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New DB lag behavior

plzdontban

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Joined
Feb 12, 2012
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Since the *somewhat working* trinity and the changes to DB, my bot has been sputtering around. It will freeze up, then sprint forward 20 steps etc. I've read some other posts with similar issues but no response. Is there any idea for a fix for this or?
 
in your d3 settings what do you have your FPS settings at?
 
Mine is at 35. Lowered for multi botting, but had no issue before update. Inclined to think it's the updates since no setting change on my end, and other users expierencing as well
 
Mine is at 35. Lowered for multi botting, but had no issue before update. Inclined to think it's the updates since no setting change on my end, and other users expierencing as well
its recommended you have it set to at least 50. give that a shot first, see if it makes any diffrence.
 
Again, the only change was the update. Same settings worked perfect a week ago or whatever pre wave. My fps is not the issue, I'll just wait till enough ppl mention it to see what's goin on I guess. Hopefully it's not relayed to blizz in the mean time
 
Again, the only change was the update. Same settings worked perfect a week ago or whatever pre wave. My fps is not the issue, I'll just wait till enough ppl mention it to see what's goin on I guess. Hopefully it's not relayed to blizz in the mean time
if you didnt want help, then you shouldn't of posted in the support section.
 
I do want help, but I do not want drama either. It's not an fps issue, and it's effecting ppl running above 50 too. I guess just adding to the voices to bring this up. Feel free to delete my thread or something then. Merry Christmas
 
im just asking you to try it, thats it. not the end of the world of that dosnt do it.
 
I understand, but please try to see my point of view for this. It isn't the *end of the world*, but it is a negative implication. It means I will need to devote much more hardware to do the same task as previously. It's like, for example, I'm over here happily chopping wood at a certain pace. You then come and give me a new axe, at which point after some use, I mention it doesn't chop wood as well. The solution to swing harder isn't really what I'm looking for. Perhaps that's the only solution now because the bot demands more resources since the change or something, but there are also users running at and above the recommendation experiencing this issue. I think it's trinity tbh, which isn't the fault of the DB upgrade per say. I guess I'm just trying to get this out in the open and see what's happening with everything. But it is christmas, and people are already working above the call of duty to try and mesh everything back together so thanks to all the staff!
 
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I understand, but please try to see my point of view for this. It isn't the *end of the world*, but it is a negative implication. It means I will need to devote much more hardware to do the same task as previously. It's like, for example, I'm over here happily chopping wood at a certain pace. You then come and give me a new axe, at which point after some use, I mention it doesn't chop wood as well. The solution to swing harder isn't really what I'm looking for. Perhaps that's the only solution now because the bot demands more resources since the change or something, but there are also users running at and above the recommendation experiencing this issue. I think it's trinity tbh, which isn't the fault of the DB upgrade per say. I guess I'm just trying to get this out in the open and see what's happening with everything. But it is christmas, and people are already working above the call of duty to try and mesh everything back together so thanks to all the staff!
i dont have a dev here to bug and go "Hey nesox, that lag thats going on WTF is it bro?" its 1 am here where i am, and im trying to help you work though an issue your having. i cannot narrow it down if your not willing to try the trouble shooting steps i need you to try.
 
Looks like we might have to wait for a Trinity update.
 
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