Lollaskates
New Member
- Joined
- Jun 17, 2012
- Messages
- 129
- Reaction score
- 1
I'm sure it's all over the support forums, but awareness people! Not sure what causes the ~2.5s delay after zoning into the cellar (maybe changes to zone detection, nav server, no idea), but it affects anyone doing Sarkoth runs! Which is a lot of people.
It's caused a 12.5% speed reduction in successful runs.
Which translates to running 8 in the time we could run 9 successful runs.
That's a decent amount of lost GPH. :sadface:
Secondly, the repair function of DB now derails a lot of profiles. After repairing, 'User Defined Abilities" Combat routine no longer functions properly. This leads to repeat bot deaths over and over and over.
Can this be fixed in the next revision?
Thanks!
EDIT: Assuming this .149 change "-Taking portals with the UseObject tag should be less error prone now." is causing this new delay after entering the cellar. NEED FIX!
It's caused a 12.5% speed reduction in successful runs.
Which translates to running 8 in the time we could run 9 successful runs.
That's a decent amount of lost GPH. :sadface:
Secondly, the repair function of DB now derails a lot of profiles. After repairing, 'User Defined Abilities" Combat routine no longer functions properly. This leads to repeat bot deaths over and over and over.
Can this be fixed in the next revision?
Thanks!
EDIT: Assuming this .149 change "-Taking portals with the UseObject tag should be less error prone now." is causing this new delay after entering the cellar. NEED FIX!
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