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Not grabbing shrines?

Please attach a modified Default Routine to the Beta.

It's a pain to watch the bot getting stuck at shrines and Stuck-Detection won't help at all.

If we don't stop this crap GGG will ban us like there is no tomorrow.
 
Please attach a modified Default Routine to the Beta.

It's a pain to watch the bot getting stuck at shrines and Stuck-Detection won't help at all.

If we don't stop this crap GGG will ban us like there is no tomorrow.
Please stop being ignorant, and spreading false information.
 
Please stop being ignorant, and spreading false information.

errrrrrrrrrrrrrrrrrrrrr

yep, I agree :D

StuckDetection is working as it should, I'm running my shifts daily without a stuck, even on shrines.

And that's not because you're standing near a shrine semi-afk that you'll get banned... _-
 
tony and DBF...
the dream team.

*no comment*

if you are stuck at a shrine there is a lot of back/forth movement. eternally long :mad::confused:

if you don't have a single shrine-stuck on several bots you might use a modified CR. lucky you.


few months ago when i had some bans tony's direct quote was "maybe stucks".
If you tell me NOW that such stucks won't influence the ban trigger in any way, ok ok...

All i wanted to say is that these shrine stucks are painful to watch and should stop somehow.



In the next OldRoutine update, I'll add a setting for people to just skip shrines if they are still running into issues with them.
 
Last edited:
tony and DBF...
the dream team.

*no comment*

if you are stuck at a shrine there is a lot of back/forth movement. eternally long :mad::confused:

if you don't have a single shrine-stuck on several bots you might use a modified CR. lucky you.


few months ago when i had some bans tony's direct quote was "maybe stucks".
If you tell me NOW that such stucks won't influence the ban trigger in any way, ok ok...

All i wanted to say is that these shrine stucks are painful to watch and should stop somehow.

The new behavior now have a maximum number of attempts to take the shrine, so well, it works.

By stucks I meant stuck for hours.

If you don't wanna get bothered by shrines disable them... _-
 
errrrrrrrrrrrrrrrrrrrrr

yep, I agree :D

StuckDetection is working as it should, I'm running my shifts daily without a stuck, even on shrines.

And that's not because you're standing near a shrine semi-afk that you'll get banned... _-

One of my bot had issue with shrine stuck, sadly stuck detection didnt did job, not sure why...
My settings:
gOSKR5X.jpg

My bot was 31min in instance when i saw it.
 
The new behavior now have a maximum number of attempts to take the shrine, so well, it works.


the latest beta update? 0.1.3828.1215 ?

Ok.

If so, i'll try


the previous versions definitely stuck at shrines for a looong time. for hours? i dunno....
 
One of my bot had issue with shrine stuck, sadly stuck detection didnt did job, not sure why...
My settings:
gOSKR5X.jpg

My bot was 31min in instance when i saw it.

Try to raise the bounds, it may solve it

the latest beta update? 0.1.3828.1215 ?

Ok.

If so, i'll try


the previous versions definitely stuck at shrines for a looong time. for hours? i dunno....

Code:
			if (_shrineTries > 5)
			{
				AreaStateCache.Current.Blacklist(shrine.Id, TimeSpan.FromHours(1), "Could not interact with the shrine.");

				return true;
			}

This is the code supposed to handle the interactions, if it fails 5 times it jkust blacklists it. Latest beta
 
It does, and I've been using it since it was pushed public. Play around with the bounds, don't expect me to make settings that will work for you.
 
Because MapRunner is not setting TimeInInstance and TimeInArea. pushedx said some time ago he's going to rewrite StuckDetetection to work regardless of the task running.
 
It does work, you are doing it wrong. It works regardless of what is running.
 
Not sure if this is useful information
Code:
[Network Object]
	BaseAddress: 0xA9388C70
	Name: Divine Shrine
	ID: 101
	StateFlags: 6
	Type: Metadata/Shrines/Shrine
	API Type: Loki.Game.Objects.Shrine
	Position: {574, 1655} (25)
	Reaction: NonActor
	Rarity: Normal

[Components]
	Life: 0xA801E2A8
	Shrine: 0x869AF980
	BaseEvents: 0x4FB1DEC8
	Positioned: 0x86ABC750
	Stats: 0x4CF82AC0
	Render: 0x8DB44840
	MinimapIcon: 0x933DBB90
	Animated: 0x8D2657C0
	ObjectMagicProperties: 0x5040E1D0
	Targetable: 0x97A16DC8

[LifeComponent]
	BaseAddress: 0xA801E2A8
	_08: 0
	_10: 0xA262A100
	_14: Head: 0x4FB1F9E0, Size: 0x4, Allocator: 0x3A006E
	Health:
		MaximumStatID: 248
		RegenStatID: 1442
		ComponentRef: 0xA801E2A8
		Max: 100
		Current: 100
		Regen: 0
		Reserved: 0
		ReservedPercent: 0
	Mana:
		MaximumStatID: 249
		RegenStatID: 1443
		ComponentRef: 0xA801E2A8
		Max: 0
		Current: 0
		Regen: 0
		Reserved: 0
		ReservedPercent: 0
	EnergyShield:
		_28: 0
		_2C: 0
		MaximumStatID: 250
		RegenStatID: 253
	ComponentRef: 0xA801E2A8
		Max: 0
		Current: 0
		Regen: 0
		Reserved: 0
		ReservedPercent: 0
	Auras:
		[Aura]
		BaseAddress: 0x97A1D658
		SubInfo: 0x640F96B8
		Name: Divine Shrine
		InternalName: shrine_godmode
		Description: You cannot be Damaged
		CasterId: 101
		OwnerId: 0
		BuffType: 30
		TimeLeft: 10675199.02:48:05.4775807
		MaxTimeLeft: 10675199.02:48:05.4775807
		Charges: 1
		IsInvisible: False
		IsRemovable: True

	_94: 7602177
	CorpseUsable: 0
	_A9: 0
	_AA: 1


[ShrineComponent]
	BaseAddress: 0x869AF980
	_08: 0
	OwnerId: 7209065
	IsDeactivated: 0
	ShrineDataMgr: 0x8E9CCB00
	ShrineDataRow: 0xA7478444
		ShrineId: GodMode
		ShrineName: Divine Shrine
		ShrineDescription: Become the nightmare.
	_20: 0x869AFBC0
	_24: 0xA2D11380
	_28Obj: 0x7B36DCF4
	_28Ref: 0x7B36DCE8
	_30: 0x97A16DC8
	_34: 0xA09C0B98
	_38: 0x7B36ED28
	_3C: 0x77CC4978


[BaseEventsComponent]
	BaseAddress: 0x4FB1DEC8
	_08: 0
	_0C: 0xA29EF580


[PositionedComponent]
	BaseAddress: 0x86ABC750
	MapPosition: {574, 1655}
	WorldPosition: {6244.565, 17994.56}
	Rotation: 5.922633
	CharacterSize: 6


[StatsComponent]
	BaseAddress: 0x4CF82AC0
	_08: 0
	_10: 0x4CF82ADC
	_14: 0x0
	_18: 0x0
	Entry:
		_0C: 0
		_0D: 1
		Stats:
			ItemDropSlots: 0
			BaseMaximumLife: 100
			CannotBeDamaged: 1
			MaxEnduranceCharges: 0
			MaxFrenzyCharges: 0
			MaxPowerCharges: 0
			MaximumLife: 100
			IntermediaryMaximumLife: 100
			BaseCannotBeStunned: 1
			ImmuneToCurses: 1
			ImmuneToAurasFromOtherEntities: 1
			MonsterNoDropsOrExperience: 1
			CannotBeKnockedBack: 1
			CannotBeStunned: 1
			IntermediaryMaximumLifeIncludingChaosInnoculation: 100


[RenderComponent]
	BaseAddress: 0x8DB44840
	_30: 0x0
	BaseComponentPtr: 0xA0431D00
	WorldPosition.X: 6244.565
	WorldPosition.Y: 17994.56
	WorldPosition.Z: -76.66595
	ModelLength: 70.65218
	ModelWidth: 70.65218
	ModelHeight: 76.66595
	_50: 0
	_54: -76.66595
	Name: Divine Shrine
	Rotation.X: 5.922633
	Rotation.Y: 5.922633
	Rotation.Z: 0
	_80: 0x1
	_84: 0x0
	_88: 0x42E438
	_8C: 0x12EFB9C
	TerrainHeightAt: 0
	_94: First: 0x0, Last: 0x0, End: 0x0, Allocator: 0x0
	_A4: First: 0x0, Last: 0x0, End: 0x0, Allocator: 0x0
	_B4: First: 0x0, Last: 0x0, End: 0x0, Allocator: 0x1557C90
	_C4: First: 0x0, Last: 0x0, End: 0x0, Allocator: 0x12EFB9C
	_D4: 0x862EA1B8
	_D8: 0x17E5748
	_DC: 0x972D1560
	_E0: 0
	_E4: 0
	_E8: 0x0
	_EC: 0x0
	_F0: First: 0x0, Last: 0x0, End: 0x0, Allocator: 0x42E418
	_100: First: 0x0, Last: 0x0, End: 0x0, Allocator: 0x0
	_110: 60
	_114: 0.1
	_118: 0x1000000
	_11C: 256
	_120: 0x0
	_124: 0x86D45FD0
	_128: 0x0
	_12C: 0x5
	_130: 0x0
	_134: 0x0
	_138: 0x0
	_13C: 0x0
	_140: 0x0
	_144: 0x0
	_148: 0x0
	_14C: 0x0
	_150: 0x0
	_154: 0x0


[MinimapIconComponent]
	BaseAddress: 0x933DBB90
	_08: 0
	_0C: -1926964256 (0x8D24DBE0)
	MinimapIcon:
		Name: Shrine
		_04: 2
		_08: 2
		_0C: 1
		_0D: 1
		_0E: 0
	IsHidden: 0
	_1C: 0 (0x0)
	_20: 0 (0x0)
	_24: -2036663936 (0x869AF980)


[AnimatedComponent]
	BaseAddress: 0x8D2657C0
	BaseComponent: 0xA212D428
	_08: 1
	_14: 0x0
	_18: 0x0
	_1C: 1
	_1D: 0
	_20: 0x0
	_24: 0x0
	_28: 0x0
	_2C: 0x86D448B0
	_30: 0x77CC41E0
	_34: First: 0x77EABC30, Last: 0x77EABC34, End: 0x77EABC34, Allocator: 0x14A
	_44: 0x308


[ObjectMagicPropertiesComponent]
	BaseAddress: 0x5040E1D0
	_08: 0
	GGPK: 0x8D04D8F8
	ModNames: 
	_20: 
	_3C: <<set:MS>><<set:M>><<set:S>>
	IsIdentified: 1
	Rarity: Normal
	ImplicitAffixes:
	ExplicitAffixes:
	_94: First: 0x0, Last: 0x0, End: 0x0, Allocator: 0x0
	MergedStats:
_A4:
	TooltipBuilt: 1
	ImplicitStrings:
	ExplicitStrings:
	CraftedStrings:
	_F8: 0x0
	Tags:
	_10C: 0x0
	_110: 0x0
	_114: First: 0x0, Last: 0x0, End: 0x0, Allocator: 0x0
	_124: 112


[TargetableComponent]
	BaseAddress: 0x97A16DC8
	CanTarget: True
	CanHighlight: True
	_16: 0
	_17: 0
	_18: 0
	_1C: 0x0
	_20: 0x0
	_24: 0x0
	_28: 0x0
 
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