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new to creating CC's

krazee

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was wondering if anyone here would be able to talk on msn, perhaps take a look at my rogue cc and make sure im heading down the right lines??

cheers guys
 
I am working on a new cc as well.. Have been doing it for Glider (Together with Mordd in back old days, Pouge 2.x), and I have made some plug-ins for glider as well (AIMLbot4Glider 4 example).
At the moment there is no way of troubleshooting and debugging as HB is not connection to WoW. (Can't find the threat or something).

By trail and error I have made some stuff already, start with installing MS VS 2010 Express and add the HB executable as a referance to your class project. At least this way you can browse the objects and see if your syntax is correct. (See: http://www.thebuddyforum.com/showthread.php?10861-How-to-Write-a-Custom-Class-a-Guide-for-Beginners).

Opening the existing CC’s (From the default folders) in the project is also a good reference for me in this journey. ;-)
Do not try to outsmart others, better to use an existing peace of code that works then to make your own that is crap. However there is always room for improvements once you got your own up and running with parts of code from others in it.

From what I understand so far is the overwrite for the combat function your main focus. (This seems to be your combat rotation during combat).

Once HB is available again we could have a chat to help each other? P.M. me for my MSN address.
 
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ive already worked on it, its a new rogue assassination build cc, im including use of poisons and switching to backstab when target is below 35% but not sure if thats coded right lol
 
Stunn.. Randomly move or jump forward, rotate to face monster (from behind) and cast.

Backstabbing use to be a great opening move, but I am not sure how the combat rotation is for rogues nowadays.
 
its more for the dungeoning that ive got backstab in there, with the new talent builds backstab is only effective below 35%, so i think ive got that bit down, as we just use mutilate spam for CP etc and switched eviscerate for envenom.

other than that the opening moves etc are the same as the standard classes cos ive rinsed the majority of the code from them and learned from that.
 
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