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This was fixed in one of xzjv's commits after .31 went out.

In Coroutines/Gamble.cs:190, replace:

Code:
if (Trinity.Trinity.Player.ParticipatingInTieredLootRun)
with
Code:
if (Trinity.Trinity.Player.IsInventoryLockedForGreaterRift)


I replaced "if (Trinity.Trinity.Player.IsInventoryLockedForGreaterRift)" with "if (Trinity.Trinity.Player.ParticipatingInTieredLootRun)" and it worked. Under Coroutines/gamble
 
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