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No more chest and object-looting?

Ferryman

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Jun 25, 2012
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When the latest DB version came out yesterday, my chars stopped looting chests and other things in the game, like tree stumps and dead soldiers and the like.

I don't see many people posting about this, so either everybody switched back to an older version of DB, does not have this issue or does not care?

No more chest looting=not good for my MF runs...

Anyone with the same issue?
 
You can change the settings if you edit your CharacterSettings.xml file
PHP:
  <OpenLootContainers>false</OpenLootContainers>
  <OpenChests>false</OpenChests>
  <DestroyEnvironment>false</DestroyEnvironment>
 
You can change the settings if you edit your CharacterSettings.xml file
PHP:
  <OpenLootContainers>false</OpenLootContainers>
  <OpenChests>false</OpenChests>
  <DestroyEnvironment>false</DestroyEnvironment>

Ah, s o b, that's what you need to do!

Big THANKS, matey! :) :) :)
 
So you need to set those to 'false' in order for them to be 'true'?

Am I just too stupid to understand this logic or is this some kind of error?
 
So you need to set those to 'false' in order for them to be 'true'?

Am I just too stupid to understand this logic or is this some kind of error?

Like me, you probably just need your morning coffee. No, setting them to true, will result in the bot performing the action.

Code:
<CharacterSettings>
  <KillRadius>35</KillRadius>
  <LootRadius>60</LootRadius>
  <EnabledPlugins />
  <RuleSetPath>E:\TOOLS\D B TEST\Rules\MFandGF.xml</RuleSetPath>
  <ProtectedBagSlots>
    <Square />
  </ProtectedBagSlots>
  <ProtectedStashPages />
  <RepairWhenDurabilityBelow>10</RepairWhenDurabilityBelow>
  <OpenLootContainers>true</OpenLootContainers>
  <OpenChests>true</OpenChests>
  <DestroyEnvironment>true</DestroyEnvironment>
</CharacterSettings>
 
You can change the settings if you edit your CharacterSettings.xml file
PHP:
  <OpenLootContainers>false</OpenLootContainers>
  <OpenChests>false</OpenChests>
  <DestroyEnvironment>false</DestroyEnvironment>

Thanks man...so simple and had no idea how to do it.
 
When the latest DB version came out yesterday, my chars stopped looting chests and other things in the game, like tree stumps and dead soldiers and the like.

I don't see many people posting about this, so either everybody switched back to an older version of DB, does not have this issue or does not care?

No more chest looting=not good for my MF runs...

Anyone with the same issue?

Just so you know MF doesnt work on chests or breakable items.

Magic find affects the quality of items you acquire from killing enemies (but not treasure chests, vases, weapon racks, or other environmental objects). It doesn’t give you a chance to get more items on a given kill – instead, it increases the chance that an item you find will be magical, and more potent than it would be otherwise.
 
I don't get this. Everytime I set these parameters to true, and start the bot, it resets them to false again. :(
Threre is no graphical interface to set them to true, like a checkbox or something?
 
If you want, you can use my world object handler plugin (link in sig). It will loot chests/containers etc. just fine and ignores that setting in DB. You can also configure the minimum range needed to open them (so only open containers within say 15 feet, only destroy destructible objects within 3 feet etc.), and set a minimum gold pile threshold, all within a simple GUI (config window for the plugin). It was designed some weeks ago to minimize chance of stucks (eg chance of trying to reach chests in unreachable places), and not spend lots of time looting all the corpses etc. for Inferno champion farming routines, but will work for any routine.

Worth a try if you are really struggling to get DB to handle them properly :)
 
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