The new version has me stopping every few seconds, combat is non fluid (attacks a mob stops attacks a mob stops etc) even with multiple mobs around. Logs are...
I see a ton of trinity errors:
[16:58:07.805 D] [GilesTrinity] Safely handled exception getting monsterinfo and monstertype for unit bastionsKeepGuard_Melee_A_01_Corpse_05-3839
[16:58:07.808 D] [GilesTrinity] Safely handled exception getting monsterinfo and monstertype for unit FallenGrunt_C-3827
[16:58:07.810 D] [GilesTrinity] Safely handled exception getting monsterinfo and monstertype for unit FallenGrunt_C-3825
[16:58:07.813 D] [GilesTrinity] Safely handled exception getting monsterinfo and monstertype for unit a3dun_Keep_Barrel_Snow_No_Skirt-3835
not sure what those mean and I also see that whenever it stops every few seconds while moving it seems to be generating a new client path
I see a ton of trinity errors:
[16:58:07.805 D] [GilesTrinity] Safely handled exception getting monsterinfo and monstertype for unit bastionsKeepGuard_Melee_A_01_Corpse_05-3839
[16:58:07.808 D] [GilesTrinity] Safely handled exception getting monsterinfo and monstertype for unit FallenGrunt_C-3827
[16:58:07.810 D] [GilesTrinity] Safely handled exception getting monsterinfo and monstertype for unit FallenGrunt_C-3825
[16:58:07.813 D] [GilesTrinity] Safely handled exception getting monsterinfo and monstertype for unit a3dun_Keep_Barrel_Snow_No_Skirt-3835
not sure what those mean and I also see that whenever it stops every few seconds while moving it seems to be generating a new client path