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New moving behavior in TankLeader solution

kasia

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So after playing manny battles with this bot i got some idea, now moving behavior is like moving from A to B point, but for example if the battle is on the other side of map, bot is moving on the other side wich is 100% sure bot, i have idea to change movig behavior to my name "circle" so the bot will be doing circle around whole map, eventualy he will be engade some tanks/battle. And in this "circle" will be waypoints wich contain the "bases" in both game modes. And this new moving behavior will work fine on old game mode and the new game mode, because it will cover all map, not just some part. Think about it. This will fix many problems with this bot. I hope you will like my idea.
 
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It's a good idea, but when you're the last person alive and you're going in circles back to your own base instead of capping, you're going to look kind of weird.. :(
 
So i will extend my idea, basicaly its less botish ( IMO ) if you want to kill all tanks rather than capping (or deffending) - the games its about killing/destroying other tanks, thats sopose to be fun ;) and do circles around the map, than like now when enemy team captures your base and you are movin forward-bacward on the other side of map, or worse when you must capture some point and you just moving from A to B away from the point that you must capture. Heres some examples. If now i see guys moving like crazy on the other side of the map with no purpose = bot, but when guy moving around of map and looking for kill - hell some stupid kid with no tactics, just looking for kill :) Think about it ;)
 

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It's a good idea, but when you're the last person alive and you're going in circles back to your own base instead of capping, you're going to look kind of weird.. :(

It already does this on the new game modes :P
 
I like kasia idea, it's freakin me annoying every time my tank guarding our base, and these people calling me a BOT! because my tank is only one is still alive,. I rather see my bot search and destroy directly to enemy base more than going back at our base location. And remove the god damn hiding mode & drunk driving style, my tank is not even in bushes,.
 
So i see that you change some waypoints in TL (or im wrong?) The other thing is:

1. Dont let bot move in the middle of map with the "main" road, middle of the map is allways covered and most likely you will die 1st and somebody will wrote bot or kamikadze ;) Instead let the bot choose routes on the outside parts of maps with my "circle" idea on paper, and ive tested it with my hand it will be more efficent.

2. Stuck/Unstuck its really need to be reworked because now it give more problems than beneffits, while bot strugling with the dead tank its 90% chance than he will be stuck on some mountain or building. So heres some my own fix of this:
a) When stuck try to other path ( more botish )
b) When stuck stop moving and start aim and shooting only mode (also botish)
c) Avoid routes with no place to unstuck like streets with buildings near it, or with mountains ( but this will be hard)
but i think both solution are less botish than drive into moutain and keep moving while others are dead, and enemy shoot you in back.
 
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the easiest solution IMO is to have the bot just quit the game if its still alive after 8 minutes.
If its not dead its probably nowhere near any fighting and probably stuck near base. Its actually a net gain in xp/hour since you spend more time playing by leaving the game 7 min early.

This would fix it in encounter offense where it never gets close to the fight. It would also fix it where it gets stuck in the first 3 min and is the last tank alive while everyone dead reports you for botting.

The highest xp/per hour I have gotten is in medium tanks where it rushes to the front lines, shoots, 3 times and dies. Then it reques another medium and does it again. A probable 300xp every 3 min is a lot better than a unlikely 800xp game every 12-15 min.

I think the bot should be geared towards suicide rushes down the middle of every map.
You cant say its a bot, just a terrible player. Stop making the bot smart and make it dumb.
 
the easiest solution IMO is to have the bot just quit the game if its still alive after 8 minutes.
If its not dead its probably nowhere near any fighting and probably stuck near base. Its actually a net gain in xp/hour since you spend more time playing by leaving the game 7 min early.

This would fix it in encounter offense where it never gets close to the fight. It would also fix it where it gets stuck in the first 3 min and is the last tank alive while everyone dead reports you for botting.

The highest xp/per hour I have gotten is in medium tanks where it rushes to the front lines, shoots, 3 times and dies. Then it reques another medium and does it again. A probable 300xp every 3 min is a lot better than a unlikely 800xp game every 12-15 min.

I think the bot should be geared towards suicide rushes down the middle of every map.
You cant say its a bot, just a terrible player. Stop making the bot smart and make it dumb.

except it'll fk up your efficiency even more.
 
except it'll fk up your efficiency even more.
anyone who bots alot has a sub 45% win rate. If that kind of stuff matters to you DONT BOT

the bot is for getting XP, not padding stats, except maybe for games played
 
Bumping this thread,. those old settings it will get us banned from the game.
 
yes please make more aggresive paths. I rather to see when bot dies like kamikaze fast, than seeing accusing of botting. Make the bot more agressive.
 
I agree with you, but kasia idea it an good idea, but kamekaze attack? that bad idea....
 
Movind in circles around map sounds much better, than movindg from point A to point B, especially with these new modes. Just, lets agree the bot should not stay in the front line, it should camp in bushes, so it would get the chance to shoot more at the enemies, and not run into battle like kamikadze. In WOT you get most exp. from penetrations.
 
Movind in circles around map sounds much better, than movindg from point A to point B, especially with these new modes. Just, lets agree the bot should not stay in the front line, it should camp in bushes, so it would get the chance to shoot more at the enemies, and not run into battle like kamikadze. In WOT you get most exp. from penetrations.

Yes you would get higher xp/per game, but I am more interested in xp/per hour. Any kind of camping profile means lots of standing around not shooting and not getting xp. A suicide rush should get you 2-5 shots per 3 min.
I feel like a camping profile could get 0-25 shots. It could be really good, but it also might be terrible. A suicide rush means quick games that give a guaranteed small amount of xp over long games that have a higher chance of getting stuck and getting you called a bot. You will never be called a bot for rushing, just stupid.

Not getting banned should be the top priority, even if the xp sucks
 
if u played 5000 games and have ~500kills (probably dont have that many if u rush and die) and allways die 3min ni to the battle it will scream bot from your account!
 
You have too much faith in the abilities of real players. There are tons of people with more games and less kills that actually play.

People are banned because of being reported. Mods dont have time to look at accounts, they have plenty of replays and reports to look at before that.
Bans come from proof of botting, things like reports and replays. No one will report you for just being terrible.
 
You have too much faith in the abilities of real players. There are tons of people with more games and less kills that actually play.

People are banned because of being reported. Mods dont have time to look at accounts, they have plenty of replays and reports to look at before that.
Bans come from proof of botting, things like reports and replays. No one will report you for just being terrible.

Indeed, I suck at this game, for one. I played a lot of it, both in beta and after release, but I'm just not good at it and more often than not leave battles with zero kills. :)
 
Hm,can you check the waypoint of TL?I have seen TL has so many good changes but some maps,TL just afk and move around base(sometime it just repeat move back to the old place and not even rush to enermy land).It makes players notice something wrong with the player and easy to know who is using bot(TL) after 2 mins or 5 mins sit to see your move and report.In addition, we need a bot can attack...not campet all the time.Coz TL can grind the next tank quickly without waiting like 8 to 15 mins in a match and still get less XP.Do not let the tank just go around the base and campet.Not effective bot+easy to get a lot of report.I stop botting TL today after see it moves really like a bot!

Any change or at least any idea for the waypoint of TL?
 
Hm,can you check the waypoint of TL?I have seen TL has so many good changes but some maps,TL just afk and move around base(sometime it just repeat move back to the old place and not even rush to enermy land).It makes players notice something wrong with the player and easy to know who is using bot(TL) after 2 mins or 5 mins sit to see your move and report.In addition, we need a bot can attack...not campet all the time.Coz TL can grind the next tank quickly without waiting like 8 to 15 mins in a match and still get less XP.Do not let the tank just go around the base and campet.Not effective bot+easy to get a lot of report.I stop botting TL today after see it moves really like a bot!

Any change or at least any idea for the waypoint of TL?

Which map(s) does this happen on?
 
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