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Not picking up legendaries --> disconnecting due afk

Tumzie

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Joined
Feb 16, 2013
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Dear readers,

I have recently found a bug that my bot could stand on top of legendaries and not loot them and let the game disconnect even though there's a gold activity timer in play.
Anyone had this before?

Thanks
 
I just set my gold inactivity to like 100, it happens sometimes when its nearing your inventory to be full, also i disabled rares and blues, cus exploring dungean bug comes up too in town and the less it makes trip to town the better. Yar will keep it going. So far so good.
 
Fix coming soon, hopefully. Just need to test it (e.g. I need to reproduce it again :))
 
It happens to me aswell sometimes, it happens when im using TP to town and i get mobs attacking me and i have to fight back, it says the tp has finished and just derps, i have to manually use a skill and then use tp for it to for again, this is with the brutal keyfarm profile
 
Fix coming soon, hopefully. Just need to test it (e.g. I need to reproduce it again :))

Awesome news! My bots are plagued with this. Its so frequent for me that I've stopped rift botting until there's a fix. Thanks for all your hard work rrrix and team.
 
Awesome news! My bots are plagued with this. Its so frequent for me that I've stopped rift botting until there's a fix. Thanks for all your hard work rrrix and team.

Yeah i didnt know it was rift problem, i went bountys only, seems fine. Just want to thank rixx for making stuff work. Much love! :)

I believe keyhunter profile has same problem, but i ll test out bountys since just started, i ll report back.
 
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Yeah i didnt know it was rift problem, i went bountys only, seems fine. Just want to thank rixx for making stuff work. Much love! :)

I believe keyhunter profile has same problem, but i ll test out bountys since just started, i ll report back.

I don't think its profile specific. I stopped running rifts because I almost always get stuck before I can finish it. I've had it happen both running rifts and doing bounties. Sometimes there's enough free bag space to pick it up, sometimes my bags are full with a TP call in the logs but the TP never happens and it just sits there and eventually times out.
 
Rrrix - atleast for me, it only occurs when I don't have legendary plans, and mostly only for them

So maybe you need to make a new char or a char without legendary plans learnt and then you'll see it

If you need help reproducing let me know
 
Ok i wanted to see if gearswap was the problem, i think and assume but might be 99% wrong, it has to do something with gearswap interfear into the loot thing, or stops the bot, but need ppl to test it disabling gearswap.. I ll get back while doing some tests.. I ll try immune rings only, i think if too much stuff it bugs out.

edit: i guess i was wrong its not the gearswap. still getting some zeta errors
 
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I know rrrix commented earlier in this thread about looking into the issue. I pulled some of his changes off of the UnifiedTrinity GIT and applied them to my Trinity installation. I am either getting really lucky or his changes have fixed it (and my luck sucks so he probably fixed it). More testing is needed so I'll provide further feedback.
 
Tried testing some changes rrrix made with the getting stuck picking up legendary items. No good. Got stuck again. Rift Guardian dropped a leg (one item, a forgotten soul and a keystone dropped), moved to the item first, tried to pick it up, bags were full, and got stuck. TP was never used and the log shows INFO Logger [Trinity] No more space to pickup item, town-run requested at next free moment. (HandleTarget)

I used the following files from the GIT that were commented as [rrrix1] Bot will no longer stand next to a legendary item and not pick it up:

Cache\TrinityCacheObject.cs
Combat\Weighting.cs
Combat\TargetUtil.cs
Combat\Abilities\CombatBase.cs



19:38:04.069 DEBUG DefaultNavigationProvider Successfully generated path from {X=294,Y=304} to {X=291,Y=309} in 00:00:00.0000271 with 6(3) hops
19:38:04.077 DEBUG DefaultNavigationProvider Client path generated.
19:38:04.078 DEBUG DefaultNavigationProvider Generated path to <772.4084, 968.9164, -1.377712> (Name=GoldLarge Dist=9 IsElite=False LoS=False HP=-1.00 Dir=SW) with 3 hops.
19:38:04.735 INFO Logger [Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
19:38:04.737 DEBUG Logger [Trinity] Starting town run timer
19:38:04.739 DEBUG DefaultNavigationProvider Navigator.Clear
19:38:04.739 DEBUG DefaultNavigationProvider Generating path to UNKNOWN - <710.9128, 1009.3, 6.676052>
19:38:04.742 DEBUG DefaultNavigationProvider Successfully generated path from {X=291,Y=307} to {X=308,Y=284} in 00:00:00.0008255 with 26(10) hops
19:38:04.748 DEBUG DefaultNavigationProvider Client path generated.
19:38:04.748 DEBUG DefaultNavigationProvider Generated path to <710.9128, 1009.3, 6.676052> () with 10 hops.
19:38:04.749 DEBUG Logger [MiniMapMarker] Moved to inspect nameHash 1947539564 at <710.9128, 1009.3, 6.676052>, IsPOI: True IsExit: False MoveResult: Moved
19:38:04.784 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 707b40d7-ed4e-4771-8d8f-7b033bc4fdda
19:38:04.795 DEBUG DefaultNavigationProvider Navigator.Clear
19:38:04.795 DEBUG DefaultNavigationProvider Generating path to Name=Legendary Item Minimap Marker Dist=18 IsElite=False LoS=False HP=0.00 Dir=NE - <752.9267, 980.9323, 0.6173865>
19:38:04.800 DEBUG DefaultNavigationProvider Successfully generated path from {X=291,Y=307} to {X=296,Y=301} in 00:00:00.0000262 with 7(2) hops
19:38:04.806 DEBUG DefaultNavigationProvider Client path generated.
19:38:04.807 DEBUG DefaultNavigationProvider Generated path to <752.9267, 980.9323, 0.6173865> (Name=Legendary Item Minimap Marker Dist=18 IsElite=False LoS=False HP=0.00 Dir=NE) with 2 hops.
19:38:05.411 INFO Logger [Trinity] No more space to pickup item, town-run requested at next free moment. (HandleTarget)
 
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I have the same problem: "[Trinity] No more space to pickup item, town-run requested at next free moment. (HandleTarget)"


And after 180sec it disconnects due to no gold/xp activity.

Still waiting for a fix (:
 
Me too. I am having this issue for a while. It is like a plague for me and I tried everything to make it work. Really need help lol
 
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