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New Affixes Filter Question

KurtWagner

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Mar 15, 2013
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Hey everyone.

First of awesome work on the Filters so far, looking forward to see the upcoming updates.
I know the filter has just been implemented, but still have some questions about how much we can do with it atm. Maybe someone could help me out.

  • Is there a way to Filter Average Damage on a weapon? I know its not an Affix but maybe we can tweek it for the time being?
    So it example only stash Weapons with +300 DPS or maybe min damage 300+?
    If yes, what Command would that be in the StatTypeList

  • Can we look for Overall Elemental Resistance?
    Example 50+ Resistance, and then the filter will look for either 50 Fire or (25 Fire + 25 Cold)?
    Or if its not possible to look for Overall atm, how would you setup your filter to look for Resistance? StatTypeList


Also please share your Affixes Filters Codes if you found some good combinations =)


Again, I have no doubt the filters will be able to do this in the future =) So no rush or anything if its not possible at the moment.
Keep up the good work
 
This is my current filter for Resist gear. Brand new character I created to test so it's only looking for 10% or higher. There's more to the filter itself obviously since none of that is required as you can see but that's the resists part.

TotalStat BaseFireDamageResistancePct Value > 10 Optional
TotalStat BaseColdDamageResistancePct Value > 10 Optional
TotalStat BaseLightningDamageResistancePct Value > 10 Optional
TotalStat BaseResistAllElementsPct Value > 10 Optional
 
For the first thing, this is not supported yet, because we don't have non-stat item filter information yet in the API for most items. The only items where we do, is flasks, since knowing information about those is important for knowing which flasks to use when. The system should be similar for other items, but we have to go through add wrappers for each main type of item to expose the data for you to calculate an approximation of the various things for each type.

For the second thing, that is something that will be added soon. The idea would be something like this:
AggregateStat BaseFireDamageResistancePct BaseColdDamageResistancePct BaseLightningDamageResistancePct BaseResistAllElementsPct Value > 50

That would just add up the values of all the stats listed, which would be useful for attributes and other damage modifiers.
 
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