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[No Trash] - Loot Rules: Keep Legendary, Sell Blue and Yellow

Hey I would love for this and im sure we all would with the whole disconnect on ID bug

Could you make one that keeps all legendaries/set/yellow rings/ammys UNID and completely ignores everything else?

TY for all your work really appriciated
 
Hey I would love for this and im sure we all would with the whole disconnect on ID bug

Could you make one that keeps all legendaries/set/yellow rings/ammys UNID and completely ignores everything else?

TY for all your work really appriciated

I want this,but keeping 1hand magic 900 or more dps
 
and magic items with per example 1000 dps 1H keep it?
No, sorry, it will not, I think the stat filters aren't working properly in the bot at the moment. It's either "keep all" or "keep none".


Hey I would love for this and im sure we all would with the whole disconnect on ID bug

Could you make one that keeps all legendaries/set/yellow rings/ammys UNID and completely ignores everything else?

TY for all your work really appriciated
I think the ID feature is built into the bot now, I can't see anything in loot rules which would govern IDing gear. The closest thing to what you want that I can make is for the bot to pick up all yellows and legendaries and sell all yellows except for amulets and rings, but it would still ID yellows. If you want to avoid IDing, I suggest you use my "legendary only" profile, you're not gonna ID until your bag is full of legendaries then.
 
Anyway to make it only loot leg and gems and ignore everything else ?
 
No, sorry, it will not, I think the stat filters aren't working properly in the bot at the moment. It's either "keep all" or "keep none".



I think the ID feature is built into the bot now, I can't see anything in loot rules which would govern IDing gear. The closest thing to what you want that I can make is for the bot to pick up all yellows and legendaries and sell all yellows except for amulets and rings, but it would still ID yellows. If you want to avoid IDing, I suggest you use my "legendary only" profile, you're not gonna ID until your bag is full of legendaries then.

Okay but how do we make it salvage?

I changed the line that had sell everything to

<Category ruleType="Salvage">
<ItemRule description="Salvage Everything">
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>
</Category>

But it's still trying to sell all the blues
 
Okay but how do we make it salvage?

I changed the line that had sell everything to

<Category ruleType="Salvage">
<ItemRule description="Salvage Everything">
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>
</Category>

But it's still trying to sell all the blues

i think if u want dont sell blues change to "keep" O.o
 
Okay but how do we make it salvage?

I changed the line that had sell everything to

<Category ruleType="Salvage">
<ItemRule description="Salvage Everything">
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>
</Category>

But it's still trying to sell all the blues

I have never tried salvaging myself, but instead of changing the sell part, maybe leave that part as it is and just add these lines between the keep and sell part:

<Category ruleType="Salvage">
<ItemRule description="Salvage Magic">
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>
</Category>

If I understand correctly, it will salvage everything Magic and better, only keeping what is defined in the keep part.
 
if i understand,with this config i can salvage and keep Legendaries,rares and magic gear and sell shit of magics?

<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="No Trash" useRoundedValues="true">
<!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets.
However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

<Categories>
<Category ruleType="PickUp">

<!-- Pick up all magic+ items -->
<ItemRule>
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>

<!-- Pick up gold, at least in stacks of 100 -->
<ItemRule itemName="Gold" stack="100" />
<!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
<ItemRule itemName="Page of*" stack="1" />
<ItemRule itemName="Tome of*" stack="1" />
<!-- Health potions -->
<ItemRule itemName="*Health Potion*" stack="1" />
<!-- Gems -->
<ItemRule itemName="*Ruby*" stack="1" />
<ItemRule itemName="*Emerald*" stack="1" />
<ItemRule itemName="*Topaz*" stack="1" />
<ItemRule itemName="*Amethyst*" stack="1" />
</Category>

<Category ruleType="Keep">

<!-- Keep legendaries, regardless of stats. -->
<ItemRule ruleType="Keep" description="Legendary and Rare items!">
<StatRules>
<Rule quality="Rare4" />
</StatRules>
</ItemRule>

</Category>
<Category ruleType="Salvage">
<ItemRule description="Salvage Magic">
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>
</Category>
<Category ruleType="Sell">
<ItemRule description="Sell Everything">
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>
</Category>

</Categories>

<!-- Available Stats:

Intelligence
Strength
Vitality
Dexterity
Armor - this is the "base" armor of an item.
ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
ArmorTotal - this is the "total" armor for the item.

// Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
FireDamagePercent
ColdDamagePercent
LightningDamagePercent
PoisonDamagePercent
ArcaneDamagePercent
HolyDamagePercent

MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
MaxDamage - the max value of the above
DPS - weapon DPS. This is the DPS as shown in the tooltip.

GoldFind
MagicFind

// Increase modifiers
AttackSpeedPercent

// Weapon
WeaponAttacksPerSecond
WeaponMinDamage
WeaponMaxDamage

// Misc
MovementSpeed - run speed %
HealthGlobeBonus
HealthPerSecond
LifePercent
Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!

// Resists
ResistAll
ResistArcane
ResistCold
ResistPhysical
ResistLightning
ResistFire
ResistPoison
ResistHoly

Thorns

DamageReductionPhysicalPercent

Sockets
-->
</ItemRules>
 
^^ On a quick glance, that will keep legendaries and salvage everything else.
 
Yup. Just keep in mind that the above will pick up pages, tomes, potions and gems. Get rid of their lines if you don't want that.
 
Yup. Just keep in mind that the above will pick up pages, tomes, potions and gems. Get rid of their lines if you don't want that.
Yeah i added that lines , the gems and pages i can sell all muahah xD

When i am 'salvaging' the items are moved to stash? or i need to change to 'keep'?
 
I'm gonna take a guess and say that the salvaged materials (essences etc.) will be put into your stash when your inventory gets filled, just like your tomes/gems.
 
Yup. Just keep in mind that the above will pick up pages, tomes, potions and gems. Get rid of their lines if you don't want that.
Yeah i added that lines , the gems and pages i can sell all muahah xD

When i am 'salvaging' the items are moved to stash? or i need to change to 'keep'?

oh nice, and i cant make any change to Recicle? all and send the essences to stash? or its imposible and i need salvage all for recicle manually?
Gems and books are moved too when blues send to stash,rigth?

Thanks!!!!!!
 
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