The Battlefields profile has a set of moveto's that are over 330 distance apart, forcing very large nav-server hits. It needs far more waypoints. If it had more waypoints (shorter distances between the waypoints), it would not be relying on the nav-server. Here's a sample log from my test-Trinity version that is monitoring these nav-server causing moveto's;
Profile Name=[A3 - Inferno]Champion-Hunting 1.0 Silhouettes - Battlefields
'From' Waypoint=<3959.794, 851.3557, 0.1000001>. 'To' Waypoint=<4209.848, 621.9036, 0.1>. Distance=340.1581
^^ Those two waypoints need more waypoints inserted inbetween to avoid the large nav-server hit there. There is also a nav-server hit at the top of a staircase in Rakkis crossing, caused by pathprecisions being too high for such a narrow area. I have posted a fix for that staircase here;
http://www.thebuddyforum.com/demonb...845-request-nav-server-idling.html#post738336