[Trinity] TrinityTownRun, freeBagSlots=20 minDurabilityPercent=35
[Trinity] Town-run request received, will town-run at next possible moment.
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:False KillRadius:50
Using portal to Chancellor's Tomb
========== Grid segmentation resetting!!! ============
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity] Waiting for town run timer (Target Check)
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...