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Network Disconnect

Athrynn

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Joined
May 7, 2014
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Hello all.

Thanks so much for Demonbuddy, it's a dream.

I'm having an issue where I receive a 'Network Disconnect: The game connection has been lost: your client has been disconnected from the server.' error message from Diablo, and the following error in DB on occasion (though I assume this is due to the network disconnect);

[Trinity] No longer in game world
[Trinity] Error in finding backpack slot
[Trinity] System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.Actors.ACDItem.get_IsTwoSquare Item()
at Trinity.Trinity.FindValidBackpackLocation(Boolean IsOriginalTwoSlot) in d:\Users\DONOTTOUCH\Desktop\DB\Plugins\Trinity\Ite ms\ItemHandling.cs:line 1002
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

I had it fixed for a while by some stroke of dumb luck, but now the issue is back with a vengeance . Any and all troubleshooting help would be appreciated. Happens in any and all profiles, and I'm playing a wizard if that helps stir up some ideas.

Edit - Clearing in T2, using Improved Archon, Electrocute and Scorch Arcane Orb.
 
This is the error that comes up when the game disconnects from the server. All i have to do is manually click on the OK button afterwards and the bot continues. But it's frustrating when i'm running a bounty profile and i don't get the caches.

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
This is the error that comes up when the game disconnects from the server. All i have to do is manually click on the OK button afterwards and the bot continues. But it's frustrating when i'm running a bounty profile and i don't get the caches.

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()


open your own thread plz
 
Running Demonbuddy on the same monitor as D3 seems to have fixed my network disconnect problem. Fingers crossed.
 
it hasn't fixed my issues =( i always run mine on the same monitor. which profiles are you running?
 
one thing i've noticed is that i d/c a lot when i'm in archon mode, I swapped it out to see if it changes anything. could be an issue you have if you're a wizard as well
 
I have exactly the same recently. Lot's of game disconnects with exactly the same errors. And im also using a archon-build Wiz.

My DB version is release .55 (no beta) with up to date Trinity and EZ Updater. Settings are quite basic, nothing special. Running Bounties, mostly Act 4.

I'll try to post additional logs and pictures when im at home tonight.

@ TONY; the difficulty with this forum is that 'support' as stated on the forum is concentrated purely on DB, while DB isnt actually working without Trinity, hell you even pack it with your downloads.. It would be 'a nice to have' if the support section also affected the use and support of Trinity when problems occure. Could you consider that?
 
I have exactly the same recently. Lot's of game disconnects with exactly the same errors. And im also using a archon-build Wiz.

My DB version is release .55 (no beta) with up to date Trinity and EZ Updater. Settings are quite basic, nothing special. Running Bounties, mostly Act 4.

I'll try to post additional logs and pictures when im at home tonight.

@ TONY; the difficulty with this forum is that 'support' as stated on the forum is concentrated purely on DB, while DB isnt actually working without Trinity, hell you even pack it with your downloads.. It would be 'a nice to have' if the support section also affected the use and support of Trinity when problems occure. Could you consider that?

open your own thread plz
 
from what i can tell archon with the new beta is giving a lot of disconnects. try swapping archon for a dmg increase like sparkflint or something and see if it helps you. it's helped me tremendously
 
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