Does the Use Racials option include using CC-breaking racials?
Just bought this CC, very fast and smooth but immediately noticed some things that seem to be missing. For more competitive PVP I tend to turn off all interrupts and CC's and manually trigger them, but can there at least be an option for "interrupt all" like some of the other pro routines for more AFKish bg's? And some parameters for using psyfiend or just "on cooldown" if >= X players in range. The CC rarely uses the psyfiend for me even in a large-scale BG with 10 players right next to me. And as far as the interrupts, it's odd to stand next to a holy pally casting a huge, slow DL with scream and silence both up and not be able to have the CC use them to interrupt (unless you focus target him, or are bursting).
Also can their be an option for "heal others" separate for hard-casted spells vs just the instas?
So overall impression so far - if I'm actively playing and I want the CC to just cast the normal damage rotation for me cuz I'm being lazy, it's very effective and fast. In full AFK mode watching BGbuddy do it's thing (I do this a lot while I'm sitting here just for entertainment), I actually think the brainless, on CD, use everything style of Singular is more effective. Trying to interrupt everything possible, Psyfiend, scream, etc, on CD used as many times as possible seems more effective than being under-used. If the bot uses psyfiend 15 times in a BG at moderately ok times, fear 30 times every time 2 players are in range versus a couple of great timed ones, the multi-use one wins IMO for a bot.
Hey,
Thank you for taking your time to write this.
This CR was mainly aimed towards pro players playing arena and some RBGs. That's why there're no options like interrupt all(there is a list of spells to interrupt but it's an arena only feature to don't slow the routine with constantly scanning for casters in large scale battles in battlegrounds) and use psyfiend on CD(because it's used for peeling and CCing enemy healers).
The heal idea is good, I'll add it once I get home.
In the future I may add extended functionality for AFK botbases but as I mentioned my focus is arena.
Thanks again,
Richie
Thanks for the quick reply! That makes sense, from what I've seen so far it seems much better tuned for arena and manually controlling CC's/interrupts. That's my main focus as well; the entertainment value of watching completely AFK bots pwn BG's is just an additional fun factor. I have an embarrassing amount of fully geared toons (basically every class) that I spend hours and hours watching in BG's while I run on the treadmill to make it less boring. Have you tried enabling the spell interrupt to work in rated BG's as well as arena? (Does this require a lot of work on your part to enable it globally vs just in arena?). If it's not that hard to enable, can we just have the option to turn on/off, so if it doesn't seem to cause too much delay we can at least play around with it?
I'm a multi-class duelist (I know I suck cuz I can't make glad), so I like the higher level manual control aspect, but in between the more serious matches it's nice to have a more hands-off option. Even for YOLO RBG's which are very popular now, sometimes you just don't feel like playing that seriously and want to just move around and let the bot do everything for you lol. If the coding is easy for you to allow global scanning/interrupts that we can turn on or off, I'd really appreciate it. If it makes it slow down then we've been warned![]()
Here's the log where it went battyView attachment 125131
hey ricthie,
i'm using public version yet. As i see my priest just runs to the target and fights like it's a melee class. I searched but couldnt find a way to solve this problem. Maybe i'm missing something, Can you pls help me?
thx
You should take this up in this thread:hey ricthie,
i'm using public version yet. As i see my priest just runs to the target and fights like it's a melee class. I searched but couldnt find a way to solve this problem. Maybe i'm missing something, Can you pls help me?
thx