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[NERFED] BigBen - Manglemaw farm

Does having high games per hour really get you banned?

I just started botting a few hours ago and found a really great Thunderfury.. Currently it says 50 games an hour. (T4, Barb)
 
"<TrinityTownRun questId="72221" stepId="37" minFreeBagSlots="30" minDurabilityPercent="50" />"
(clever townrun 2)
which numbers are working really nice for you?

and i file in this here "RELOGGERS_START_HERE" right?
 
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Still like 1 L/H behind the T6 people...

===== Misc Statistics =====
Total tracking time: 11h 45m 17s
Total deaths: 3 [0.26 per hour]
Total games (approx): 1 [0.09 per hour]
Total XP gained: 59717.04 million [5080.20 million per hour]
Total Gold gained: 4213.33 Thousand [358.43 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 2178 [185.28 per hour]

Items dropped by quality:
- White: 70 [5.95 per hour] {3.21 %}
- Magic: 1208 [102.77 per hour] {55.46 %}
- Rare: 875 [74.44 per hour] {40.17 %}
- Legendary: 25 [2.13 per hour] {1.15 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 84 [7.15 per hour]

Items picked up by quality:
- Rare: 59 [5.02 per hour] {70.24 %}
- Legendary: 25 [2.13 per hour] {29.76 %}

Potion Pickups:
Total potions: 3 [0.26 per hour]

Gem Pickups:
Total gems: 98 [8.34 per hour]
- Ruby: 21 [1.79 per hour] {21.43 %}
- Topaz: 21 [1.79 per hour] {21.43 %}
- Amethyst: 20 [1.70 per hour] {20.41 %}
- Emerald: 16 [1.36 per hour] {16.33 %}
===== End Of Report =====
 
Clever townrun 2 works strange :D

it shows me

Code:
[Trinity] TrinityTownRun, freeBagSlots=20 minDurabilityPercent=35
[Trinity] Town-run request received, will town-run at next possible moment.
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:False KillRadius:50
Using portal to Chancellor's Tomb
========== Grid segmentation resetting!!! ============
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity] Waiting for town run timer (Target Check)
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
but use portal to tomb...and then he port back to sell items Oô

edited the profile:

Code:
<Profile>
	<Name>BigBen v0.6</Name>
	<KillMonsters>True</KillMonsters>
	<PickupLoot>True</PickupLoot>
	<GameParams quest="72221" step="37" act="A1" resumeFromSave="True" isPrivate="True" numGames="-1"  />
	
	<TargetBlacklists>
	  <TargetBlacklist actorId="81431" /> <!--Barrel_Common-->
	  <TargetBlacklist actorId="5758" /> <!--Cath_FloorSpawner_01-->
	  <TargetBlacklist actorId="172780" /> <!--Crypt_Stacked_Stacked_Coffins-->
	  <TargetBlacklist actorId="54166" /> <!--Crypt_Coffin_Wood_02-->
	  <TargetBlacklist actorId="3897" /> <!--Crypt_Coffin_Wood_01-->
	  <TargetBlacklist actorId="3949" /> <!--destructibleCandles3-->
	  <TargetBlacklist actorId="357" /> <!--destructibleCandles2-->
	  <TargetBlacklist actorId="54467" /> <!--Crypt_Coffin_Stone_01-->
	  <TargetBlacklist actorId="57359" /> <!--Crypt_Coffin_Stone_02-->
	  <TargetBlacklist actorId="5854" /> <!--Crypt_Urn_Group_A_03-->
	  <TargetBlacklist actorId="5853" /> <!--Crypt_Urn_Group_A_02-->
	  <TargetBlacklist actorId="5852" /> <!--Crypt_Urn_Group_A_01-->
	  <!--TargetBlacklist actorId="116099 " /--> <!--SkeletonKing_Sealed_Door_1000_Pounder-->
    </TargetBlacklists>
	
	<Order>
	   <TrinityTownRun questId="72221" stepId="37" minFreeBagSlots="20" minDurabilityPercent="35" />
	   <TrinityMaxDeaths questId="1" max="1" />

so why no sell instantly after check? no need to port tomb and after that port back :(
 
May someone link me to a arch on build that works? I keep dying in t5-6 I don't know what I'm doing wrong. I think I have the wrong build/skill set really appreciate if someone link a solid arch on build for manglemaw.
 
i have 3,48m dps buffed and 6m toughness

image27.png
 
belt buff is shitty :D mostly crap stats and the buff...woooho, have new witching hour with near maxed stats

and you get the buff only if chest is there...
 
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Wouldn't call it shit as archon explosion crit with the buff takes over 50% of mangles hp. When the buff up time is 50% of the fight and there's chest in half of the games more or less, the dmg from that is no joke.
 
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