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New nav issue

Sindigger

New Member
Joined
Jun 11, 2012
Messages
55
Reaction score
1
I am using a skarkoth profile that was working perfectly prior to new update, but now it is pausing almost every time it gets up to the cellar entrance. It looks like a pathing issue or an interaction issue? Like it doesn't know how to enter into the cellar. Also forgetting to pickup gold and loot the few times it does enter the cellar. :(

[18:36:03.480 D] Navigator.Clear
[18:36:03.762 D] Generating path to Interact with object - <2061.332, 2477.899, 27.31482>
[18:36:03.809 D] Successfully generated path from {X=1008,Y=824} to {X=991,Y=824} in 00:00:00.0158793 with 1(1) hops
[18:36:03.809 D] Client path generated.
[18:36:03.809 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 1 hops.
[18:36:04.012 D] Navigation reached current destination. Within 42.12189
[18:36:04.012 D] Navigator.Clear
[18:36:04.278 D] Generating path to Interact with object - <2061.332, 2477.899, 27.31482>
[18:36:04.340 D] Successfully generated path from {X=1008,Y=824} to {X=991,Y=824} in 00:00:00.0157994 with 1(1) hops
[18:36:04.340 D] Client path generated.
[18:36:04.340 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 1 hops.
[18:36:04.528 D] Navigation reached current destination. Within 42.12189
[18:36:04.528 D] Navigator.Clear
[18:36:04.669 D] Generating path to Interact with object - <2061.332, 2477.899, 27.31482>
[18:36:04.731 D] Successfully generated path from {X=1008,Y=824} to {X=991,Y=824} in 00:00:00.0168817 with 1(1) hops
[18:36:04.731 D] Client path generated.
[18:36:04.731 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 1 hops.
[18:36:04.919 D] Navigation reached current destination. Within 42.12189
[18:36:04.919 D] Navigator.Clear
[18:36:05.184 D] Generating path to Interact with object - <2061.332, 2477.899, 27.31482>
[18:36:05.247 D] Successfully generated path from {X=1008,Y=824} to {X=991,Y=824} in 00:00:00.0173385 with 1(1) hops
[18:36:05.247 D] Client path generated.
[18:36:05.247 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 1 hops.
[18:36:05.450 D] Navigation reached current destination. Within 42.12189
[18:36:05.450 D] Navigator.Clear
[18:36:05.700 D] Generating path to Interact with object - <2061.332, 2477.899, 27.31482>
[18:36:05.763 D] Successfully generated path from {X=1008,Y=824} to {X=991,Y=824} in 00:00:00.0153268 with 1(1) hops
[18:36:05.763 D] Client path generated.
[18:36:05.763 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 1 hops.
[18:36:05.966 D] Navigation reached current destination. Within 42.12189
[18:36:05.966 D] Navigator.Clear
[18:36:06.232 D] Generating path to Interact with object - <2061.332, 2477.899, 27.31482>
[18:36:06.294 D] Successfully generated path from {X=1008,Y=824} to {X=991,Y=824} in 00:00:00.0153770 with 1(1) hops
[18:36:06.294 D] Client path generated.
[18:36:06.294 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 1 hops.
[18:36:06.498 D] Navigation reached current destination. Within 42.12189
[18:36:06.498 D] Navigator.Clear
[18:36:06.763 D] Generating path to Interact with object - <2061.332, 2477.899, 27.31482>
[18:36:06.826 D] Successfully generated path from {X=1008,Y=824} to {X=991,Y=824} in 00:00:00.0160755 with 1(1) hops
[18:36:06.826 D] Client path generated.
[18:36:06.826 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 1 hops.
[18:36:07.029 D] Navigation reached current destination. Within 42.12189
[18:36:07.029 D] Navigator.Clear
[18:36:07.295 D] Generating path to Interact with object - <2061.332, 2477.899, 27.31482>
[18:36:07.357 D] Successfully generated path from {X=1008,Y=824} to {X=991,Y=824} in 00:00:00.0152673 with 1(1) hops
[18:36:07.357 D] Client path generated.
[18:36:07.357 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 1 hops.
[18:36:07.576 D] Navigation reached current destination. Within 42.12189
[18:36:07.576 D] Navigator.Clear
[18:36:07.748 D] Generating path to Interact with object - <2061.332, 2477.899, 27.31482>
[18:36:07.811 D] Successfully generated path from {X=1008,Y=824} to {X=991,Y=824} in 00:00:00.0156584 with 1(1) hops
[18:36:07.811 D] Client path generated.
[18:36:07.811 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 1 hops.
[18:36:07.967 D] Navigation reached current destination. Within 42.12189
[18:36:07.967 D] Navigator.Clear
[18:36:08.248 D] Generating path to Interact with object - <2061.332, 2477.899, 27.31482>
[18:36:08.295 D] Successfully generated path from {X=1008,Y=824} to {X=991,Y=824} in 00:00:00.0160056 with 1(1) hops
[18:36:08.295 D] Client path generated.
[18:36:08.295 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 1 hops.
[18:36:08.499 D] Navigation reached current destination. Within 42.12189
[18:36:08.499 D] Navigator.Clear
[18:36:08.639 D] Generating path to Interact with object - <2061.332, 2477.899, 27.31482>
[18:36:08.702 D] Successfully generated path from {X=1008,Y=824} to {X=991,Y=824} in 00:00:00.0153080 with 1(1) hops
[18:36:08.702 D] Client path generated.
[18:36:08.702 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 1 hops.
[18:36:08.780 D] Start/Stop Button Clicked!
[18:36:08.780 N] Stopping the bot.
[18:36:08.780 D] CurrentBot.Stop()
[18:36:08.780 D] Navigator.Clear()
[18:36:08.780 D] Navigator.Clear
[18:36:08.780 D] TreeHooks.Instance.ClearAll()
[18:36:08.780 D] OnStop event
[18:36:08.780 D] OnStop Event Invoking
[18:36:08.780 D] QuestOrderManager.OnBotStop(). Resetting caches.
[18:36:08.780 D] Resetting current behavior.
[18:36:08.780 D] QuestOrderManager.OnBotStop(). Resetting caches.
[18:36:08.780 D] Resetting current behavior.
[18:36:08.780 D] QuestOrderManager.OnBotStop(). Resetting caches.
[18:36:08.780 D] Resetting current behavior.
[18:36:08.780 D] QuestOrderManager.OnBotStop(). Resetting caches.
[18:36:08.780 D] Resetting current behavior.
[18:36:08.780 D] QuestOrderManager.OnBotStop(). Resetting caches.
[18:36:08.780 D] Resetting current behavior.
[18:36:08.780 D] QuestOrderManager.OnBotStop(). Resetting caches.
[18:36:08.780 D] Resetting current behavior.
[18:36:08.780 D] QuestOrderManager.OnBotStop(). Resetting caches.
[18:36:08.780 D] Resetting current behavior.
[18:36:08.780 D] QuestOrderManager.OnBotStop(). Resetting caches.
[18:36:08.780 D] Resetting current behavior.
[18:36:08.780 D] QuestOrderManager.OnBotStop(). Resetting caches.
[18:36:08.780 D] Resetting current behavior.
[18:36:08.780 D] QuestOrderManager.OnBotStop(). Resetting caches.
[18:36:08.780 D] Resetting current behavior.
[18:36:08.780 D] Calling OnDone() on current behavior. UseObjectTag: IsDone: False, ActorId: 176007, X: 2058.653, Y: 2476.354, Z: 26.32902, InteractRange: 10, IsPortal: True, DestinationWorld: 106746, Position: <2058.653, 2476.354, 26.32902>, QuestId: 1, StepId: 0, QuestName: Quest Id: 1, IsDoneCache: False, Behavior: Zeta.TreeSharp.PrioritySelector,
[18:36:08.811 N] Bot Thread Ended. Was this requested?


This is what the logs produce as it is sitting there looking at the cellar.

I don't want to use unstucker as it is getting "stuck" almost every single time.
 
Last edited:
try changing the waypoint you're getting stuck at
 
It was working about 20min ago, now we're all getting this problem. Such quick service though =)
Anyone notice looting now is more choppy?
 
I haven't seen the error once after I added one more waypoint:
Code:
<MoveTo questId="1" x="2074.172" y="2477.514" z="27.1" name="door" />
Code:
<Profile>
  <!-- 
  Steps before loading and running the profie with the bot.
    * Change quest to "Act1 Legacy of Cain, Explore Cellar", Inferno difficulty.
    * Start Game
    * From town take the waypoint to -> "The Old Ruins"
    * Run west until you reach the checkpoint, ( opposite way of where the cathedral is. )
    * Once you are saved load the profile and hit Start!
    * Enjoy!
  -->
  
  <Name>Sarkoth farm profile modified by botron (orignial by Nesox)</Name>
  <GameParams quest="72095" step="51" act="A1" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1"  />
  <Order>
    <WriteReport />
<If condition="Me.IsInTown">
    <UseWaypoint questId="72095" stepId="51" x="2981.73" y="2835.009" z="24.66344" actorId="223757" waypointNumber="1" />
</If>
    <MoveTo questId="1" x="2021.738" y="2566.262" z="27.1" name="Dank cellar portal, Scout spot" />
    <If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)">

        <MoveTo questId="1" x="2074.172" y="2477.514" z="27.1" name="door" />

      <UseObject questId="1" x="2058.653" y="2476.354" z="26.32902" actorId="176007" isPortal="True" destinationWorldId="106746" />

        <MoveTo questId="1" x="148.6932" y="115.7356" z="0.1" name="cellar_left" />
      <While condition="ActorExistsAt(201878, 99.91951, 148.7125, 0.1000005, 200)">

      </While>

      <WaitTimer questId="1" waitTime="400" />

    <UseTownPortal questId="1" />


    </If>
    <LeaveGame reason="Run is done" />
  </Order>
  <KillMonsters>True</KillMonsters>
  <PickupLoot>True</PickupLoot>
</Profile>
 
I am using the newest version, no plugins and nesox arreat profile. It was working about half an hour ago, got about 25 runs in then BAAM! now he just stands in bastons keep and doesn't move. Damn, I was so excited DB was back up and now its doing nothing :/ I tried restarting it, tried other versions of DB, nothing is helping. Any suggestions?
 
Now its making games, porting to town, and then it gets a disconnect error
 
I am using the newest version, no plugins and nesox arreat profile. It was working about half an hour ago, got about 25 runs in then BAAM! now he just stands in bastons keep and doesn't move. Damn, I was so excited DB was back up and now its doing nothing :/ I tried restarting it, tried other versions of DB, nothing is helping. Any suggestions?
yea i suggest u read this , it is known and Tony is " on it "
 
I seem to have the same issue as the original poster.
 
The update fixed that problem. Still deciding if it gets stuck infront of cellar door... I think it still is
 
Mine seems to take a pause once in a while. It also goes back in forth repeatedly, until it starts walking towards the cellar.
 
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