left in the match. This oddity raises quite a bit of attention as well, considering the bot is usually one of the last tanks on the team alive by then.
I'm listing problems as I see them in the hopes that they are addressed. Take this as trying to help. If a log is needed I will, of course, provide one as best I can. TL should potentially waste shots on misses, instead of not shooting at all. Credit rounds are easy to finance. A tank moving its turret to follow an enemy but not shooting? That doesn't look right, nor is it efficient. A tank not giving the enemy its front (at least somewhat?) This can be played off as newb skills, but WoT has been out for over a year. That doesn't fly anymore.
Last edited: