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[NEW] 100% Optimized Camel Figurines Profile !

[1:37:16:239] [Gatherbuddy2]: Harvested Dreamfoil.
[1:37:16:536] [Gatherbuddy2]: Approaching "Golden Sansam" at X="-6670.8" Y="618.962" Z="7.65807"
[1:37:16:536] Activity: Moving to node
[1:37:16:567] Activity: Loading Tile/s
[1:37:16:567] Loading Kalimdor_30_44
[1:37:16:786] Activity: Downloading Mesh...
[1:37:19:442] Downloaded Kalimdor_31_44
[1:37:19:473] Activity: Loading Tile/s
[1:37:19:473] Loading Kalimdor_31_44
[1:37:19:598] Unloading tiles!
[1:37:19:614] Loading Kalimdor_30_44
[1:37:19:802] Loading Kalimdor_31_44
[1:37:20:677] Spell_C::CastSpell(59569, 0, 0x0, 0) [408]
[1:37:23:895] Activity: Moving to node
[1:37:24:223] Rarekiller Part Keypresser: Move around
[1:37:29:770] New combat target Dredge Striker, resetting combat timer.
[2:58:10:707] System.NullReferenceException: Object reference not set to an instance of an object.
at Hera.Fpsware.LOSCheck.Run(Object context) in c:\Documents and Settings\Thierry\Bureaublad\Honorbuddy_2.0.0.5354\CustomClasses\Fpsware Priest\Class Specific\Behaviours\Common.cs:line 448
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[2:58:10:707] Cleared POI - Reason Exception in Root.Tick()
[2:58:10:707] Cleared POI
[2:58:10:832] Cleared POI - Reason Player Died
[2:58:10:832] Cleared POI
[2:58:11:066] Activity: Releasing from corpse
[2:58:11:066] Activity: Releasing corpse
[2:58:11:066] I died!
[2:58:11:098] Activity: Releasing from corpse
[2:58:11:207] Memory moved for lua events (17141 new events); skipped for now.
[2:58:14:301] Unloading tiles!
[2:58:14:301] Activity: Loading Tile/s
[2:58:14:301] Loading Kalimdor_30_44
[2:58:14:504] Activity: Downloading Mesh...
[2:58:19:144] Downloaded Kalimdor_30_45
[2:58:19:144] Activity: Loading Tile/s
[2:58:19:144] Loading Kalimdor_30_45
[2:58:19:238] Activity: Moving to corpse
[2:58:19:754] Memory moved for lua events (17141 new events); skipped for now.
[2:58:23:441] [STUCK] Got stuck at <-6831.317, 891.4373, 37.08027> on map 1
[2:58:23:457] [STUCK][HITTEST] LD/LU: False
[2:58:23:457] [STUCK][HITTEST] Left: False
[2:58:23:457] [STUCK][HITTEST] RD/RU: False
[2:58:23:457] [STUCK][HITTEST] Right: False
[2:58:23:457] [STUCK][HITTEST] Behind: False
[2:58:23:457] [STUCK][HITTEST] Behind Left: False
[2:58:23:457] [STUCK][HITTEST] Behind Right: False
[2:58:29:504] [STUCK] Couldn't get unstuck.. Adding blackspot.
[2:58:29:644] [STUCK] Moving backwards for 3 seconds.
[2:58:39:691] System.Exception: Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired.
at BlueMagic.ExecutorRand.Execute()
at Styx.WoWInternals.WoWMovement.#eJc(MovementDirection dir, Boolean stop)
at Styx.WoWInternals.WoWMovement.Move(MovementDirection direction)
at #LH.#TH.#sHc(String reason)
at #LH.#TH.Unstick()
at Styx.Logic.Pathing.MeshNavigator.#LHc(MeshMovePath path)
at Styx.Logic.Pathing.MeshNavigator.MovePath(MeshMovePath path)
at Styx.Logic.Pathing.MeshNavigator.MoveTo(WoWPoint location)
at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint location)
at Bots.Grind.LevelBot.#Aqc(Object ret)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Sequence.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[2:58:39:691] Cleared POI - Reason Exception in Root.Tick()
[2:58:39:691] Cleared POI
[2:58:39:754] Not in game
[5:02:50:144] Wow exited, Honorbuddy stopped!
[5:02:50:144] Not in game
[5:02:50:144] Stop called!
sorry but when i came back home, my bot was crashed, when i logged in i was @ feralas graveyard so i dont have a log anymore :(
 
questions

My question is is in mode afk if it finds only a figure and is the one that sends to dormuss the belt reductor allows and if so i have to configure something more in the plugin of rares i have post pull dormus but is under construction without works or someone proven i would like to know thanks.
 
My question is is in mode afk if it finds only a figure and is the one that sends to dormuss the belt reductor allows and if so i have to configure something more in the plugin of rares i have post pull dormus but is under construction without works or someone proven i would like to know thanks
 
Been using this profile for about 8 hours a day for 2 days now, havent seen a single camel figurine yet (good or bad), but I have mined a ton of elementium. Gonna keep trying.


***Update: on day 4 I found my first figurine, it was a bad one. Now on day 6 and havent found a second one yet. Still running the bot about 8 hours a day.
 
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So the bot successfully pulls Domus with the proper plugin?

I've been running for four days and no lucky figurine yet - As far as I know (5 crumbled).
 
how high shut the bot fly? high or low? i dont know if i do this right.. i have the bot on for 7-8 hours now. but no camel.. a littel help here? :D
 
When I woke up it found a camel figurine. But it has not collected it. Any other with this issue?
Thanks
 
Camped 3 days with this profile and about 20 mins ago i got my camel, lovely profile!
 
Ive used this profile, along with NPCscan and Rarekiller plugin... For ~4 days 6-10hours per day. Not. A. Single. Figurine. :(

Gaylord crowded server.

Haha rofl. A bit of whine and WoW Gods hear me.

5mins later I get my FIRST figurine, and I get teleported! TY FOR NICE PROFILE :>

When I find a bad figurine - do I need to clear my cache again, in order for it to work properly?
 
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Yea i'm also on a hi pop server been running this for about 6 hrs not a single figurine left, might leave it running overnight
 
So I've had it on during the night, I checked the bot but couldnt find any sign of it finding anything, But when I looked in the ingame chat I found i camel. Did i not kill it then or does it just not show?
 
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