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Not getting any errors, however it's still just sitting there after a loading screen. The only time the bot will to start function again is if I run the PEC.
This is a noobish question, but how do i find float xyz for use in Buddy.PublicQuest.ActorExists(int creatureId, float x, float y, float z, float radius)?
Every time I've output an object data they were float values, such as -4300.50 as opposed to an integer which has no "floating" point such as 4300. Pretty sure it's what you're looking for.